mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 03:57:29 +00:00
fix(raygui): strip "Gui" prefix from Zig functions
This commit is contained in:
parent
f4b69764db
commit
67fd5af55a
@ -43,13 +43,18 @@ pub fn main() !void {
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rl.clearBackground(getColor(color_int));
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if (rg.guiButton(.init(24, 24, 120, 30), "#191#Show Message") > 0) show_message_box = true;
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if (rg.button(.init(24, 24, 120, 30), "#191#Show Message") > 0)
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show_message_box = true;
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if (show_message_box) {
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const result = rg.guiMessageBox(.init(85, 70, 250, 100), "#191#Message Box", "Hi! This is a message", "Nice;Cool");
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const result = rg.messageBox(
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.init(85, 70, 250, 100),
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"#191#Message Box",
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"Hi! This is a message",
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"Nice;Cool",
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);
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if (result >= 0) show_message_box = false;
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}
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}
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}
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@ -275,8 +275,12 @@ def fix_enums(arg_name, arg_type, func_name):
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return arg_type
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def convert_name_case(name):
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return name[:1].lower() + name[1:] if name else ''
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def convert_name(name):
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if not name:
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return ''
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if name.startswith("Gui"):
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name = name[3:]
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return name[:1].lower() + name[1:]
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def parse_header(header_name: str, output_file: str, ext_file: str, prefix: str, prelude_file: str, ext_prelude_file: str, skip_after: str = "#/never\\#"):
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@ -409,7 +413,7 @@ def parse_header(header_name: str, output_file: str, ext_file: str, prefix: str,
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ext_ret = add_namespace_to_type(return_type)
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ext_heads.append(f"pub extern \"c\" fn {func_name}({zig_c_arguments}) {ext_ret};")
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zig_name = convert_name_case(func_name)
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zig_name = convert_name(func_name)
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func_prelude = ""
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100
lib/raygui.zig
100
lib/raygui.zig
@ -489,251 +489,251 @@ pub fn scrollPanel(bounds: Rectangle, text: ?[*:0]const u8, content: Rectangle,
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}
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/// Enable gui controls (global state)
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pub fn guiEnable() void {
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pub fn enable() void {
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cdef.GuiEnable();
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}
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/// Disable gui controls (global state)
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pub fn guiDisable() void {
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pub fn disable() void {
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cdef.GuiDisable();
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}
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/// Lock gui controls (global state)
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pub fn guiLock() void {
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pub fn lock() void {
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cdef.GuiLock();
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}
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/// Unlock gui controls (global state)
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pub fn guiUnlock() void {
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pub fn unlock() void {
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cdef.GuiUnlock();
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}
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/// Check if gui is locked (global state)
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pub fn guiIsLocked() bool {
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pub fn isLocked() bool {
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return cdef.GuiIsLocked();
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}
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/// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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pub fn guiSetAlpha(alpha: f32) void {
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pub fn setAlpha(alpha: f32) void {
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cdef.GuiSetAlpha(alpha);
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}
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/// Set gui state (global state)
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pub fn guiSetState(state: i32) void {
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pub fn setState(state: i32) void {
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cdef.GuiSetState(@as(c_int, state));
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}
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/// Get gui state (global state)
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pub fn guiGetState() i32 {
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pub fn getState() i32 {
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return @as(i32, cdef.GuiGetState());
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}
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/// Set gui custom font (global state)
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pub fn guiSetFont(font: Font) void {
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pub fn setFont(font: Font) void {
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cdef.GuiSetFont(font);
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}
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/// Get gui custom font (global state)
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pub fn guiGetFont() Font {
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pub fn getFont() Font {
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return cdef.GuiGetFont();
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}
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/// Load style file over global style variable (.rgs)
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pub fn guiLoadStyle(fileName: [:0]const u8) void {
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pub fn loadStyle(fileName: [:0]const u8) void {
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cdef.GuiLoadStyle(@as([*c]const u8, @ptrCast(fileName)));
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}
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/// Load style default over global style
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pub fn guiLoadStyleDefault() void {
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pub fn loadStyleDefault() void {
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cdef.GuiLoadStyleDefault();
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}
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/// Enable gui tooltips (global state)
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pub fn guiEnableTooltip() void {
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pub fn enableTooltip() void {
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cdef.GuiEnableTooltip();
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}
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/// Disable gui tooltips (global state)
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pub fn guiDisableTooltip() void {
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pub fn disableTooltip() void {
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cdef.GuiDisableTooltip();
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}
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/// Set tooltip string
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pub fn guiSetTooltip(tooltip: [:0]const u8) void {
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pub fn setTooltip(tooltip: [:0]const u8) void {
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cdef.GuiSetTooltip(@as([*c]const u8, @ptrCast(tooltip)));
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}
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/// Get text with icon id prepended (if supported)
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pub fn guiIconText(iconId: i32, text: [:0]const u8) [:0]const u8 {
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pub fn iconText(iconId: i32, text: [:0]const u8) [:0]const u8 {
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return std.mem.span(cdef.GuiIconText(@as(c_int, iconId), @as([*c]const u8, @ptrCast(text))));
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}
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/// Set default icon drawing size
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pub fn guiSetIconScale(scale: i32) void {
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pub fn setIconScale(scale: i32) void {
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cdef.GuiSetIconScale(@as(c_int, scale));
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}
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/// Draw icon using pixel size at specified position
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pub fn guiDrawIcon(iconId: i32, posX: i32, posY: i32, pixelSize: i32, color: Color) void {
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pub fn drawIcon(iconId: i32, posX: i32, posY: i32, pixelSize: i32, color: Color) void {
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cdef.GuiDrawIcon(@as(c_int, iconId), @as(c_int, posX), @as(c_int, posY), @as(c_int, pixelSize), color);
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}
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/// Window Box control, shows a window that can be closed
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pub fn guiWindowBox(bounds: Rectangle, title: [:0]const u8) i32 {
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pub fn windowBox(bounds: Rectangle, title: [:0]const u8) i32 {
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return @as(i32, cdef.GuiWindowBox(bounds, @as([*c]const u8, @ptrCast(title))));
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}
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/// Group Box control with text name
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pub fn guiGroupBox(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn groupBox(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiGroupBox(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Line separator control, could contain text
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pub fn guiLine(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn line(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiLine(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Label control
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pub fn guiLabel(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn label(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiLabel(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Button control, returns true when clicked
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pub fn guiButton(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn button(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiButton(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Label button control, returns true when clicked
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pub fn guiLabelButton(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn labelButton(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiLabelButton(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Toggle Button control
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pub fn guiToggle(bounds: Rectangle, text: [:0]const u8, active: *bool) i32 {
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pub fn toggle(bounds: Rectangle, text: [:0]const u8, active: *bool) i32 {
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return @as(i32, cdef.GuiToggle(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]bool, @ptrCast(active))));
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}
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/// Toggle Group control
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pub fn guiToggleGroup(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
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pub fn toggleGroup(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
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return @as(i32, cdef.GuiToggleGroup(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active))));
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}
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/// Toggle Slider control
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pub fn guiToggleSlider(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
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pub fn toggleSlider(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
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return @as(i32, cdef.GuiToggleSlider(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active))));
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}
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/// Check Box control, returns true when active
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pub fn guiCheckBox(bounds: Rectangle, text: [:0]const u8, checked: *bool) i32 {
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pub fn checkBox(bounds: Rectangle, text: [:0]const u8, checked: *bool) i32 {
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return @as(i32, cdef.GuiCheckBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]bool, @ptrCast(checked))));
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}
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/// Combo Box control
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pub fn guiComboBox(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
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pub fn comboBox(bounds: Rectangle, text: [:0]const u8, active: *i32) i32 {
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return @as(i32, cdef.GuiComboBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active))));
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}
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/// Dropdown Box control
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pub fn guiDropdownBox(bounds: Rectangle, text: [:0]const u8, active: *i32, editMode: bool) i32 {
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pub fn dropdownBox(bounds: Rectangle, text: [:0]const u8, active: *i32, editMode: bool) i32 {
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return @as(i32, cdef.GuiDropdownBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(active)), editMode));
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}
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/// Spinner control
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pub fn guiSpinner(bounds: Rectangle, text: [:0]const u8, value: *i32, minValue: i32, maxValue: i32, editMode: bool) i32 {
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pub fn spinner(bounds: Rectangle, text: [:0]const u8, value: *i32, minValue: i32, maxValue: i32, editMode: bool) i32 {
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return @as(i32, cdef.GuiSpinner(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(value)), @as(c_int, minValue), @as(c_int, maxValue), editMode));
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}
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/// Value Box control, updates input text with numbers
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pub fn guiValueBox(bounds: Rectangle, text: [:0]const u8, value: *i32, minValue: i32, maxValue: i32, editMode: bool) i32 {
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pub fn valueBox(bounds: Rectangle, text: [:0]const u8, value: *i32, minValue: i32, maxValue: i32, editMode: bool) i32 {
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return @as(i32, cdef.GuiValueBox(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(value)), @as(c_int, minValue), @as(c_int, maxValue), editMode));
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}
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/// Value box control for float values
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pub fn guiValueBoxFloat(bounds: Rectangle, text: [:0]const u8, textValue: [:0]u8, value: *f32, editMode: bool) i32 {
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pub fn valueBoxFloat(bounds: Rectangle, text: [:0]const u8, textValue: [:0]u8, value: *f32, editMode: bool) i32 {
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return @as(i32, cdef.GuiValueBoxFloat(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]u8, @ptrCast(textValue)), @as([*c]f32, @ptrCast(value)), editMode));
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}
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/// Text Box control, updates input text
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pub fn guiTextBox(bounds: Rectangle, text: [:0]u8, textSize: i32, editMode: bool) i32 {
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pub fn textBox(bounds: Rectangle, text: [:0]u8, textSize: i32, editMode: bool) i32 {
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return @as(i32, cdef.GuiTextBox(bounds, @as([*c]u8, @ptrCast(text)), @as(c_int, textSize), editMode));
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}
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/// Slider control
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pub fn guiSlider(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
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pub fn slider(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
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return @as(i32, cdef.GuiSlider(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue));
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}
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/// Slider control with extended parameters
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pub fn guiSliderPro(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32, sliderWidth: i32) i32 {
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pub fn sliderPro(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32, sliderWidth: i32) i32 {
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return @as(i32, cdef.GuiSliderPro(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue, @as(c_int, sliderWidth)));
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}
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/// Slider Bar control
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pub fn guiSliderBar(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
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pub fn sliderBar(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
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return @as(i32, cdef.GuiSliderBar(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue));
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}
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/// Progress Bar control
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pub fn guiProgressBar(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
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pub fn progressBar(bounds: Rectangle, textLeft: [:0]const u8, textRight: [:0]const u8, value: *f32, minValue: f32, maxValue: f32) i32 {
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return @as(i32, cdef.GuiProgressBar(bounds, @as([*c]const u8, @ptrCast(textLeft)), @as([*c]const u8, @ptrCast(textRight)), @as([*c]f32, @ptrCast(value)), minValue, maxValue));
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}
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/// Status Bar control, shows info text
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pub fn guiStatusBar(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn statusBar(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiStatusBar(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Dummy control for placeholders
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pub fn guiDummyRec(bounds: Rectangle, text: [:0]const u8) i32 {
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pub fn dummyRec(bounds: Rectangle, text: [:0]const u8) i32 {
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return @as(i32, cdef.GuiDummyRec(bounds, @as([*c]const u8, @ptrCast(text))));
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}
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/// Grid control
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pub fn guiGrid(bounds: Rectangle, text: [:0]const u8, spacing: f32, subdivs: i32, mouseCell: *Vector2) i32 {
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pub fn grid(bounds: Rectangle, text: [:0]const u8, spacing: f32, subdivs: i32, mouseCell: *Vector2) i32 {
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return @as(i32, cdef.GuiGrid(bounds, @as([*c]const u8, @ptrCast(text)), spacing, @as(c_int, subdivs), @as([*c]Vector2, @ptrCast(mouseCell))));
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}
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/// List View control
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pub fn guiListView(bounds: Rectangle, text: [:0]const u8, scrollIndex: *i32, active: *i32) i32 {
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pub fn listView(bounds: Rectangle, text: [:0]const u8, scrollIndex: *i32, active: *i32) i32 {
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return @as(i32, cdef.GuiListView(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]c_int, @ptrCast(scrollIndex)), @as([*c]c_int, @ptrCast(active))));
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}
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/// Message Box control, displays a message
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pub fn guiMessageBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8) i32 {
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pub fn messageBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8) i32 {
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return @as(i32, cdef.GuiMessageBox(bounds, @as([*c]const u8, @ptrCast(title)), @as([*c]const u8, @ptrCast(message)), @as([*c]const u8, @ptrCast(buttons))));
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}
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/// Text Input Box control, ask for text, supports secret
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pub fn guiTextInputBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8, text: [:0]u8, textMaxSize: i32, secretViewActive: ?*bool) i32 {
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pub fn textInputBox(bounds: Rectangle, title: [:0]const u8, message: [:0]const u8, buttons: [:0]const u8, text: [:0]u8, textMaxSize: i32, secretViewActive: ?*bool) i32 {
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return @as(i32, cdef.GuiTextInputBox(bounds, @as([*c]const u8, @ptrCast(title)), @as([*c]const u8, @ptrCast(message)), @as([*c]const u8, @ptrCast(buttons)), @as([*c]u8, @ptrCast(text)), @as(c_int, textMaxSize), @as([*c]bool, @ptrCast(secretViewActive))));
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}
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/// Color Picker control (multiple color controls)
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pub fn guiColorPicker(bounds: Rectangle, text: [:0]const u8, color: *Color) i32 {
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pub fn colorPicker(bounds: Rectangle, text: [:0]const u8, color: *Color) i32 {
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return @as(i32, cdef.GuiColorPicker(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Color, @ptrCast(color))));
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}
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/// Color Panel control
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pub fn guiColorPanel(bounds: Rectangle, text: [:0]const u8, color: *Color) i32 {
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pub fn colorPanel(bounds: Rectangle, text: [:0]const u8, color: *Color) i32 {
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return @as(i32, cdef.GuiColorPanel(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Color, @ptrCast(color))));
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}
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/// Color Bar Alpha control
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pub fn guiColorBarAlpha(bounds: Rectangle, text: [:0]const u8, alpha: *f32) i32 {
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pub fn colorBarAlpha(bounds: Rectangle, text: [:0]const u8, alpha: *f32) i32 {
|
||||
return @as(i32, cdef.GuiColorBarAlpha(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]f32, @ptrCast(alpha))));
|
||||
}
|
||||
|
||||
/// Color Bar Hue control
|
||||
pub fn guiColorBarHue(bounds: Rectangle, text: [:0]const u8, value: *f32) i32 {
|
||||
pub fn colorBarHue(bounds: Rectangle, text: [:0]const u8, value: *f32) i32 {
|
||||
return @as(i32, cdef.GuiColorBarHue(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]f32, @ptrCast(value))));
|
||||
}
|
||||
|
||||
/// Color Picker control that avoids conversion to RGB on each call (multiple color controls)
|
||||
pub fn guiColorPickerHSV(bounds: Rectangle, text: [:0]const u8, colorHsv: *Vector3) i32 {
|
||||
pub fn colorPickerHSV(bounds: Rectangle, text: [:0]const u8, colorHsv: *Vector3) i32 {
|
||||
return @as(i32, cdef.GuiColorPickerHSV(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Vector3, @ptrCast(colorHsv))));
|
||||
}
|
||||
|
||||
/// Color Panel control that updates Hue-Saturation-Value color value, used by GuiColorPickerHSV()
|
||||
pub fn guiColorPanelHSV(bounds: Rectangle, text: [:0]const u8, colorHsv: *Vector3) i32 {
|
||||
pub fn colorPanelHSV(bounds: Rectangle, text: [:0]const u8, colorHsv: *Vector3) i32 {
|
||||
return @as(i32, cdef.GuiColorPanelHSV(bounds, @as([*c]const u8, @ptrCast(text)), @as([*c]Vector3, @ptrCast(colorHsv))));
|
||||
}
|
||||
|
Loading…
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Reference in New Issue
Block a user