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raygui: Revert property parameters back to i32s (#131)
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@ -174,8 +174,8 @@ _fix_enums_data = [
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("flags", "Gesture", r"SetGesturesEnabled"),
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("flags", "Gesture", r"SetGesturesEnabled"),
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("button", "GamepadButton", r".*GamepadButton.*"),
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("button", "GamepadButton", r".*GamepadButton.*"),
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("button", "MouseButton", r".*MouseButton.*"),
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("button", "MouseButton", r".*MouseButton.*"),
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("control", "GuiState", r"Gui.etStyle"),
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("control", "GuiControl", r"Gui.etStyle"),
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("property", "GuiControlProperty", r"Gui.etStyle"),
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# ("property", "GuiControlProperty", r"Gui.etStyle"),
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]
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]
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def fix_enums(arg_name, arg_type, func_name):
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def fix_enums(arg_name, arg_type, func_name):
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if func_name.startswith("rl"):
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if func_name.startswith("rl"):
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@ -13,8 +13,8 @@ pub extern "c" fn GuiSetState(state: c_int) void;
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pub extern "c" fn GuiGetState() c_int;
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pub extern "c" fn GuiGetState() c_int;
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pub extern "c" fn GuiSetFont(font: rl.Font) void;
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pub extern "c" fn GuiSetFont(font: rl.Font) void;
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pub extern "c" fn GuiGetFont() rl.Font;
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pub extern "c" fn GuiGetFont() rl.Font;
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pub extern "c" fn GuiSetStyle(control: rgui.GuiState, property: rgui.GuiControlProperty, value: c_int) void;
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pub extern "c" fn GuiSetStyle(control: rgui.GuiControl, property: c_int, value: c_int) void;
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pub extern "c" fn GuiGetStyle(control: rgui.GuiState, property: rgui.GuiControlProperty) c_int;
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pub extern "c" fn GuiGetStyle(control: rgui.GuiControl, property: c_int) c_int;
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pub extern "c" fn GuiLoadStyle(fileName: [*c]const u8) void;
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pub extern "c" fn GuiLoadStyle(fileName: [*c]const u8) void;
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pub extern "c" fn GuiLoadStyleDefault() void;
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pub extern "c" fn GuiLoadStyleDefault() void;
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pub extern "c" fn GuiEnableTooltip() void;
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pub extern "c" fn GuiEnableTooltip() void;
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@ -513,13 +513,13 @@ pub fn guiGetFont() Font {
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}
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}
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/// Set one style property
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/// Set one style property
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pub fn guiSetStyle(control: GuiState, property: GuiControlProperty, value: i32) void {
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pub fn guiSetStyle(control: GuiControl, property: i32, value: i32) void {
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cdef.GuiSetStyle(control, property, @as(c_int, value));
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cdef.GuiSetStyle(control, @as(c_int, property), @as(c_int, value));
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}
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}
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/// Get one style property
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/// Get one style property
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pub fn guiGetStyle(control: GuiState, property: GuiControlProperty) i32 {
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pub fn guiGetStyle(control: GuiControl, property: i32) i32 {
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return @as(i32, cdef.GuiGetStyle(control, property));
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return @as(i32, cdef.GuiGetStyle(control, @as(c_int, property)));
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}
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}
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/// Load style file over global style variable (.rgs)
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/// Load style file over global style variable (.rgs)
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