mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-08 19:47:28 +00:00
Use more enums instead of ints
This commit is contained in:
parent
0378699fcd
commit
98ced86523
@ -158,16 +158,40 @@ def fix_enums(arg_name, arg_type, func_name):
|
||||
arg_type = "GamepadButton"
|
||||
else:
|
||||
arg_type = "MouseButton"
|
||||
elif arg_name == "mode" and func_name == "UpdateCamera":
|
||||
arg_type = "CameraMode"
|
||||
elif arg_name == "mode":
|
||||
if func_name == "UpdateCamera":
|
||||
arg_type = "CameraMode"
|
||||
elif func_name == "BeginBlendMode":
|
||||
arg_type = "BlendMode"
|
||||
elif arg_name == "gesture":
|
||||
arg_type = "Gesture"
|
||||
elif arg_name == "flags" and func_name in [
|
||||
"SetWindowState", "ClearWindowState", "SetConfigFlags"
|
||||
]:
|
||||
arg_type = "ConfigFlags"
|
||||
elif arg_name == "flags":
|
||||
if func_name in [
|
||||
"SetWindowState", "ClearWindowState", "SetConfigFlags"
|
||||
]:
|
||||
arg_type = "ConfigFlags"
|
||||
elif func_name == "SetGesturesEnabled":
|
||||
arg_type = "Gesture"
|
||||
elif arg_name == "logLevel":
|
||||
arg_type = "TraceLogLevel"
|
||||
elif arg_name == "ty" and not func_name.startswith("rl"):
|
||||
arg_type = "FontType"
|
||||
elif arg_name == "UniformType":
|
||||
arg_type = "ShaderUniformDataType"
|
||||
elif arg_name == "Cursor":
|
||||
arg_type = "MouseCursor"
|
||||
elif arg_name == "newFormat":
|
||||
arg_type = "PixelFormat"
|
||||
elif arg_name == "layout":
|
||||
arg_type = "CubemapLayout"
|
||||
elif arg_name == "filter" and func_name == "SetTextureFilter":
|
||||
arg_type = "TextureFilter"
|
||||
elif arg_name == "TextureWrap":
|
||||
arg_type = "TextureWrap"
|
||||
elif arg_name == "format" and not func_name.startswith("rl"):
|
||||
arg_type = "PixelFormat"
|
||||
elif arg_name == "mapType":
|
||||
arg_type = "MaterialMapIndex"
|
||||
return arg_type
|
||||
|
||||
|
||||
@ -253,11 +277,12 @@ def parse_header(header_name: str, output_file: str, ext_file: str, prefix: str,
|
||||
# Everything but the last element (for stuff like "const Vector3").
|
||||
arg_type = " ".join(arg.split(" ")[0:-1])
|
||||
arg_name = arg.split(" ")[-1] # Last element should be the name.
|
||||
arg_type = fix_enums(arg_name, arg_type, func_name)
|
||||
|
||||
if arg_name == "type":
|
||||
arg_name = "ty"
|
||||
|
||||
arg_type = fix_enums(arg_name, arg_type, func_name)
|
||||
|
||||
arg_type = c_to_zig_type(arg_type)
|
||||
arg_name, arg_type = fix_pointer(arg_name, arg_type)
|
||||
zig_type = ziggify_type(arg_name, arg_type)
|
||||
|
@ -173,7 +173,7 @@ pub const Image = extern struct {
|
||||
}
|
||||
|
||||
pub fn initRaw(fileName: [:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) Image {
|
||||
return rl.loadImageRaw(fileName, width, height, @intFromEnum(format), headerSize);
|
||||
return rl.loadImageRaw(fileName, width, height, format, headerSize);
|
||||
}
|
||||
|
||||
pub fn initAnim(fileName: [:0]const u8, frames: *i32) Image {
|
||||
@ -244,8 +244,7 @@ pub const Image = extern struct {
|
||||
return rl.imageFromImage(self, rec);
|
||||
}
|
||||
|
||||
// @todo: use PixelFormat enum for newFormat
|
||||
pub fn setFormat(self: *Image, newFormat: i32) void {
|
||||
pub fn setFormat(self: *Image, newFormat: PixelFormat) void {
|
||||
return rl.imageFormat(self, newFormat);
|
||||
}
|
||||
|
||||
@ -429,8 +428,7 @@ pub const Image = extern struct {
|
||||
return Texture.fromImage(self);
|
||||
}
|
||||
|
||||
// @todo: use CubemapLayout enum for layout
|
||||
pub fn asCubemap(self: Image, layout: i32) Texture {
|
||||
pub fn asCubemap(self: Image, layout: CubemapLayout) Texture {
|
||||
return Texture.fromCubemap(self, layout);
|
||||
}
|
||||
};
|
||||
@ -450,7 +448,7 @@ pub const Texture = extern struct {
|
||||
return rl.loadTextureFromImage(image);
|
||||
}
|
||||
|
||||
pub fn fromCubemap(image: Image, layout: i32) Texture {
|
||||
pub fn fromCubemap(image: Image, layout: CubemapLayout) Texture {
|
||||
return rl.loadTextureCubemap(image, layout);
|
||||
}
|
||||
|
||||
@ -1313,10 +1311,10 @@ pub fn loadFontFromMemory(fileType: [:0]const u8, fileData: ?[]const u8, fontSiz
|
||||
return cdef.LoadFontFromMemory(@as([*c]const u8, @ptrCast(fileType)), @as([*c]const u8, @ptrCast(fileDataFinal)), @as(c_int, @intCast(fileDataLen)), @as(c_int, fontSize), @as([*c]c_int, @ptrCast(fontChars)), @as(c_int, @intCast(fontChars.len)));
|
||||
}
|
||||
|
||||
pub fn loadFontData(fileData: []const u8, fontSize: i32, fontChars: []i32, ty: i32) RaylibError![]GlyphInfo {
|
||||
pub fn loadFontData(fileData: []const u8, fontSize: i32, fontChars: []i32, ty: FontType) RaylibError![]GlyphInfo {
|
||||
var res: []GlyphInfo = undefined;
|
||||
|
||||
const ptr = cdef.LoadFontData(@as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)), @as(c_int, fontSize), @as([*c]c_int, @ptrCast(fontChars)), @as(c_int, @intCast(fontChars.len)), @as(c_int, ty));
|
||||
const ptr = cdef.LoadFontData(@as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)), @as(c_int, fontSize), @as([*c]c_int, @ptrCast(fontChars)), @as(c_int, @intCast(fontChars.len)), ty);
|
||||
if (ptr == 0) return RaylibError.GenericError;
|
||||
|
||||
res.ptr = @as([*]GlyphInfo, @ptrCast(ptr));
|
||||
|
@ -67,7 +67,7 @@ pub extern "c" fn BeginTextureMode(target: rl.RenderTexture2D) void;
|
||||
pub extern "c" fn EndTextureMode() void;
|
||||
pub extern "c" fn BeginShaderMode(shader: rl.Shader) void;
|
||||
pub extern "c" fn EndShaderMode() void;
|
||||
pub extern "c" fn BeginBlendMode(mode: c_int) void;
|
||||
pub extern "c" fn BeginBlendMode(mode: rl.BlendMode) void;
|
||||
pub extern "c" fn EndBlendMode() void;
|
||||
pub extern "c" fn BeginScissorMode(x: c_int, y: c_int, width: c_int, height: c_int) void;
|
||||
pub extern "c" fn EndScissorMode() void;
|
||||
@ -193,7 +193,7 @@ pub extern "c" fn GetTouchY() c_int;
|
||||
pub extern "c" fn GetTouchPosition(index: c_int) rl.Vector2;
|
||||
pub extern "c" fn GetTouchPointId(index: c_int) c_int;
|
||||
pub extern "c" fn GetTouchPointCount() c_int;
|
||||
pub extern "c" fn SetGesturesEnabled(flags: c_uint) void;
|
||||
pub extern "c" fn SetGesturesEnabled(flags: rl.Gesture) void;
|
||||
pub extern "c" fn IsGestureDetected(gesture: rl.Gesture) bool;
|
||||
pub extern "c" fn GetGestureDetected() rl.Gesture;
|
||||
pub extern "c" fn GetGestureHoldDuration() f32;
|
||||
@ -269,7 +269,7 @@ pub extern "c" fn CheckCollisionLines(startPos1: rl.Vector2, endPos1: rl.Vector2
|
||||
pub extern "c" fn CheckCollisionPointLine(point: rl.Vector2, p1: rl.Vector2, p2: rl.Vector2, threshold: c_int) bool;
|
||||
pub extern "c" fn GetCollisionRec(rec1: rl.Rectangle, rec2: rl.Rectangle) rl.Rectangle;
|
||||
pub extern "c" fn LoadImage(fileName: [*c]const u8) rl.Image;
|
||||
pub extern "c" fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: c_int, headerSize: c_int) rl.Image;
|
||||
pub extern "c" fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: rl.PixelFormat, headerSize: c_int) rl.Image;
|
||||
pub extern "c" fn LoadImageSvg(fileNameOrString: [*c]const u8, width: c_int, height: c_int) rl.Image;
|
||||
pub extern "c" fn LoadImageAnim(fileName: [*c]const u8, frames: [*c]c_int) rl.Image;
|
||||
pub extern "c" fn LoadImageAnimFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, frames: [*c]c_int) rl.Image;
|
||||
@ -294,7 +294,7 @@ pub extern "c" fn ImageCopy(image: rl.Image) rl.Image;
|
||||
pub extern "c" fn ImageFromImage(image: rl.Image, rec: rl.Rectangle) rl.Image;
|
||||
pub extern "c" fn ImageText(text: [*c]const u8, fontSize: c_int, color: rl.Color) rl.Image;
|
||||
pub extern "c" fn ImageTextEx(font: rl.Font, text: [*c]const u8, fontSize: f32, spacing: f32, tint: rl.Color) rl.Image;
|
||||
pub extern "c" fn ImageFormat(image: [*c]rl.Image, newFormat: c_int) void;
|
||||
pub extern "c" fn ImageFormat(image: [*c]rl.Image, newFormat: rl.PixelFormat) void;
|
||||
pub extern "c" fn ImageToPOT(image: [*c]rl.Image, fill: rl.Color) void;
|
||||
pub extern "c" fn ImageCrop(image: [*c]rl.Image, crop: rl.Rectangle) void;
|
||||
pub extern "c" fn ImageAlphaCrop(image: [*c]rl.Image, threshold: f32) void;
|
||||
@ -343,7 +343,7 @@ pub extern "c" fn ImageDrawText(dst: [*c]rl.Image, text: [*c]const u8, posX: c_i
|
||||
pub extern "c" fn ImageDrawTextEx(dst: [*c]rl.Image, font: rl.Font, text: [*c]const u8, position: rl.Vector2, fontSize: f32, spacing: f32, tint: rl.Color) void;
|
||||
pub extern "c" fn LoadTexture(fileName: [*c]const u8) rl.Texture2D;
|
||||
pub extern "c" fn LoadTextureFromImage(image: rl.Image) rl.Texture2D;
|
||||
pub extern "c" fn LoadTextureCubemap(image: rl.Image, layout: c_int) rl.TextureCubemap;
|
||||
pub extern "c" fn LoadTextureCubemap(image: rl.Image, layout: rl.CubemapLayout) rl.TextureCubemap;
|
||||
pub extern "c" fn LoadRenderTexture(width: c_int, height: c_int) rl.RenderTexture2D;
|
||||
pub extern "c" fn IsTextureReady(texture: rl.Texture2D) bool;
|
||||
pub extern "c" fn UnloadTexture(texture: rl.Texture2D) void;
|
||||
@ -352,7 +352,7 @@ pub extern "c" fn UnloadRenderTexture(target: rl.RenderTexture2D) void;
|
||||
pub extern "c" fn UpdateTexture(texture: rl.Texture2D, pixels: *const anyopaque) void;
|
||||
pub extern "c" fn UpdateTextureRec(texture: rl.Texture2D, rec: rl.Rectangle, pixels: *const anyopaque) void;
|
||||
pub extern "c" fn GenTextureMipmaps(texture: [*c]rl.Texture2D) void;
|
||||
pub extern "c" fn SetTextureFilter(texture: rl.Texture2D, filter: c_int) void;
|
||||
pub extern "c" fn SetTextureFilter(texture: rl.Texture2D, filter: rl.TextureFilter) void;
|
||||
pub extern "c" fn SetTextureWrap(texture: rl.Texture2D, wrap: c_int) void;
|
||||
pub extern "c" fn DrawTexture(texture: rl.Texture2D, posX: c_int, posY: c_int, tint: rl.Color) void;
|
||||
pub extern "c" fn DrawTextureV(texture: rl.Texture2D, position: rl.Vector2, tint: rl.Color) void;
|
||||
@ -373,16 +373,16 @@ pub extern "c" fn ColorContrast(color: rl.Color, contrast: f32) rl.Color;
|
||||
pub extern "c" fn ColorAlpha(color: rl.Color, alpha: f32) rl.Color;
|
||||
pub extern "c" fn ColorAlphaBlend(dst: rl.Color, src: rl.Color, tint: rl.Color) rl.Color;
|
||||
pub extern "c" fn GetColor(hexValue: c_uint) rl.Color;
|
||||
pub extern "c" fn GetPixelColor(srcPtr: *anyopaque, format: c_int) rl.Color;
|
||||
pub extern "c" fn SetPixelColor(dstPtr: *anyopaque, color: rl.Color, format: c_int) void;
|
||||
pub extern "c" fn GetPixelDataSize(width: c_int, height: c_int, format: c_int) c_int;
|
||||
pub extern "c" fn GetPixelColor(srcPtr: *anyopaque, format: rl.PixelFormat) rl.Color;
|
||||
pub extern "c" fn SetPixelColor(dstPtr: *anyopaque, color: rl.Color, format: rl.PixelFormat) void;
|
||||
pub extern "c" fn GetPixelDataSize(width: c_int, height: c_int, format: rl.PixelFormat) c_int;
|
||||
pub extern "c" fn GetFontDefault() rl.Font;
|
||||
pub extern "c" fn LoadFont(fileName: [*c]const u8) rl.Font;
|
||||
pub extern "c" fn LoadFontEx(fileName: [*c]const u8, fontSize: c_int, codepoints: [*c]c_int, codepointCount: c_int) rl.Font;
|
||||
pub extern "c" fn LoadFontFromImage(image: rl.Image, key: rl.Color, firstChar: c_int) rl.Font;
|
||||
pub extern "c" fn LoadFontFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, codepoints: [*c]c_int, codepointCount: c_int) rl.Font;
|
||||
pub extern "c" fn IsFontReady(font: rl.Font) bool;
|
||||
pub extern "c" fn LoadFontData(fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, codepoints: [*c]c_int, codepointCount: c_int, ty: c_int) [*c]rl.GlyphInfo;
|
||||
pub extern "c" fn LoadFontData(fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, codepoints: [*c]c_int, codepointCount: c_int, ty: rl.FontType) [*c]rl.GlyphInfo;
|
||||
pub extern "c" fn GenImageFontAtlas(glyphs: [*c]const rl.GlyphInfo, glyphRecs: [*c][*c]rl.Rectangle, glyphCount: c_int, fontSize: c_int, padding: c_int, packMethod: c_int) rl.Image;
|
||||
pub extern "c" fn UnloadFontData(glyphs: [*c]rl.GlyphInfo, glyphCount: c_int) void;
|
||||
pub extern "c" fn UnloadFont(font: rl.Font) void;
|
||||
@ -482,7 +482,7 @@ pub extern "c" fn LoadMaterials(fileName: [*c]const u8, materialCount: [*c]c_int
|
||||
pub extern "c" fn LoadMaterialDefault() rl.Material;
|
||||
pub extern "c" fn IsMaterialReady(material: rl.Material) bool;
|
||||
pub extern "c" fn UnloadMaterial(material: rl.Material) void;
|
||||
pub extern "c" fn SetMaterialTexture(material: [*c]rl.Material, mapType: c_int, texture: rl.Texture2D) void;
|
||||
pub extern "c" fn SetMaterialTexture(material: [*c]rl.Material, mapType: rl.MaterialMapIndex, texture: rl.Texture2D) void;
|
||||
pub extern "c" fn SetModelMeshMaterial(model: [*c]rl.Model, meshId: c_int, materialId: c_int) void;
|
||||
pub extern "c" fn LoadModelAnimations(fileName: [*c]const u8, animCount: [*c]c_int) [*c]rl.ModelAnimation;
|
||||
pub extern "c" fn UpdateModelAnimation(model: rl.Model, anim: rl.ModelAnimation, frame: c_int) void;
|
||||
|
@ -173,7 +173,7 @@ pub const Image = extern struct {
|
||||
}
|
||||
|
||||
pub fn initRaw(fileName: [:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) Image {
|
||||
return rl.loadImageRaw(fileName, width, height, @intFromEnum(format), headerSize);
|
||||
return rl.loadImageRaw(fileName, width, height, format, headerSize);
|
||||
}
|
||||
|
||||
pub fn initAnim(fileName: [:0]const u8, frames: *i32) Image {
|
||||
@ -244,8 +244,7 @@ pub const Image = extern struct {
|
||||
return rl.imageFromImage(self, rec);
|
||||
}
|
||||
|
||||
// @todo: use PixelFormat enum for newFormat
|
||||
pub fn setFormat(self: *Image, newFormat: i32) void {
|
||||
pub fn setFormat(self: *Image, newFormat: PixelFormat) void {
|
||||
return rl.imageFormat(self, newFormat);
|
||||
}
|
||||
|
||||
@ -429,8 +428,7 @@ pub const Image = extern struct {
|
||||
return Texture.fromImage(self);
|
||||
}
|
||||
|
||||
// @todo: use CubemapLayout enum for layout
|
||||
pub fn asCubemap(self: Image, layout: i32) Texture {
|
||||
pub fn asCubemap(self: Image, layout: CubemapLayout) Texture {
|
||||
return Texture.fromCubemap(self, layout);
|
||||
}
|
||||
};
|
||||
@ -450,7 +448,7 @@ pub const Texture = extern struct {
|
||||
return rl.loadTextureFromImage(image);
|
||||
}
|
||||
|
||||
pub fn fromCubemap(image: Image, layout: i32) Texture {
|
||||
pub fn fromCubemap(image: Image, layout: CubemapLayout) Texture {
|
||||
return rl.loadTextureCubemap(image, layout);
|
||||
}
|
||||
|
||||
@ -1313,10 +1311,10 @@ pub fn loadFontFromMemory(fileType: [:0]const u8, fileData: ?[]const u8, fontSiz
|
||||
return cdef.LoadFontFromMemory(@as([*c]const u8, @ptrCast(fileType)), @as([*c]const u8, @ptrCast(fileDataFinal)), @as(c_int, @intCast(fileDataLen)), @as(c_int, fontSize), @as([*c]c_int, @ptrCast(fontChars)), @as(c_int, @intCast(fontChars.len)));
|
||||
}
|
||||
|
||||
pub fn loadFontData(fileData: []const u8, fontSize: i32, fontChars: []i32, ty: i32) RaylibError![]GlyphInfo {
|
||||
pub fn loadFontData(fileData: []const u8, fontSize: i32, fontChars: []i32, ty: FontType) RaylibError![]GlyphInfo {
|
||||
var res: []GlyphInfo = undefined;
|
||||
|
||||
const ptr = cdef.LoadFontData(@as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)), @as(c_int, fontSize), @as([*c]c_int, @ptrCast(fontChars)), @as(c_int, @intCast(fontChars.len)), @as(c_int, ty));
|
||||
const ptr = cdef.LoadFontData(@as([*c]const u8, @ptrCast(fileData)), @as(c_int, @intCast(fileData.len)), @as(c_int, fontSize), @as([*c]c_int, @ptrCast(fontChars)), @as(c_int, @intCast(fontChars.len)), ty);
|
||||
if (ptr == 0) return RaylibError.GenericError;
|
||||
|
||||
res.ptr = @as([*]GlyphInfo, @ptrCast(ptr));
|
||||
@ -1718,8 +1716,8 @@ pub fn endShaderMode() void {
|
||||
cdef.EndShaderMode();
|
||||
}
|
||||
|
||||
pub fn beginBlendMode(mode: i32) void {
|
||||
cdef.BeginBlendMode(@as(c_int, mode));
|
||||
pub fn beginBlendMode(mode: BlendMode) void {
|
||||
cdef.BeginBlendMode(mode);
|
||||
}
|
||||
|
||||
pub fn endBlendMode() void {
|
||||
@ -2182,8 +2180,8 @@ pub fn getTouchPointCount() i32 {
|
||||
return @as(i32, cdef.GetTouchPointCount());
|
||||
}
|
||||
|
||||
pub fn setGesturesEnabled(flags: u32) void {
|
||||
cdef.SetGesturesEnabled(@as(c_uint, flags));
|
||||
pub fn setGesturesEnabled(flags: Gesture) void {
|
||||
cdef.SetGesturesEnabled(flags);
|
||||
}
|
||||
|
||||
pub fn isGestureDetected(gesture: Gesture) bool {
|
||||
@ -2470,8 +2468,8 @@ pub fn loadImage(fileName: [:0]const u8) Image {
|
||||
return cdef.LoadImage(@as([*c]const u8, @ptrCast(fileName)));
|
||||
}
|
||||
|
||||
pub fn loadImageRaw(fileName: [:0]const u8, width: i32, height: i32, format: i32, headerSize: i32) Image {
|
||||
return cdef.LoadImageRaw(@as([*c]const u8, @ptrCast(fileName)), @as(c_int, width), @as(c_int, height), @as(c_int, format), @as(c_int, headerSize));
|
||||
pub fn loadImageRaw(fileName: [:0]const u8, width: i32, height: i32, format: PixelFormat, headerSize: i32) Image {
|
||||
return cdef.LoadImageRaw(@as([*c]const u8, @ptrCast(fileName)), @as(c_int, width), @as(c_int, height), format, @as(c_int, headerSize));
|
||||
}
|
||||
|
||||
pub fn loadImageSvg(fileNameOrString: [:0]const u8, width: i32, height: i32) Image {
|
||||
@ -2562,8 +2560,8 @@ pub fn imageTextEx(font: Font, text: [:0]const u8, fontSize: f32, spacing: f32,
|
||||
return cdef.ImageTextEx(font, @as([*c]const u8, @ptrCast(text)), fontSize, spacing, tint);
|
||||
}
|
||||
|
||||
pub fn imageFormat(image: *Image, newFormat: i32) void {
|
||||
cdef.ImageFormat(@as([*c]Image, @ptrCast(image)), @as(c_int, newFormat));
|
||||
pub fn imageFormat(image: *Image, newFormat: PixelFormat) void {
|
||||
cdef.ImageFormat(@as([*c]Image, @ptrCast(image)), newFormat);
|
||||
}
|
||||
|
||||
pub fn imageToPOT(image: *Image, fill: Color) void {
|
||||
@ -2750,8 +2748,8 @@ pub fn loadTextureFromImage(image: Image) Texture2D {
|
||||
return cdef.LoadTextureFromImage(image);
|
||||
}
|
||||
|
||||
pub fn loadTextureCubemap(image: Image, layout: i32) TextureCubemap {
|
||||
return cdef.LoadTextureCubemap(image, @as(c_int, layout));
|
||||
pub fn loadTextureCubemap(image: Image, layout: CubemapLayout) TextureCubemap {
|
||||
return cdef.LoadTextureCubemap(image, layout);
|
||||
}
|
||||
|
||||
pub fn loadRenderTexture(width: i32, height: i32) RenderTexture2D {
|
||||
@ -2786,8 +2784,8 @@ pub fn genTextureMipmaps(texture: *Texture2D) void {
|
||||
cdef.GenTextureMipmaps(@as([*c]Texture2D, @ptrCast(texture)));
|
||||
}
|
||||
|
||||
pub fn setTextureFilter(texture: Texture2D, filter: i32) void {
|
||||
cdef.SetTextureFilter(texture, @as(c_int, filter));
|
||||
pub fn setTextureFilter(texture: Texture2D, filter: TextureFilter) void {
|
||||
cdef.SetTextureFilter(texture, filter);
|
||||
}
|
||||
|
||||
pub fn setTextureWrap(texture: Texture2D, wrap: i32) void {
|
||||
@ -2870,16 +2868,16 @@ pub fn getColor(hexValue: u32) Color {
|
||||
return cdef.GetColor(@as(c_uint, hexValue));
|
||||
}
|
||||
|
||||
pub fn getPixelColor(srcPtr: *anyopaque, format: i32) Color {
|
||||
return cdef.GetPixelColor(srcPtr, @as(c_int, format));
|
||||
pub fn getPixelColor(srcPtr: *anyopaque, format: PixelFormat) Color {
|
||||
return cdef.GetPixelColor(srcPtr, format);
|
||||
}
|
||||
|
||||
pub fn setPixelColor(dstPtr: *anyopaque, color: Color, format: i32) void {
|
||||
cdef.SetPixelColor(dstPtr, color, @as(c_int, format));
|
||||
pub fn setPixelColor(dstPtr: *anyopaque, color: Color, format: PixelFormat) void {
|
||||
cdef.SetPixelColor(dstPtr, color, format);
|
||||
}
|
||||
|
||||
pub fn getPixelDataSize(width: i32, height: i32, format: i32) i32 {
|
||||
return @as(i32, cdef.GetPixelDataSize(@as(c_int, width), @as(c_int, height), @as(c_int, format)));
|
||||
pub fn getPixelDataSize(width: i32, height: i32, format: PixelFormat) i32 {
|
||||
return @as(i32, cdef.GetPixelDataSize(@as(c_int, width), @as(c_int, height), format));
|
||||
}
|
||||
|
||||
pub fn getFontDefault() Font {
|
||||
@ -3250,8 +3248,8 @@ pub fn unloadMaterial(material: Material) void {
|
||||
cdef.UnloadMaterial(material);
|
||||
}
|
||||
|
||||
pub fn setMaterialTexture(material: *Material, mapType: i32, texture: Texture2D) void {
|
||||
cdef.SetMaterialTexture(@as([*c]Material, @ptrCast(material)), @as(c_int, mapType), texture);
|
||||
pub fn setMaterialTexture(material: *Material, mapType: MaterialMapIndex, texture: Texture2D) void {
|
||||
cdef.SetMaterialTexture(@as([*c]Material, @ptrCast(material)), mapType, texture);
|
||||
}
|
||||
|
||||
pub fn setModelMeshMaterial(model: *Model, meshId: i32, materialId: i32) void {
|
||||
|
Loading…
x
Reference in New Issue
Block a user