const std = @import("std"); const math = std.math; const rl = @import("raylib"); const rgui = @import("raygui"); fn labelFmt(segments: f32, minSegments: f32) [*c]const u8 { if (segments >= minSegments) return "MANUAL"; return "AUTO"; } fn colorFmt(segments: f32, minSegments: f32) rl.Color { if (segments >= minSegments) return .maroon; return .dark_gray; } pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [shapes] example - draw circle sector"); defer rl.closeWindow(); // Close window and OpenGL context const center = rl.Vector2{ .x = @as(f32, @floatFromInt(rl.getScreenWidth() - 300)) / 2.0, .y = @as(f32, @floatFromInt(rl.getScreenHeight())) / 2.0 }; var outerRadius: f32 = 180.0; var startAngle: f32 = 0.0; var endAngle: f32 = 180.0; var segments: f32 = 10.0; var minSegments: f32 = 4; rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- // NOTE: All variables update happens inside GUI control functions //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(.ray_white); rl.drawLine(500, 0, 500, rl.getScreenHeight(), .fade(.light_gray, 0.6)); rl.drawRectangle(500, 0, rl.getScreenWidth() - 500, rl.getScreenHeight(), .fade(.light_gray, 0.3)); rl.drawCircleSector(center, outerRadius, startAngle, endAngle, @as(i32, @intFromFloat(segments)), .fade(.maroon, 0.3)); rl.drawCircleSectorLines(center, outerRadius, startAngle, endAngle, @as(i32, @intFromFloat(segments)), .fade(.maroon, 0.6)); // Draw GUI controls _ = rgui.sliderBar(rl.Rectangle{ .x = 600, .y = 40, .width = 120, .height = 20 }, "StartAngle", rl.textFormat("%.2", .{startAngle}), &startAngle, 0, 720); _ = rgui.sliderBar(rl.Rectangle{ .x = 600, .y = 70, .width = 120, .height = 20 }, "EndAngle", rl.textFormat("%.2", .{endAngle}), &endAngle, 0, 720); _ = rgui.sliderBar(rl.Rectangle{ .x = 600, .y = 140, .width = 120, .height = 20 }, "Radius", rl.textFormat("%.2", .{outerRadius}), &outerRadius, 0, 200); _ = rgui.sliderBar(rl.Rectangle{ .x = 600, .y = 170, .width = 120, .height = 20 }, "Segments", rl.textFormat("%.2", .{segments}), &segments, 0, 100); minSegments = math.trunc(math.ceil((endAngle - startAngle) / 90)); rl.drawText(rl.textFormat("MODE: %s", .{labelFmt(segments, minSegments)}), 600, 200, 10, colorFmt(segments, minSegments)); rl.drawFPS(10, 10); //---------------------------------------------------------------------------------- } }