// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib-zig"); const cdef = @import("raylib-zig-math-ext.zig"); const std = @import("std"); test { std.testing.refAllDeclsRecursive(@This()); } const Matrix = rl.Matrix; const Quaternion = rl.Quaternion; const Vector2 = rl.Vector2; const Vector3 = rl.Vector3; const Vector4 = rl.Vector4; pub const float3 = extern struct { v: [3]f32, }; pub const float16 = extern struct { v: [16]f32, };