From 73a76bf849c91b3d7be0a2bfc9d4a1a88c9bc678 Mon Sep 17 00:00:00 2001 From: Maurizio Crocci Date: Sat, 10 Jul 2021 03:26:08 +0100 Subject: [PATCH] Fixes examples that had unused params --- examples/core/2d_camera.zig | 2 +- examples/models/models_loading.zig | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/examples/core/2d_camera.zig b/examples/core/2d_camera.zig index 4d20093..7fda2f2 100755 --- a/examples/core/2d_camera.zig +++ b/examples/core/2d_camera.zig @@ -25,7 +25,7 @@ pub fn main() anyerror!void var spacing: i32 = 0; - for (buildings) |building, i| + for (buildings) |_, i| { buildings[i].width = @intToFloat(f32, GetRandomValue(50, 200)); buildings[i].height = @intToFloat(f32, GetRandomValue(100, 800)); diff --git a/examples/models/models_loading.zig b/examples/models/models_loading.zig index 24917cb..eb3f98d 100755 --- a/examples/models/models_loading.zig +++ b/examples/models/models_loading.zig @@ -29,7 +29,7 @@ pub fn main() anyerror!void var texture = LoadTexture("resources/models/castle_diffuse.png"); // Load model texture model.materials[0].maps[@enumToInt(MAP_DIFFUSE)].texture = texture; // Set map diffuse texture - var position = Vector3 { .x = 0.0, .y = 0.0, .z = 0.0 }; // Set model position + //var position = Vector3 { .x = 0.0, .y = 0.0, .z = 0.0 }; // Set model position var bounds = MeshBoundingBox(model.meshes[0]); // Set model bounds