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https://github.com/Not-Nik/raylib-zig.git
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Update raylib
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parent
3a18a355e3
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@ -3,8 +3,8 @@
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.version = "5.1.0",
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.version = "5.1.0",
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.dependencies = .{
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.dependencies = .{
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.raylib = .{
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.raylib = .{
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.url = "https://github.com/raysan5/raylib/archive/e47ebec66134800e734710038ea4e5f070f3ef06.tar.gz",
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.url = "https://github.com/raysan5/raylib/archive/02d98a3e44b13584c98a7aaee0ca6fc5fb55a975.tar.gz",
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.hash = "12208edb6d35c0aa5f57262014b02392c6ccfd0685a8eff1d961b42a612d3418fa89",
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.hash = "1220cea8b32fa00460d5110fdf787a370f5b57bbf5296d68d77f90274a6990c6272e",
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},
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},
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},
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},
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.minimum_zig_version = "0.12.0",
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.minimum_zig_version = "0.12.0",
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@ -181,3 +181,9 @@ pub const rlCullMode = enum(c_uint) {
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rl_cull_face_back = 1,
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rl_cull_face_back = 1,
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};
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};
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = @as(i32, 0);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = @as(i32, 1);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = @as(i32, 2);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = @as(i32, 3);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = @as(i32, 4);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = @as(i32, 5);
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12
lib/raylib.h
12
lib/raylib.h
@ -726,7 +726,7 @@ typedef enum {
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
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GAMEPAD_BUTTON_RIGHT_FACE_LEFT, // Gamepad right button left (i.e. PS3: Square, Xbox: X)
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GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
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GAMEPAD_BUTTON_LEFT_TRIGGER_1, // Gamepad top/back trigger left (first), it could be a trailing button
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GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
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GAMEPAD_BUTTON_LEFT_TRIGGER_2, // Gamepad top/back trigger left (second), it could be a trailing button
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (one), it could be a trailing button
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GAMEPAD_BUTTON_RIGHT_TRIGGER_1, // Gamepad top/back trigger right (first), it could be a trailing button
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GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
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GAMEPAD_BUTTON_RIGHT_TRIGGER_2, // Gamepad top/back trigger right (second), it could be a trailing button
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GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
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GAMEPAD_BUTTON_MIDDLE_LEFT, // Gamepad center buttons, left one (i.e. PS3: Select)
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GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
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GAMEPAD_BUTTON_MIDDLE, // Gamepad center buttons, middle one (i.e. PS3: PS, Xbox: XBOX)
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@ -913,11 +913,11 @@ typedef enum {
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// Camera system modes
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// Camera system modes
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typedef enum {
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typedef enum {
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CAMERA_CUSTOM = 0, // Custom camera
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CAMERA_CUSTOM = 0, // Camera custom, controlled by user (UpdateCamera() does nothing)
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CAMERA_FREE, // Free camera
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CAMERA_FREE, // Camera free mode
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CAMERA_ORBITAL, // Orbital camera
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CAMERA_ORBITAL, // Camera orbital, around target, zoom supported
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CAMERA_FIRST_PERSON, // First person camera
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CAMERA_FIRST_PERSON, // Camera first person
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CAMERA_THIRD_PERSON // Third person camera
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CAMERA_THIRD_PERSON // Camera third person
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} CameraMode;
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} CameraMode;
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// Camera projection
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// Camera projection
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@ -77,6 +77,11 @@
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#endif
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#endif
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#endif
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#endif
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Defines and Macros
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -2523,5 +2528,8 @@ RMAPI int QuaternionEquals(Quaternion p, Quaternion q)
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return result;
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return result;
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}
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}
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#if defined(__cplusplus)
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}
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#endif
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#endif // RAYMATH_H
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#endif // RAYMATH_H
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48
lib/rlgl.h
48
lib/rlgl.h
@ -322,6 +322,26 @@
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#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER
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#define RL_READ_FRAMEBUFFER 0x8CA8 // GL_READ_FRAMEBUFFER
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#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER
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#define RL_DRAW_FRAMEBUFFER 0x8CA9 // GL_DRAW_FRAMEBUFFER
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// Default shader vertex attribute locations
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
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#endif
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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@ -571,8 +591,8 @@ RLAPI void rlFrustum(double left, double right, double bottom, double top, doubl
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RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
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RLAPI void rlOrtho(double left, double right, double bottom, double top, double znear, double zfar);
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RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area
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RLAPI void rlViewport(int x, int y, int width, int height); // Set the viewport area
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RLAPI void rlSetClipPlanes(double near, double far); // Set clip planes distances
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RLAPI void rlSetClipPlanes(double near, double far); // Set clip planes distances
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RLAPI double rlGetCullDistanceNear(); // Get cull plane distance near
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RLAPI double rlGetCullDistanceNear(void); // Get cull plane distance near
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RLAPI double rlGetCullDistanceFar(); // Get cull plane distance far
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RLAPI double rlGetCullDistanceFar(void); // Get cull plane distance far
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//------------------------------------------------------------------------------------
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//------------------------------------------------------------------------------------
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// Functions Declaration - Vertex level operations
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// Functions Declaration - Vertex level operations
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@ -934,26 +954,6 @@ RLAPI void rlLoadDrawQuad(void); // Load and draw a quad
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#endif
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#endif
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#endif
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#endif
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// Default shader vertex attribute locations
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
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#endif
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#ifndef RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
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#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
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#endif
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// Default shader vertex attribute names to set location points
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// Default shader vertex attribute names to set location points
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#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
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#ifndef RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
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#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION
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@ -1296,7 +1296,7 @@ void rlMultMatrixf(const float *matf)
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matf[2], matf[6], matf[10], matf[14],
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matf[2], matf[6], matf[10], matf[14],
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matf[3], matf[7], matf[11], matf[15] };
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matf[3], matf[7], matf[11], matf[15] };
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*RLGL.State.currentMatrix = rlMatrixMultiply(*RLGL.State.currentMatrix, mat);
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*RLGL.State.currentMatrix = rlMatrixMultiply(mat, *RLGL.State.currentMatrix);
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}
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}
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// Multiply the current matrix by a perspective matrix generated by parameters
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// Multiply the current matrix by a perspective matrix generated by parameters
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@ -2038,7 +2038,7 @@ void rlClearScreenBuffers(void)
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}
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}
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// Check and log OpenGL error codes
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// Check and log OpenGL error codes
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void rlCheckErrors()
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void rlCheckErrors(void)
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{
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{
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
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int check = 1;
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int check = 1;
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@ -181,6 +181,12 @@ pub const rlCullMode = enum(c_uint) {
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rl_cull_face_back = 1,
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rl_cull_face_back = 1,
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};
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};
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION = @as(i32, 0);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD = @as(i32, 1);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL = @as(i32, 2);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR = @as(i32, 3);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT = @as(i32, 4);
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pub const RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 = @as(i32, 5);
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pub fn rlMatrixMode(mode: i32) void {
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pub fn rlMatrixMode(mode: i32) void {
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cdef.rlMatrixMode(@as(c_int, mode));
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cdef.rlMatrixMode(@as(c_int, mode));
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