// // input_mouse_wheel // Zig version: // Author: Nikolas Wipper // Date: 2020-02-16 // const rl = @import("raylib"); pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window"); var boxPositionY: f32 = screenHeight / 2 - 40; var scrollSpeed: f32 = 4; // Scrolling speed in pixels rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.WindowShouldClose()) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- boxPositionY -= (rl.GetMouseWheelMove() * scrollSpeed); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.BeginDrawing(); rl.ClearBackground(rl.WHITE); rl.DrawRectangle(screenWidth/2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, rl.MAROON); rl.DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.GRAY); rl.DrawText(rl.TextFormat("Box position Y: %03i", @floatToInt(c_int, boxPositionY)), 10, 40, 20, rl.LIGHTGRAY); rl.EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- rl.CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- }