// raylib-zig (c) Nikolas Wipper 2023 const rl = @import("raylib"); const MAX_COLUMNS = 20; pub fn main() anyerror!void { // Initialization //-------------------------------------------------------------------------------------- const screenWidth = 800; const screenHeight = 450; rl.initWindow(screenWidth, screenHeight, "raylib-zig [core] example - 3d camera first person"); defer rl.closeWindow(); // Close window and OpenGL context var camera = rl.Camera3D{ .position = .init(4, 2, 4), .target = .init(0, 1.8, 0), .up = .init(0, 1, 0), .fovy = 60, .projection = .perspective, }; var heights: [MAX_COLUMNS]f32 = undefined; var positions: [MAX_COLUMNS]rl.Vector3 = undefined; var colors: [MAX_COLUMNS]rl.Color = undefined; for (0..heights.len) |i| { heights[i] = @as(f32, @floatFromInt(rl.getRandomValue(1, 12))); positions[i] = .init( @as(f32, @floatFromInt(rl.getRandomValue(-15, 15))), heights[i] / 2.0, @as(f32, @floatFromInt(rl.getRandomValue(-15, 15))), ); colors[i] = .init( @as(u8, @intCast(rl.getRandomValue(20, 255))), @as(u8, @intCast(rl.getRandomValue(10, 55))), 30, 255, ); } rl.disableCursor(); // Limit cursor to relative movement inside the window rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- // Main game loop while (!rl.windowShouldClose()) { // Detect window close button or ESC key // Update //---------------------------------------------------------------------------------- camera.update(.first_person); //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- rl.beginDrawing(); defer rl.endDrawing(); rl.clearBackground(.ray_white); { camera.begin(); defer camera.end(); // Draw ground rl.drawPlane(.init(0, 0, 0), .init(32, 32), .light_gray); rl.drawCube(.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, .blue); // Draw a blue wall rl.drawCube(.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, .lime); // Draw a green wall rl.drawCube(.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, .gold); // Draw a yellow wall // Draw some cubes around for (heights, 0..) |height, i| { rl.drawCube(positions[i], 2.0, height, 2.0, colors[i]); rl.drawCubeWires(positions[i], 2.0, height, 2.0, .maroon); } } rl.drawRectangle(10, 10, 220, 70, .fade(.sky_blue, 0.5)); rl.drawRectangleLines(10, 10, 220, 70, .blue); rl.drawText("First person camera default controls:", 20, 20, 10, .black); rl.drawText("- Move with keys: W, A, S, D", 40, 40, 10, .dark_gray); rl.drawText("- Mouse move to look around", 40, 60, 10, .dark_gray); //---------------------------------------------------------------------------------- } }