// A raylib port of https://github.com/raysan5/raylib/blob/master/examples/text/text_format_text.c const rl = @import("raylib"); const std = @import("std"); //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib [text] example - text formatting"); defer rl.closeWindow(); // Close window and OpenGL context // Set as 'const' for demonstration purposes, but would need to be 'var' once you actually update them to real values. const score: i32 = 100020; const hiscore: i32 = 200450; const lives: i32 = 5; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- // TODO: Update your variables here //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(rl.Color.white); rl.drawText(rl.textFormat("Score: %08i", .{score}), 200, 80, 20, rl.Color.red); rl.drawText(rl.textFormat("HiScore: %08i", .{hiscore}), 200, 120, 20, rl.Color.green); rl.drawText(rl.textFormat("Lives: %02i", .{lives}), 200, 160, 40, rl.Color.blue); rl.drawText(rl.textFormat("Elapsed Time: %02.02f ms", .{rl.getFrameTime() * 1000}), 200, 220, 20, rl.Color.black); //---------------------------------------------------------------------------------- } }