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![logo](https://github.com/Not-Nik/raylib-zig/blob/master/logo/logo.png)
![logo](https://github.com/Not-Nik/raylib-zig/raw/devel/logo/logo.png)
# raylib-zig
Manually tweaked, auto generated [raylib](https://github.com/raysan5/raylib) bindings for zig.
Bindings tested on raylib version 3.7 and Zig 0.9.0-dev
Bindings tested on raylib version 4.0.0-dev and Zig 0.9.0
Thanks to jessrud, mbcrocci, rcorre, Gertkeno and sacredbirdman for their contributions to this binding.
@ -15,51 +15,45 @@ The binding currently only supports a subset of raylib. For more information rea
We can copy the default example with some minor changes:
```zig
usingnamespace @import("raylib");
const rl = @import("raylib");
pub fn main() anyerror!void
{
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
InitWindow(screenWidth, screenHeight, "MyWindow");
rl.InitWindow(screenWidth, screenHeight, "MyWindow");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
rl.BeginDrawing();
ClearBackground(WHITE);
rl.ClearBackground(rl.WHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
EndDrawing();
rl.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}
```
## Technical restrictions
Due to zig being a relatively new language it does [not have full C ABI support](https://github.com/ziglang/zig/issues/1481) at the moment. For use that mainly means we
can't use any functions that return structs that are less than 16 bytes large. Here is an incomplete list of some functions affected by this:
+ DrawCircleV
+ DrawRectangleRec
+ DrawModel and all its variations
## Building the examples
To build all available examples simply `zig build examples`. To list available examples run `zig build --help`. If you want to run and examples, say `basic_window`

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//
// build
// Zig version: 0.6.0
// Zig version: 0.9.0
// Author: Nikolas Wipper
// Date: 2020-02-15
//

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@ -19,8 +19,7 @@ pub fn main() anyerror!void {
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
{
while (!rl.WindowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here

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//
// raylib-zig
// Zig version:
// Zig version: 0.9.0
// Author: Nikolas Wipper
// Date: 2020-02-15
//