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Fix segault in textures_image_loading (#190)
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@ -33,8 +33,8 @@ pub fn main() anyerror!void {
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// De-Initialization
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//--------------------------------------------------------------------------------------
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defer rl.unloadTexture(texture); // Texture unloading
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defer rl.closeWindow(); // Close window and OpenGL context
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defer rl.unloadTexture(texture); // Texture unloading
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//--------------------------------------------------------------------------------------
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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