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remove emrun from emcc to avoid the game to keep calling stdio.html (#238)
* remove emrun from emcc to avoid the game to keep calling stdio.html * Remove formater * Add --emrun for examples and templates
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@ -316,6 +316,7 @@ pub fn build(b: *std.Build) !void {
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// output file, so it also needs to be linked with emscripten.
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exe_lib.linkLibrary(raylib_artifact);
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const link_step = try emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
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link_step.addArg("--emrun");
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link_step.addArg("--embed-file");
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link_step.addArg("resources/");
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1
emcc.zig
1
emcc.zig
@ -120,7 +120,6 @@ pub fn linkWithEmscripten(
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"-sASYNCIFY",
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"-O3",
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"-fsanitize=undefined",
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"--emrun",
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});
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return emcc_command;
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}
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@ -38,6 +38,7 @@ pub fn build(b: *std.Build) !void {
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// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
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const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
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//this lets your program access files like "resources/my-image.png":
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link_step.addArg("--emrun");
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link_step.addArg("--embed-file");
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link_step.addArg("resources/");
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@ -39,6 +39,7 @@ pub fn build(b: *std.Build) !void {
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// Note that raylib itself is not actually added to the exe_lib output file, so it also needs to be linked with emscripten.
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const link_step = try rlz.emcc.linkWithEmscripten(b, &[_]*std.Build.Step.Compile{ exe_lib, raylib_artifact });
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//this lets your program access files like "resources/my-image.png":
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link_step.addArg("--emrun");
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link_step.addArg("--embed-file");
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link_step.addArg("resources/");
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