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example: add text_writing_anim
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@ -347,6 +347,11 @@ pub fn build(b: *std.Build) !void {
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.path = "examples/text/text_raylib_fonts.zig",
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.path = "examples/text/text_raylib_fonts.zig",
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.desc = "Show fonts included with raylib",
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.desc = "Show fonts included with raylib",
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},
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},
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.{
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.name = "text_writing_anim",
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.path = "examples/text/text_writing_anim.zig",
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.desc = "Simple text animation",
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},
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.{
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.{
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.name = "textures_image_loading",
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.name = "textures_image_loading",
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.path = "examples/textures/textures_image_loading.zig",
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.path = "examples/textures/textures_image_loading.zig",
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46
examples/text/text_writing_anim.zig
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46
examples/text/text_writing_anim.zig
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@ -0,0 +1,46 @@
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const rl = @import("raylib");
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const Color = rl.Color;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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pub fn main() void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib [text] example - text writing anim");
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defer rl.closeWindow(); // Close window and OpenGL context
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const message = "This sample illustrates a text writing\nanimation effect! Check it out! ;)";
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var framesCounter: i32 = 0;
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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framesCounter += if (rl.isKeyDown(rl.KeyboardKey.space)) 8 else 1;
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if (rl.isKeyPressed(rl.KeyboardKey.enter)) framesCounter = 0;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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rl.clearBackground(Color.white);
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rl.drawText(rl.textSubtext(message, 0, @divFloor(framesCounter, 10)), 210, 160, 20, Color.maroon);
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rl.drawText("PRESS [ENTER] to RESTART!", 240, 260, 20, Color.light_gray);
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rl.drawText("HOLD [SPACE] to SPEED UP!", 239, 300, 20, Color.light_gray);
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rl.endDrawing();
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//----------------------------------------------------------------------------------
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}
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}
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