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Update example casts
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@ -93,8 +93,8 @@ pub fn main() anyerror!void {
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rl.drawRectangleRec(player, rl.Color.red);
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rl.drawLine(@floatToInt(c_int, camera.target.x), -screenHeight * 10, @floatToInt(c_int, camera.target.x), screenHeight * 10, rl.Color.green);
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rl.drawLine(-screenWidth * 10, @floatToInt(c_int, camera.target.y), screenWidth * 10, @floatToInt(c_int, camera.target.y), rl.Color.green);
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rl.drawLine(@floatToInt(i32, camera.target.x), -screenHeight * 10, @floatToInt(i32, camera.target.x), screenHeight * 10, rl.Color.green);
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rl.drawLine(-screenWidth * 10, @floatToInt(i32, camera.target.y), screenWidth * 10, @floatToInt(i32, camera.target.y), rl.Color.green);
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camera.end();
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@ -39,7 +39,7 @@ pub fn main() anyerror!void {
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rl.clearBackground(rl.Color.ray_white);
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rl.drawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
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rl.drawCircle(@floatToInt(i32, ballPosition.x), @floatToInt(i32, ballPosition.y), 50, ballColor);
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//DrawCircleV(ballPosition, 40, ballColor);
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rl.drawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.dark_gray);
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@ -29,7 +29,7 @@ pub fn main() anyerror!void {
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rl.clearBackground(rl.Color.white);
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rl.drawRectangle(screenWidth / 2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, rl.Color.maroon);
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rl.drawRectangle(screenWidth / 2 - 40, @floatToInt(i32, boxPositionY), 80, 80, rl.Color.maroon);
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rl.drawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.Color.gray);
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//rl.drawText(rl.textFormat("Box position Y: %03i", .{@floatToInt(c_int, boxPositionY)}), 10, 40, 20, rl.Color.light_gray);
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@ -19,7 +19,7 @@ pub fn main() anyerror!void {
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const scarfy: rl.Texture = rl.Texture.init("resources/textures/scarfy.png"); // Texture loading
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const position = rl.Vector2.init(350.0, 280.0);
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var frameRec = rl.Rectangle{ .x = 0.0, .y = 0.0, .width = @intToFloat(f32, @divFloor(scarfy.width, 6)), .height = @intToFloat(f32, scarfy.height) };
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var frameRec = rl.Rectangle.init(0, 0, @intToFloat(f32, @divFloor(scarfy.width, 6)), @intToFloat(f32, scarfy.height));
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var currentFrame: u8 = 0;
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var framesCounter: u8 = 0;
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@ -74,9 +74,9 @@ pub fn main() anyerror!void {
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for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| {
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if (i < framesSpeed) {
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rl.drawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.red);
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rl.drawRectangle(250 + 21 * @intCast(i32, i), 205, 20, 20, rl.Color.red);
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}
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rl.drawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.maroon);
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rl.drawRectangleLines(250 + 21 * @intCast(i32, i), 205, 20, 20, rl.Color.maroon);
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}
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scarfy.drawRec(frameRec, position, rl.Color.white); // Draw part of the texture
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