mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
Move colors into color struct
This commit is contained in:
parent
642ca0513f
commit
c564af4f61
@ -81,38 +81,38 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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camera.begin();
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rl.DrawRectangle(-6000, 320, 13000, 8000, rl.DARKGRAY);
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rl.DrawRectangle(-6000, 320, 13000, 8000, rl.Color.DARKGRAY);
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for (buildings) |building, i| {
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rl.DrawRectangleRec(building, buildColors[i]);
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}
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rl.DrawRectangleRec(player, rl.RED);
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rl.DrawRectangleRec(player, rl.Color.RED);
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rl.DrawLine(@floatToInt(c_int, camera.target.x), -screenHeight * 10, @floatToInt(c_int, camera.target.x), screenHeight * 10, rl.GREEN);
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rl.DrawLine(-screenWidth * 10, @floatToInt(c_int, camera.target.y), screenWidth * 10, @floatToInt(c_int, camera.target.y), rl.GREEN);
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rl.DrawLine(@floatToInt(c_int, camera.target.x), -screenHeight * 10, @floatToInt(c_int, camera.target.x), screenHeight * 10, rl.Color.GREEN);
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rl.DrawLine(-screenWidth * 10, @floatToInt(c_int, camera.target.y), screenWidth * 10, @floatToInt(c_int, camera.target.y), rl.Color.GREEN);
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camera.end();
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rl.DrawText("SCREEN AREA", 640, 10, 20, rl.RED);
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rl.DrawText("SCREEN AREA", 640, 10, 20, rl.Color.RED);
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rl.DrawRectangle(0, 0, screenWidth, 5, rl.RED);
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rl.DrawRectangle(0, 5, 5, screenHeight - 10, rl.RED);
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rl.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.RED);
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rl.DrawRectangle(0, screenHeight - 5, screenWidth, 5, rl.RED);
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rl.DrawRectangle(0, 0, screenWidth, 5, rl.Color.RED);
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rl.DrawRectangle(0, 5, 5, screenHeight - 10, rl.Color.RED);
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rl.DrawRectangle(screenWidth - 5, 5, 5, screenHeight - 10, rl.Color.RED);
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rl.DrawRectangle(0, screenHeight - 5, screenWidth, 5, rl.Color.RED);
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rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 250, 113, rl.BLUE);
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rl.DrawRectangle(10, 10, 250, 113, rl.Fade(rl.Color.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 250, 113, rl.Color.BLUE);
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rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.BLACK);
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rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.DARKGRAY);
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rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.DARKGRAY);
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rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.DARKGRAY);
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rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.DARKGRAY);
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rl.DrawText("Free 2d camera controls:", 20, 20, 10, rl.Color.BLACK);
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rl.DrawText("- Right/Left to move Offset", 40, 40, 10, rl.Color.DARKGRAY);
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rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 60, 10, rl.Color.DARKGRAY);
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rl.DrawText("- A / S to Rotate", 40, 80, 10, rl.Color.DARKGRAY);
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rl.DrawText("- R to reset Zoom and Rotation", 40, 100, 10, rl.Color.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -47,30 +47,30 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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camera.begin();
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// Draw ground
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rl.DrawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.LIGHTGRAY);
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rl.DrawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.BLUE); // Draw a blue wall
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rl.DrawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.LIME); // Draw a green wall
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rl.DrawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.GOLD); // Draw a yellow wall
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rl.DrawPlane(rl.Vector3.init(0, 0, 0), rl.Vector2.init(32, 32), rl.Color.LIGHTGRAY);
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rl.DrawCube(rl.Vector3.init(-16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.BLUE); // Draw a blue wall
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rl.DrawCube(rl.Vector3.init(16.0, 2.5, 0.0), 1.0, 5.0, 32.0, rl.Color.LIME); // Draw a green wall
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rl.DrawCube(rl.Vector3.init(0.0, 2.5, 16.0), 32.0, 5.0, 1.0, rl.Color.GOLD); // Draw a yellow wall
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// Draw some cubes around
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for (heights) |height, i| {
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rl.DrawCube(positions[i], 2.0, height, 2.0, colors[i]);
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rl.DrawCubeWires(positions[i], 2.0, height, 2.0, rl.MAROON);
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rl.DrawCubeWires(positions[i], 2.0, height, 2.0, rl.Color.MAROON);
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}
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camera.end();
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rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 220, 70, rl.BLUE);
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rl.DrawRectangle(10, 10, 220, 70, rl.Fade(rl.Color.SKYBLUE, 0.5));
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rl.DrawRectangleLines(10, 10, 220, 70, rl.Color.BLUE);
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rl.DrawText("First person camera default controls:", 20, 20, 10, rl.BLACK);
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rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.DARKGRAY);
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rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.DARKGRAY);
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rl.DrawText("First person camera default controls:", 20, 20, 10, rl.Color.BLACK);
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rl.DrawText("- Move with keys: W, A, S, D", 40, 40, 10, rl.Color.DARKGRAY);
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rl.DrawText("- Mouse move to look around", 40, 60, 10, rl.Color.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -24,9 +24,9 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.WHITE);
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rl.ClearBackground(rl.Color.WHITE);
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rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.LIGHTGRAY);
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rl.DrawText("Congrats! You created your first window!", 190, 200, 20, rl.Color.LIGHTGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -38,11 +38,11 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.DARKGRAY);
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rl.DrawText("move the ball with arrow keys", 10, 10, 20, rl.Color.DARKGRAY);
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rl.DrawCircleV(ballPosition, 50, rl.MAROON);
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rl.DrawCircleV(ballPosition, 50, rl.Color.MAROON);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -11,7 +11,7 @@ pub fn main() anyerror!void {
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - mouse input");
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var ballPosition = rl.Vector2.init(-100, -100);
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var ballColor = rl.DARKBLUE;
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var ballColor = rl.Color.DARKBLUE;
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rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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@ -25,11 +25,11 @@ pub fn main() anyerror!void {
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ballPosition.y = @intToFloat(f32, rl.GetMouseY());
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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ballColor = rl.MAROON;
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ballColor = rl.Color.MAROON;
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} else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
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ballColor = rl.LIME;
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ballColor = rl.Color.LIME;
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} else if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
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ballColor = rl.DARKBLUE;
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ballColor = rl.Color.DARKBLUE;
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}
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//----------------------------------------------------------------------------------
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@ -37,12 +37,12 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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rl.DrawCircle(@floatToInt(c_int, ballPosition.x), @floatToInt(c_int, ballPosition.y), 50, ballColor);
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//DrawCircleV(ballPosition, 40, ballColor);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -27,12 +27,12 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.WHITE);
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rl.ClearBackground(rl.Color.WHITE);
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rl.DrawRectangle(screenWidth / 2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, rl.MAROON);
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rl.DrawRectangle(screenWidth / 2 - 40, @floatToInt(c_int, boxPositionY), 80, 80, rl.Color.MAROON);
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rl.DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.GRAY);
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rl.DrawText(rl.TextFormat("Box position Y: %03i", @floatToInt(c_int, boxPositionY)), 10, 40, 20, rl.LIGHTGRAY);
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rl.DrawText("Use mouse wheel to move the cube up and down!", 10, 10, 20, rl.Color.GRAY);
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rl.DrawText(rl.TextFormat("Box position Y: %03i", @floatToInt(c_int, boxPositionY)), 10, 40, 20, rl.Color.LIGHTGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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rl.InitWindow(screenWidth, screenHeight, "raylib-zig [core] example - basic window");
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var ballPosition = rl.Vector2.init(-100, -100);
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var ballColor = rl.BEIGE;
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var ballColor = rl.Color.BEIGE;
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var touchCounter: f32 = 0;
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var touchPosition = rl.Vector2.init(0, 0);
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@ -25,16 +25,16 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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ballPosition = rl.GetMousePosition();
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ballColor = rl.BEIGE;
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ballColor = rl.Color.BEIGE;
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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ballColor = rl.MAROON;
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ballColor = rl.Color.MAROON;
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}
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_MIDDLE)) {
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ballColor = rl.LIME;
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ballColor = rl.Color.LIME;
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}
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if (rl.IsMouseButtonDown(rl.MouseButton.MOUSE_BUTTON_RIGHT)) {
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ballColor = rl.DARKBLUE;
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ballColor = rl.Color.DARKBLUE;
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}
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if (rl.IsMouseButtonPressed(rl.MouseButton.MOUSE_BUTTON_LEFT)) {
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@ -56,7 +56,7 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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const nums = [_]i32{ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 };
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for (nums) |i| {
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@ -66,16 +66,16 @@ pub fn main() anyerror!void {
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if ((touchPosition.x >= 0) and (touchPosition.y >= 0)) {
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// Draw circle and touch index number
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rl.DrawCircleV(touchPosition, 34, rl.ORANGE);
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rl.DrawText(rl.TextFormat("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.BLACK);
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rl.DrawCircleV(touchPosition, 34, rl.Color.ORANGE);
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rl.DrawText(rl.TextFormat("%d", i), @floatToInt(c_int, touchPosition.x) - 10, @floatToInt(c_int, touchPosition.y) - 70, 40, rl.Color.BLACK);
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}
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}
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// Draw the normal mouse location
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rl.DrawCircleV(ballPosition, 30 + (touchCounter * 3), ballColor);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.DARKGRAY);
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rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.DARKGRAY);
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rl.DrawText("move ball with mouse and click mouse button to change color", 10, 10, 20, rl.Color.DARKGRAY);
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rl.DrawText("touch the screen at multiple locations to get multiple balls", 10, 30, 20, rl.Color.DARKGRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -49,17 +49,17 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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rl.BeginShaderMode(shdrOutline);
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rl.DrawTexture(texture, @divFloor(rl.GetScreenWidth(), 2) - @divFloor(texture.width, 2), -30, rl.WHITE);
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rl.DrawTexture(texture, @divFloor(rl.GetScreenWidth(), 2) - @divFloor(texture.width, 2), -30, rl.Color.WHITE);
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rl.EndShaderMode();
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rl.DrawText("Shader-based\ntexture\noutline", 10, 10, 20, rl.GRAY);
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rl.DrawText("Shader-based\ntexture\noutline", 10, 10, 20, rl.Color.GRAY);
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rl.DrawText(rl.TextFormat("Outline size: %i px", @floatToInt(i32, outlineSize)), 10, 120, 20, rl.MAROON);
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rl.DrawText(rl.TextFormat("Outline size: %i px", @floatToInt(i32, outlineSize)), 10, 120, 20, rl.Color.MAROON);
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rl.DrawFPS(710, 10);
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@ -62,26 +62,26 @@ pub fn main() anyerror!void {
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//----------------------------------------------------------------------------------
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rl.BeginDrawing();
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rl.ClearBackground(rl.RAYWHITE);
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rl.ClearBackground(rl.Color.RAYWHITE);
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rl.DrawTexture(scarfy, 15, 40, rl.WHITE);
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rl.DrawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.LIME);
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rl.DrawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.RED);
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rl.DrawTexture(scarfy, 15, 40, rl.Color.WHITE);
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rl.DrawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.Color.LIME);
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rl.DrawRectangleLines(15 + @floatToInt(i32, frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32, frameRec.width), @floatToInt(i32, frameRec.height), rl.Color.RED);
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rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DARKGRAY);
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rl.DrawText(rl.TextFormat("%02i FPS", framesSpeed), 575, 210, 10, rl.DARKGRAY);
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rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DARKGRAY);
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rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.Color.DARKGRAY);
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rl.DrawText(rl.TextFormat("%02i FPS", framesSpeed), 575, 210, 10, rl.Color.DARKGRAY);
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rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.Color.DARKGRAY);
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for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| {
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if (i < framesSpeed) {
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rl.DrawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.RED);
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rl.DrawRectangle(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.RED);
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}
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rl.DrawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.MAROON);
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rl.DrawRectangleLines(250 + 21 * @intCast(c_int, i), 205, 20, 20, rl.Color.MAROON);
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}
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rl.DrawTextureRec(scarfy, frameRec, position, rl.WHITE); // Draw part of the texture
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rl.DrawTextureRec(scarfy, frameRec, position, rl.Color.WHITE); // Draw part of the texture
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rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.GRAY);
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rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.Color.GRAY);
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rl.EndDrawing();
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//----------------------------------------------------------------------------------
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@ -58,11 +58,6 @@ pub const Color = extern struct {
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b: u8,
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a: u8,
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pub fn init(r: u8, g: u8, b: u8, a: u8) Color {
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return Color{ .r = r, .g = g, .b = b, .a = a };
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}
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};
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pub const LIGHTGRAY = Color.init(200, 200, 200, 255);
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pub const GRAY = Color.init(130, 130, 130, 255);
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pub const DARKGRAY = Color.init(80, 80, 80, 255);
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@ -91,6 +86,11 @@ pub const BLANK = Color.init(0, 0, 0, 0);
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pub const MAGENTA = Color.init(255, 0, 255, 255);
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pub const RAYWHITE = Color.init(245, 245, 245, 255);
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pub fn init(r: u8, g: u8, b: u8, a: u8) Color {
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return Color{ .r = r, .g = g, .b = b, .a = a };
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}
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};
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pub const Rectangle = extern struct {
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x: f32,
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y: f32,
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@ -58,11 +58,6 @@ pub const Color = extern struct {
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b: u8,
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a: u8,
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pub fn init(r: u8, g: u8, b: u8, a: u8) Color {
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return Color{ .r = r, .g = g, .b = b, .a = a };
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}
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};
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pub const LIGHTGRAY = Color.init(200, 200, 200, 255);
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pub const GRAY = Color.init(130, 130, 130, 255);
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pub const DARKGRAY = Color.init(80, 80, 80, 255);
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@ -91,6 +86,11 @@ pub const BLANK = Color.init(0, 0, 0, 0);
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pub const MAGENTA = Color.init(255, 0, 255, 255);
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pub const RAYWHITE = Color.init(245, 245, 245, 255);
|
||||
|
||||
pub fn init(r: u8, g: u8, b: u8, a: u8) Color {
|
||||
return Color{ .r = r, .g = g, .b = b, .a = a };
|
||||
}
|
||||
};
|
||||
|
||||
pub const Rectangle = extern struct {
|
||||
x: f32,
|
||||
y: f32,
|
||||
|
Loading…
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Reference in New Issue
Block a user