add draw circle sector example

This commit is contained in:
Josh Lankford 2025-01-08 10:31:37 -06:00 committed by Nikolas
parent 9f30de1eac
commit 882b69d8c9

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@ -0,0 +1,69 @@
const std = @import("std");
const math = std.math;
const rl = @import("raylib");
const rgui = @import("raygui");
fn labelFmt(segments: f32, minSegments: f32) [*c]const u8 {
if (segments >= minSegments) return "MANUAL";
return "AUTO";
}
fn colorFmt(segments: f32, minSegments: f32) rl.Color {
if (segments >= minSegments) return rl.Color.maroon;
return rl.Color.dark_gray;
}
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [shapes] example - draw circle sector");
defer rl.closeWindow(); // Close window and OpenGL context
const center = rl.Vector2{ .x = @as(f32, @floatFromInt(rl.getScreenWidth() - 300)) / 2.0, .y = @as(f32, @floatFromInt(rl.getScreenHeight())) / 2.0 };
var outerRadius: f32 = 180.0;
var startAngle: f32 = 0.0;
var endAngle: f32 = 180.0;
var segments: f32 = 10.0;
var minSegments: f32 = 4;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
// NOTE: All variables update happens inside GUI control functions
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color.ray_white);
rl.drawLine(500, 0, 500, rl.getScreenHeight(), rl.fade(rl.Color.light_gray, 0.6));
rl.drawRectangle(500, 0, rl.getScreenWidth() - 500, rl.getScreenHeight(), rl.fade(rl.Color.light_gray, 0.3));
rl.drawCircleSector(center, outerRadius, startAngle, endAngle, @as(i32, @intFromFloat(segments)), rl.fade(rl.Color.maroon, 0.3));
rl.drawCircleSectorLines(center, outerRadius, startAngle, endAngle, @as(i32, @intFromFloat(segments)), rl.fade(rl.Color.maroon, 0.6));
// Draw GUI controls
_ = rgui.guiSliderBar(rl.Rectangle{ .x = 600, .y = 40, .width = 120, .height = 20 }, "StartAngle", rl.textFormat("%.2", .{startAngle}), &startAngle, 0, 720);
_ = rgui.guiSliderBar(rl.Rectangle{ .x = 600, .y = 70, .width = 120, .height = 20 }, "EndAngle", rl.textFormat("%.2", .{endAngle}), &endAngle, 0, 720);
_ = rgui.guiSliderBar(rl.Rectangle{ .x = 600, .y = 140, .width = 120, .height = 20 }, "Radius", rl.textFormat("%.2", .{outerRadius}), &outerRadius, 0, 200);
_ = rgui.guiSliderBar(rl.Rectangle{ .x = 600, .y = 170, .width = 120, .height = 20 }, "Segments", rl.textFormat("%.2", .{segments}), &segments, 0, 100);
minSegments = math.trunc(math.ceil((endAngle - startAngle) / 90));
rl.drawText(rl.textFormat("MODE: %s", .{labelFmt(segments, minSegments)}), 600, 200, 10, colorFmt(segments, minSegments));
rl.drawFPS(10, 10);
//----------------------------------------------------------------------------------
}
}