add example "sprite_anim"

This commit is contained in:
Jordan O'Leary 2023-03-23 12:18:15 -04:00
parent 1e06706bff
commit aa3f77d736
3 changed files with 96 additions and 0 deletions

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@ -50,6 +50,11 @@ pub fn build(b: *Builder) void {
.path = "examples/core/2d_camera.zig", .path = "examples/core/2d_camera.zig",
.desc = "Shows the functionality of a 2D camera", .desc = "Shows the functionality of a 2D camera",
}, },
.{
.name = "sprite_anim",
.path = "examples/textures/sprite_anim.zig",
.desc = "Animate a sprite",
},
// .{ // .{
// .name = "models_loading", // .name = "models_loading",
// .path = "examples/models/models_loading.zig", // .path = "examples/models/models_loading.zig",

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@ -0,0 +1,91 @@
// Port of https://github.com/raysan5/raylib/blob/master/examples/textures/textures_sprite_anim.c to zig
const std = @import("std");
const rl = @import("raylib");
const MAX_FRAME_SPEED = 15;
const MIN_FRAME_SPEED = 1;
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.InitAudioDevice(); // Initialize audio device
rl.InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim");
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
const scarfy: rl.Texture2D = rl.LoadTexture("resources/textures/scarfy.png"); // Texture loading
const position = rl.Vector2{ .x = 350.0, .y = 280.0 };
var frameRec = rl.Rectangle{ .x = 0.0, .y = 0.0, .width = @intToFloat(f32, @divFloor(scarfy.width,6)), .height = @intToFloat(f32, scarfy.height) };
var currentFrame:u8 = 0;
var framesCounter:u8 = 0;
var framesSpeed:u8 = 8; // Number of spritesheet frames shown by second
rl.SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
framesCounter += 1;
if (framesCounter >= (60/framesSpeed))
{
framesCounter = 0;
currentFrame += 1;
if (currentFrame > 5) currentFrame = 0;
frameRec.x = @intToFloat(f32,currentFrame)*@intToFloat(f32,@divFloor(scarfy.width,6));
}
// Control frames speed
if (rl.IsKeyPressed(rl.KeyboardKey.KEY_RIGHT)) {framesSpeed+=1;}
else if (rl.IsKeyPressed(rl.KeyboardKey.KEY_LEFT)) {framesSpeed-=1;}
if (framesSpeed > MAX_FRAME_SPEED) {framesSpeed = MAX_FRAME_SPEED;}
else if (framesSpeed < MIN_FRAME_SPEED) {framesSpeed = MIN_FRAME_SPEED;}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing();
rl.ClearBackground(rl.RAYWHITE);
rl.DrawTexture(scarfy, 15, 40, rl.WHITE);
rl.DrawRectangleLines(15, 40, scarfy.width, scarfy.height, rl.LIME);
rl.DrawRectangleLines(15 + @floatToInt(i32,frameRec.x), 40 + @floatToInt(i32, frameRec.y), @floatToInt(i32,frameRec.width), @floatToInt(i32,frameRec.height), rl.RED);
rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DARKGRAY);
rl.DrawText(rl.TextFormat("%02i FPS", framesSpeed), 575, 210, 10, rl.DARKGRAY);
rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DARKGRAY);
for ([_]u32{0} ** MAX_FRAME_SPEED) |_, i| {
if (i < framesSpeed) {rl.DrawRectangle(250 + 21*@intCast(c_int, i), 205, 20, 20, rl.RED);}
rl.DrawRectangleLines(250 + 21*@intCast(c_int, i), 205, 20, 20, rl.MAROON);
}
rl.DrawTextureRec(scarfy, frameRec, position, rl.WHITE); // Draw part of the texture
rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth - 200, screenHeight - 20, 10, rl.GRAY);
rl.EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.UnloadTexture(scarfy); // Texture unloading
rl.CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
}

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