Make build file more readable

This commit is contained in:
Not-Nik 2020-05-08 18:16:05 +10:00
parent 96b84dec0a
commit 96f83b9104
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@ -5,47 +5,34 @@
// Date: 2020-02-15
//
const Builder = @import("std").build.Builder;
const std = @import("std");
const Builder = std.build.Builder;
pub fn build(b: *Builder) void
pub fn createExe(b: *Builder, name: []const u8, source: []const u8, desc: []const u8) *std.build.LibExeObjStep
{
const mode = b.standardReleaseOptions();
var basicWindow = b.addExecutable("basic_window", "examples/core/basic_window.zig");
basicWindow.setBuildMode(mode);
basicWindow.linkSystemLibrary("raylib");
basicWindow.addPackagePath("raylib", "lib/raylib-zig.zig");
var exe = b.addExecutable(name, source);
exe.setBuildMode(mode);
exe.linkSystemLibrary("raylib");
exe.addPackagePath("raylib", "lib/raylib-zig.zig");
exe.addPackagePath("raylib-math", "lib/raylib-zig-math.zig");
var inputKeys = b.addExecutable("input_keys", "examples/core/input_keys.zig");
inputKeys.setBuildMode(mode);
inputKeys.linkSystemLibrary("raylib");
inputKeys.addPackagePath("raylib", "lib/raylib-zig.zig");
const runExe = exe.run();
const exeStep = b.step(name, desc);
exeStep.dependOn(&runExe.step);
return exe;
}
var inputMouse = b.addExecutable("input_mouse", "examples/core/input_mouse.zig");
inputMouse.setBuildMode(mode);
inputMouse.linkSystemLibrary("raylib");
inputMouse.addPackagePath("raylib", "lib/raylib-zig.zig");
var inputMouseWheel = b.addExecutable("input_mouse_wheel", "examples/core/input_mouse_wheel.zig");
inputMouseWheel.setBuildMode(mode);
inputMouseWheel.linkSystemLibrary("raylib");
inputMouseWheel.addPackagePath("raylib", "lib/raylib-zig.zig");
var inputMultitouch = b.addExecutable("input_multitouch", "examples/core/input_multitouch.zig");
inputMultitouch.setBuildMode(mode);
inputMultitouch.linkSystemLibrary("raylib");
inputMultitouch.addPackagePath("raylib", "lib/raylib-zig.zig");
var twoDCamera = b.addExecutable("2d_camera", "examples/core/2d_camera.zig");
twoDCamera.setBuildMode(mode);
twoDCamera.linkSystemLibrary("raylib");
twoDCamera.addPackagePath("raylib", "lib/raylib-zig.zig");
twoDCamera.addPackagePath("raylib-math", "lib/raylib-zig-math.zig");
var modelsLoading = b.addExecutable("models_loading", "examples/models/models_loading.zig");
modelsLoading.setBuildMode(mode);
modelsLoading.linkSystemLibrary("raylib");
modelsLoading.addPackagePath("raylib", "lib/raylib-zig.zig");
pub fn build(b: *Builder) void
{
var basicWindow = createExe(b, "basic_window" , "examples/core/basic_window.zig" , "Creates a basic window with text");
var inputKeys = createExe(b, "input_keys" , "examples/core/input_keys.zig" , "Simple keyboard input");
var inputMouse = createExe(b, "input_mouse" , "examples/core/input_mouse.zig" , "Simple mouse input");
var inputMouseWheel = createExe(b, "input_mouse_wheel", "examples/core/input_mouse_wheel.zig", "Mouse wheel input");
var inputMultitouch = createExe(b, "input_multitouch" , "examples/core/input_multitouch.zig" , "Multitouch input");
var twoDCamera = createExe(b, "2d_camera" , "examples/core/2d_camera.zig" , "Shows the functionality of a 2D camera");
var modelsLoading = createExe(b, "models_loading" , "examples/models/models_loading.zig" , "Loads a model and renders it");
const examplesStep = b.step("examples", "Builds all the examples");
examplesStep.dependOn(&basicWindow.step);
@ -55,32 +42,4 @@ pub fn build(b: *Builder) void
examplesStep.dependOn(&inputMultitouch.step);
examplesStep.dependOn(&twoDCamera.step);
examplesStep.dependOn(&modelsLoading.step);
const runBasicWindow = basicWindow.run();
const basicWindowStep = b.step("basic_window", "Creates a basic window with text");
basicWindowStep.dependOn(&runBasicWindow.step);
const runInputKeys = inputKeys.run();
const inputKeysStep = b.step("input_keys", "Simple keyboard input");
inputKeysStep.dependOn(&runInputKeys.step);
const runInputMouse = inputMouse.run();
const inputMouseStep = b.step("input_mouse", "Simple mouse input");
inputMouseStep.dependOn(&runInputMouse.step);
const runInputMouseWheel = inputMouseWheel.run();
const inputMouseWheelStep = b.step("input_mouse_wheel", "Mouse wheel input");
inputMouseWheelStep.dependOn(&runInputMouseWheel.step);
const runInputMultitouch = inputMultitouch.run();
const inputMultitouchStep = b.step("input_multitouch", "Multitouch (duh)");
inputMultitouchStep.dependOn(&runInputMultitouch.step);
const run2DCamera = twoDCamera.run();
const twoDCameraStep = b.step("2d_camera", "Shows the functionality of a 2D camera");
twoDCameraStep.dependOn(&run2DCamera.step);
const runModelsLoading= modelsLoading.run();
const modelsLoadingStep = b.step("models_loading", "Loads a model and renders it");
modelsLoadingStep.dependOn(&runModelsLoading.step);
}