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clean up
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@ -23,8 +23,6 @@ pub const Vector3 = extern struct {
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pub fn init(x: f32, y: f32, z: f32) Vector3 {
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return Vector3{ .x = x, .y = y, .z = z };
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}
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pub const add = rlm.vector2Add;
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pub const sub = rlm.vector2Subtract;
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};
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pub const Vector4 = extern struct {
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@ -23,8 +23,6 @@ pub const Vector3 = extern struct {
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pub fn init(x: f32, y: f32, z: f32) Vector3 {
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return Vector3{ .x = x, .y = y, .z = z };
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}
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pub const add = rlm.vector2Add;
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pub const sub = rlm.vector2Subtract;
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};
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pub const Vector4 = extern struct {
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