mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 12:07:27 +00:00
Recreated ABI comatiblity
This commit is contained in:
parent
594ca73be4
commit
4f808f7da1
@ -14,7 +14,7 @@ pub fn main() anyerror!void
|
|||||||
const screenWidth = 800;
|
const screenWidth = 800;
|
||||||
const screenHeight = 450;
|
const screenHeight = 450;
|
||||||
|
|
||||||
InitWindow(screenWidth, screenHeight, c"Rayzig test");
|
InitWindow(screenWidth, screenHeight, c"raylib-zig [core] example - basic window");
|
||||||
|
|
||||||
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
|
||||||
//--------------------------------------------------------------------------------------
|
//--------------------------------------------------------------------------------------
|
||||||
|
@ -87,24 +87,25 @@ pub const Rectangle = extern struct {
|
|||||||
|
|
||||||
pub const Image = extern struct {
|
pub const Image = extern struct {
|
||||||
data: ?*c_void,
|
data: ?*c_void,
|
||||||
width: i32,
|
width: c_int,
|
||||||
height: i32,
|
height: c_int,
|
||||||
mipmaps: i32,
|
mipmaps: c_int,
|
||||||
format: i32,
|
format: c_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Texture2D = extern struct {
|
pub const struct_Texture2D = extern struct {
|
||||||
id: ui32,
|
id: c_uint,
|
||||||
width: i32,
|
width: c_int,
|
||||||
height: i32,
|
height: c_int,
|
||||||
mipmaps: i32,
|
mipmaps: c_int,
|
||||||
format: i32,
|
format: c_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Texture = Texture2D;
|
pub const Texture = Texture2D;
|
||||||
pub const TextureCubemap = Texture2D;
|
pub const TextureCubemap = Texture2D;
|
||||||
|
|
||||||
pub const RenderTexture2D = extern struct {
|
pub const RenderTexture2D = extern struct {
|
||||||
id: ui32,
|
id: c_uint,
|
||||||
texture: Texture2D,
|
texture: Texture2D,
|
||||||
depth: Texture2D,
|
depth: Texture2D,
|
||||||
depthTexture: bool,
|
depthTexture: bool,
|
||||||
@ -113,26 +114,26 @@ pub const RenderTexture = RenderTexture2D;
|
|||||||
|
|
||||||
pub const NPatchInfo = extern struct {
|
pub const NPatchInfo = extern struct {
|
||||||
sourceRec: Rectangle,
|
sourceRec: Rectangle,
|
||||||
left: i32,
|
left: c_int,
|
||||||
top: i32,
|
top: c_int,
|
||||||
right: i32,
|
right: c_int,
|
||||||
bottom: i32,
|
bottom: c_int,
|
||||||
type: i32,
|
type: c_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const CharInfo = extern struct {
|
pub const CharInfo = extern struct {
|
||||||
value: i32,
|
value: c_int,
|
||||||
rec: Rectangle,
|
rec: Rectangle,
|
||||||
offsetX: i32,
|
offsetX: c_int,
|
||||||
offsetY: i32,
|
offsetY: c_int,
|
||||||
advanceX: i32,
|
advanceX: c_int,
|
||||||
data: [*c]u8,
|
data: [*c]u8,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Font = extern struct {
|
pub const Font = extern struct {
|
||||||
texture: Texture2D,
|
texture: Texture2D,
|
||||||
baseSize: i32,
|
baseSize: c_int,
|
||||||
charsCount: i32,
|
charsCount: c_int,
|
||||||
chars: [*c]CharInfo,
|
chars: [*c]CharInfo,
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -141,7 +142,7 @@ pub const Camera3D = extern struct {
|
|||||||
target: Vector3,
|
target: Vector3,
|
||||||
up: Vector3,
|
up: Vector3,
|
||||||
fovy: f32,
|
fovy: f32,
|
||||||
type: i32,
|
type: c_int,
|
||||||
};
|
};
|
||||||
pub const Camera = Camera3D;
|
pub const Camera = Camera3D;
|
||||||
|
|
||||||
@ -153,8 +154,8 @@ pub const Camera2D = extern struct {
|
|||||||
};
|
};
|
||||||
|
|
||||||
pub const Mesh = extern struct {
|
pub const Mesh = extern struct {
|
||||||
vertexCount: i32,
|
vertexCount: c_int,
|
||||||
triangleCount: i32,
|
triangleCount: c_int,
|
||||||
vertices: [*c]f32,
|
vertices: [*c]f32,
|
||||||
texcoords: [*c]f32,
|
texcoords: [*c]f32,
|
||||||
texcoords2: [*c]f32,
|
texcoords2: [*c]f32,
|
||||||
@ -164,15 +165,15 @@ pub const Mesh = extern struct {
|
|||||||
indices: [*c]c_ushort,
|
indices: [*c]c_ushort,
|
||||||
animVertices: [*c]f32,
|
animVertices: [*c]f32,
|
||||||
animNormals: [*c]f32,
|
animNormals: [*c]f32,
|
||||||
boneIds: [*c]i32,
|
boneIds: [*c]c_int,
|
||||||
boneWeights: [*c]f32,
|
boneWeights: [*c]f32,
|
||||||
vaoId: ui32,
|
vaoId: uc_int,
|
||||||
vboId: [7]ui32,
|
vboId: [7]uc_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Shader = extern struct {
|
pub const Shader = extern struct {
|
||||||
id: ui32,
|
id: uc_int,
|
||||||
locs: [32]i32,
|
locs: [32]c_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const MaterialMap = extern struct {
|
pub const MaterialMap = extern struct {
|
||||||
@ -195,25 +196,25 @@ pub const Transform = extern struct {
|
|||||||
|
|
||||||
pub const BoneInfo = extern struct {
|
pub const BoneInfo = extern struct {
|
||||||
name: [32]u8,
|
name: [32]u8,
|
||||||
parent: i32,
|
parent: c_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Model = extern struct {
|
pub const Model = extern struct {
|
||||||
transform: Matrix,
|
transform: Matrix,
|
||||||
meshCount: i32,
|
meshCount: c_int,
|
||||||
meshes: [*c]Mesh,
|
meshes: [*c]Mesh,
|
||||||
materialCount: i32,
|
materialCount: c_int,
|
||||||
materials: [*c]Material,
|
materials: [*c]Material,
|
||||||
meshMaterial: [*c]i32,
|
meshMaterial: [*c]c_int,
|
||||||
boneCount: i32,
|
boneCount: c_int,
|
||||||
bones: [*c]BoneInfo,
|
bones: [*c]BoneInfo,
|
||||||
bindPose: [*c]Transform,
|
bindPose: [*c]Transform,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const ModelAnimation = extern struct {
|
pub const ModelAnimation = extern struct {
|
||||||
boneCount: i32,
|
boneCount: c_int,
|
||||||
bones: [*c]BoneInfo,
|
bones: [*c]BoneInfo,
|
||||||
frameCount: i32,
|
frameCount: c_int,
|
||||||
framePoses: [*c]([*c]Transform),
|
framePoses: [*c]([*c]Transform),
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -235,36 +236,36 @@ pub const BoundingBox = extern struct {
|
|||||||
};
|
};
|
||||||
|
|
||||||
pub const Wave = extern struct {
|
pub const Wave = extern struct {
|
||||||
sampleCount: ui32,
|
sampleCount: uc_int,
|
||||||
sampleRate: ui32,
|
sampleRate: uc_int,
|
||||||
sampleSize: ui32,
|
sampleSize: uc_int,
|
||||||
channels: ui32,
|
channels: uc_int,
|
||||||
data: ?*c_void,
|
data: ?*c_void,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const Sound = extern struct {
|
pub const Sound = extern struct {
|
||||||
audioBuffer: ?*c_void,
|
audioBuffer: ?*c_void,
|
||||||
source: ui32,
|
source: uc_int,
|
||||||
buffer: ui32,
|
buffer: uc_int,
|
||||||
format: i32,
|
format: c_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const MusicData = @OpaqueType();
|
pub const MusicData = @OpaqueType();
|
||||||
pub const Music = ?*MusicData;
|
pub const Music = ?*MusicData;
|
||||||
|
|
||||||
pub const AudioStream = extern struct {
|
pub const AudioStream = extern struct {
|
||||||
sampleRate: ui32,
|
sampleRate: uc_int,
|
||||||
sampleSize: ui32,
|
sampleSize: uc_int,
|
||||||
channels: ui32,
|
channels: uc_int,
|
||||||
audioBuffer: ?*c_void,
|
audioBuffer: ?*c_void,
|
||||||
format: i32,
|
format: c_int,
|
||||||
source: ui32,
|
source: uc_int,
|
||||||
buffers: [2]ui32,
|
buffers: [2]uc_int,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub const VrDeviceInfo = extern struct {
|
pub const VrDeviceInfo = extern struct {
|
||||||
hResolution: i32,
|
hResolution: c_int,
|
||||||
vResolution: i32,
|
vResolution: c_int,
|
||||||
hScreenSize: f32,
|
hScreenSize: f32,
|
||||||
vScreenSize: f32,
|
vScreenSize: f32,
|
||||||
vScreenCenter: f32,
|
vScreenCenter: f32,
|
||||||
@ -603,7 +604,7 @@ pub const NPatchType = extern enum {
|
|||||||
NPT_3PATCH_HORIZONTAL = 2,
|
NPT_3PATCH_HORIZONTAL = 2,
|
||||||
};
|
};
|
||||||
|
|
||||||
pub extern fn InitWindow(width: i32, height: i32, title: [*c]const u8) void;
|
pub extern fn InitWindow(width: c_int, height: c_int, title: [*c]const u8) void;
|
||||||
pub extern fn WindowShouldClose() bool;
|
pub extern fn WindowShouldClose() bool;
|
||||||
pub extern fn CloseWindow() void;
|
pub extern fn CloseWindow() void;
|
||||||
pub extern fn IsWindowReady() bool;
|
pub extern fn IsWindowReady() bool;
|
||||||
@ -615,19 +616,19 @@ pub extern fn UnhideWindow() void;
|
|||||||
pub extern fn HideWindow() void;
|
pub extern fn HideWindow() void;
|
||||||
pub extern fn SetWindowIcon(image: Image) void;
|
pub extern fn SetWindowIcon(image: Image) void;
|
||||||
pub extern fn SetWindowTitle(title: [*c]const u8) void;
|
pub extern fn SetWindowTitle(title: [*c]const u8) void;
|
||||||
pub extern fn SetWindowPosition(x: i32, y: i32) void;
|
pub extern fn SetWindowPosition(x: c_int, y: c_int) void;
|
||||||
pub extern fn SetWindowMonitor(monitor: i32) void;
|
pub extern fn SetWindowMonitor(monitor: c_int) void;
|
||||||
pub extern fn SetWindowMinSize(width: i32, height: i32) void;
|
pub extern fn SetWindowMinSize(width: c_int, height: c_int) void;
|
||||||
pub extern fn SetWindowSize(width: i32, height: i32) void;
|
pub extern fn SetWindowSize(width: c_int, height: c_int) void;
|
||||||
pub extern fn GetWindowHandle() ?*c_void;
|
pub extern fn GetWindowHandle() ?*c_void;
|
||||||
pub extern fn GetScreenWidth() i32;
|
pub extern fn GetScreenWidth() c_int;
|
||||||
pub extern fn GetScreenHeight() i32;
|
pub extern fn GetScreenHeight() c_int;
|
||||||
pub extern fn GetMonitorCount() i32;
|
pub extern fn GetMonitorCount() c_int;
|
||||||
pub extern fn GetMonitorWidth(monitor: i32) i32;
|
pub extern fn GetMonitorWidth(monitor: c_int) c_int;
|
||||||
pub extern fn GetMonitorHeight(monitor: i32) i32;
|
pub extern fn GetMonitorHeight(monitor: c_int) c_int;
|
||||||
pub extern fn GetMonitorPhysicalWidth(monitor: i32) i32;
|
pub extern fn GetMonitorPhysicalWidth(monitor: c_int) c_int;
|
||||||
pub extern fn GetMonitorPhysicalHeight(monitor: i32) i32;
|
pub extern fn GetMonitorPhysicalHeight(monitor: c_int) c_int;
|
||||||
pub extern fn GetMonitorName(monitor: i32) [*c]const u8;
|
pub extern fn GetMonitorName(monitor: c_int) [*c]const u8;
|
||||||
pub extern fn GetClipboardText() [*c]const u8;
|
pub extern fn GetClipboardText() [*c]const u8;
|
||||||
pub extern fn SetClipboardText(text: [*c]const u8) void;
|
pub extern fn SetClipboardText(text: [*c]const u8) void;
|
||||||
pub extern fn ShowCursor() void;
|
pub extern fn ShowCursor() void;
|
||||||
@ -647,23 +648,23 @@ pub extern fn EndTextureMode() void;
|
|||||||
pub extern fn GetMouseRay(mousePosition: Vector2, camera: Camera) Ray;
|
pub extern fn GetMouseRay(mousePosition: Vector2, camera: Camera) Ray;
|
||||||
pub extern fn GetWorldToScreen(position: Vector3, camera: Camera) Vector2;
|
pub extern fn GetWorldToScreen(position: Vector3, camera: Camera) Vector2;
|
||||||
pub extern fn GetCameraMatrix(camera: Camera) Matrix;
|
pub extern fn GetCameraMatrix(camera: Camera) Matrix;
|
||||||
pub extern fn SetTargetFPS(fps: i32) void;
|
pub extern fn SetTargetFPS(fps: c_int) void;
|
||||||
pub extern fn GetFPS() i32;
|
pub extern fn GetFPS() c_int;
|
||||||
pub extern fn GetFrameTime() f32;
|
pub extern fn GetFrameTime() f32;
|
||||||
pub extern fn GetTime() f64;
|
pub extern fn GetTime() f64;
|
||||||
pub extern fn ColorToInt(color: Color) i32;
|
pub extern fn ColorToInt(color: Color) c_int;
|
||||||
pub extern fn ColorNormalize(color: Color) Vector4;
|
pub extern fn ColorNormalize(color: Color) Vector4;
|
||||||
pub extern fn ColorToHSV(color: Color) Vector3;
|
pub extern fn ColorToHSV(color: Color) Vector3;
|
||||||
pub extern fn ColorFromHSV(hsv: Vector3) Color;
|
pub extern fn ColorFromHSV(hsv: Vector3) Color;
|
||||||
pub extern fn GetColor(hexValue: i32) Color;
|
pub extern fn GetColor(hexValue: c_int) Color;
|
||||||
pub extern fn Fade(color: Color, alpha: f32) Color;
|
pub extern fn Fade(color: Color, alpha: f32) Color;
|
||||||
pub extern fn SetConfigFlags(flags: u8) void;
|
pub extern fn SetConfigFlags(flags: u8) void;
|
||||||
pub extern fn SetTraceLogLevel(logType: i32) void;
|
pub extern fn SetTraceLogLevel(logType: c_int) void;
|
||||||
pub extern fn SetTraceLogExit(logType: i32) void;
|
pub extern fn SetTraceLogExit(logType: c_int) void;
|
||||||
pub extern fn SetTraceLogCallback(callback: TraceLogCallback) void;
|
pub extern fn SetTraceLogCallback(callback: TraceLogCallback) void;
|
||||||
pub extern fn TraceLog(logType: i32, text: [*c]const u8, ...) void;
|
pub extern fn TraceLog(logType: c_int, text: [*c]const u8, ...) void;
|
||||||
pub extern fn TakeScreenshot(fileName: [*c]const u8) void;
|
pub extern fn TakeScreenshot(fileName: [*c]const u8) void;
|
||||||
pub extern fn GetRandomValue(min: i32, max: i32) i32;
|
pub extern fn GetRandomValue(min: c_int, max: c_int) c_int;
|
||||||
pub extern fn FileExists(fileName: [*c]const u8) bool;
|
pub extern fn FileExists(fileName: [*c]const u8) bool;
|
||||||
pub extern fn IsFileExtension(fileName: [*c]const u8, ext: [*c]const u8) bool;
|
pub extern fn IsFileExtension(fileName: [*c]const u8, ext: [*c]const u8) bool;
|
||||||
pub extern fn GetExtension(fileName: [*c]const u8) [*c]const u8;
|
pub extern fn GetExtension(fileName: [*c]const u8) [*c]const u8;
|
||||||
@ -671,91 +672,91 @@ pub extern fn GetFileName(filePath: [*c]const u8) [*c]const u8;
|
|||||||
pub extern fn GetFileNameWithoutExt(filePath: [*c]const u8) [*c]const u8;
|
pub extern fn GetFileNameWithoutExt(filePath: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn GetDirectoryPath(fileName: [*c]const u8) [*c]const u8;
|
pub extern fn GetDirectoryPath(fileName: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn GetWorkingDirectory() [*c]const u8;
|
pub extern fn GetWorkingDirectory() [*c]const u8;
|
||||||
pub extern fn GetDirectoryFiles(dirPath: [*c]const u8, count: [*c]i32) [*c]([*c]u8);
|
pub extern fn GetDirectoryFiles(dirPath: [*c]const u8, count: [*c]c_int) [*c]([*c]u8);
|
||||||
pub extern fn ClearDirectoryFiles() void;
|
pub extern fn ClearDirectoryFiles() void;
|
||||||
pub extern fn ChangeDirectory(dir: [*c]const u8) bool;
|
pub extern fn ChangeDirectory(dir: [*c]const u8) bool;
|
||||||
pub extern fn IsFileDropped() bool;
|
pub extern fn IsFileDropped() bool;
|
||||||
pub extern fn GetDroppedFiles(count: [*c]i32) [*c]([*c]u8);
|
pub extern fn GetDroppedFiles(count: [*c]c_int) [*c]([*c]u8);
|
||||||
pub extern fn ClearDroppedFiles() void;
|
pub extern fn ClearDroppedFiles() void;
|
||||||
pub extern fn GetFileModTime(fileName: [*c]const u8) c_long;
|
pub extern fn GetFileModTime(fileName: [*c]const u8) c_long;
|
||||||
pub extern fn StorageSaveValue(position: i32, value: i32) void;
|
pub extern fn StorageSaveValue(position: c_int, value: c_int) void;
|
||||||
pub extern fn StorageLoadValue(position: i32) i32;
|
pub extern fn StorageLoadValue(position: c_int) c_int;
|
||||||
pub extern fn OpenURL(url: [*c]const u8) void;
|
pub extern fn OpenURL(url: [*c]const u8) void;
|
||||||
pub extern fn IsKeyPressed(key: i32) bool;
|
pub extern fn IsKeyPressed(key: c_int) bool;
|
||||||
pub extern fn IsKeyDown(key: i32) bool;
|
pub extern fn IsKeyDown(key: c_int) bool;
|
||||||
pub extern fn IsKeyReleased(key: i32) bool;
|
pub extern fn IsKeyReleased(key: c_int) bool;
|
||||||
pub extern fn IsKeyUp(key: i32) bool;
|
pub extern fn IsKeyUp(key: c_int) bool;
|
||||||
pub extern fn GetKeyPressed() i32;
|
pub extern fn GetKeyPressed() c_int;
|
||||||
pub extern fn SetExitKey(key: i32) void;
|
pub extern fn SetExitKey(key: c_int) void;
|
||||||
pub extern fn IsGamepadAvailable(gamepad: i32) bool;
|
pub extern fn IsGamepadAvailable(gamepad: c_int) bool;
|
||||||
pub extern fn IsGamepadName(gamepad: i32, name: [*c]const u8) bool;
|
pub extern fn IsGamepadName(gamepad: c_int, name: [*c]const u8) bool;
|
||||||
pub extern fn GetGamepadName(gamepad: i32) [*c]const u8;
|
pub extern fn GetGamepadName(gamepad: c_int) [*c]const u8;
|
||||||
pub extern fn IsGamepadButtonPressed(gamepad: i32, button: i32) bool;
|
pub extern fn IsGamepadButtonPressed(gamepad: c_int, button: c_int) bool;
|
||||||
pub extern fn IsGamepadButtonDown(gamepad: i32, button: i32) bool;
|
pub extern fn IsGamepadButtonDown(gamepad: c_int, button: c_int) bool;
|
||||||
pub extern fn IsGamepadButtonReleased(gamepad: i32, button: i32) bool;
|
pub extern fn IsGamepadButtonReleased(gamepad: c_int, button: c_int) bool;
|
||||||
pub extern fn IsGamepadButtonUp(gamepad: i32, button: i32) bool;
|
pub extern fn IsGamepadButtonUp(gamepad: c_int, button: c_int) bool;
|
||||||
pub extern fn GetGamepadButtonPressed() i32;
|
pub extern fn GetGamepadButtonPressed() c_int;
|
||||||
pub extern fn GetGamepadAxisCount(gamepad: i32) i32;
|
pub extern fn GetGamepadAxisCount(gamepad: c_int) c_int;
|
||||||
pub extern fn GetGamepadAxisMovement(gamepad: i32, axis: i32) f32;
|
pub extern fn GetGamepadAxisMovement(gamepad: c_int, axis: c_int) f32;
|
||||||
pub extern fn IsMouseButtonPressed(button: i32) bool;
|
pub extern fn IsMouseButtonPressed(button: c_int) bool;
|
||||||
pub extern fn IsMouseButtonDown(button: i32) bool;
|
pub extern fn IsMouseButtonDown(button: c_int) bool;
|
||||||
pub extern fn IsMouseButtonReleased(button: i32) bool;
|
pub extern fn IsMouseButtonReleased(button: c_int) bool;
|
||||||
pub extern fn IsMouseButtonUp(button: i32) bool;
|
pub extern fn IsMouseButtonUp(button: c_int) bool;
|
||||||
pub extern fn GetMouseX() i32;
|
pub extern fn GetMouseX() c_int;
|
||||||
pub extern fn GetMouseY() i32;
|
pub extern fn GetMouseY() c_int;
|
||||||
pub extern fn GetMousePosition() Vector2;
|
pub extern fn GetMousePosition() Vector2;
|
||||||
pub extern fn SetMousePosition(x: i32, y: i32) void;
|
pub extern fn SetMousePosition(x: c_int, y: c_int) void;
|
||||||
pub extern fn SetMouseOffset(offsetX: i32, offsetY: i32) void;
|
pub extern fn SetMouseOffset(offsetX: c_int, offsetY: c_int) void;
|
||||||
pub extern fn SetMouseScale(scaleX: f32, scaleY: f32) void;
|
pub extern fn SetMouseScale(scaleX: f32, scaleY: f32) void;
|
||||||
pub extern fn GetMouseWheelMove() i32;
|
pub extern fn GetMouseWheelMove() c_int;
|
||||||
pub extern fn GetTouchX() i32;
|
pub extern fn GetTouchX() c_int;
|
||||||
pub extern fn GetTouchY() i32;
|
pub extern fn GetTouchY() c_int;
|
||||||
pub extern fn GetTouchPosition(index: i32) Vector2;
|
pub extern fn GetTouchPosition(index: c_int) Vector2;
|
||||||
pub extern fn SetGesturesEnabled(gestureFlags: ui32) void;
|
pub extern fn SetGesturesEnabled(gestureFlags: c_uint) void;
|
||||||
pub extern fn IsGestureDetected(gesture: i32) bool;
|
pub extern fn IsGestureDetected(gesture: c_int) bool;
|
||||||
pub extern fn GetGestureDetected() i32;
|
pub extern fn GetGestureDetected() c_int;
|
||||||
pub extern fn GetTouchPointsCount() i32;
|
pub extern fn GetTouchPointsCount() c_int;
|
||||||
pub extern fn GetGestureHoldDuration() f32;
|
pub extern fn GetGestureHoldDuration() f32;
|
||||||
pub extern fn GetGestureDragVector() Vector2;
|
pub extern fn GetGestureDragVector() Vector2;
|
||||||
pub extern fn GetGestureDragAngle() f32;
|
pub extern fn GetGestureDragAngle() f32;
|
||||||
pub extern fn GetGesturePinchVector() Vector2;
|
pub extern fn GetGesturePinchVector() Vector2;
|
||||||
pub extern fn GetGesturePinchAngle() f32;
|
pub extern fn GetGesturePinchAngle() f32;
|
||||||
pub extern fn SetCameraMode(camera: Camera, mode: i32) void;
|
pub extern fn SetCameraMode(camera: Camera, mode: c_int) void;
|
||||||
pub extern fn UpdateCamera(camera: [*c]Camera) void;
|
pub extern fn UpdateCamera(camera: [*c]Camera) void;
|
||||||
pub extern fn SetCameraPanControl(panKey: i32) void;
|
pub extern fn SetCameraPanControl(panKey: c_int) void;
|
||||||
pub extern fn SetCameraAltControl(altKey: i32) void;
|
pub extern fn SetCameraAltControl(altKey: c_int) void;
|
||||||
pub extern fn SetCameraSmoothZoomControl(szKey: i32) void;
|
pub extern fn SetCameraSmoothZoomControl(szKey: c_int) void;
|
||||||
pub extern fn SetCameraMoveControls(frontKey: i32, backKey: i32, rightKey: i32, leftKey: i32, upKey: i32, downKey: i32) void;
|
pub extern fn SetCameraMoveControls(frontKey: c_int, backKey: c_int, rightKey: c_int, leftKey: c_int, upKey: c_int, downKey: c_int) void;
|
||||||
pub extern fn DrawPixel(posX: i32, posY: i32, color: Color) void;
|
pub extern fn DrawPixel(posX: c_int, posY: c_int, color: Color) void;
|
||||||
pub extern fn DrawPixelV(position: Vector2, color: Color) void;
|
pub extern fn DrawPixelV(position: Vector2, color: Color) void;
|
||||||
pub extern fn DrawLine(startPosX: i32, startPosY: i32, endPosX: i32, endPosY: i32, color: Color) void;
|
pub extern fn DrawLine(startPosX: c_int, startPosY: c_int, endPosX: c_int, endPosY: c_int, color: Color) void;
|
||||||
pub extern fn DrawLineV(startPos: Vector2, endPos: Vector2, color: Color) void;
|
pub extern fn DrawLineV(startPos: Vector2, endPos: Vector2, color: Color) void;
|
||||||
pub extern fn DrawLineEx(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void;
|
pub extern fn DrawLineEx(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void;
|
||||||
pub extern fn DrawLineBezier(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void;
|
pub extern fn DrawLineBezier(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void;
|
||||||
pub extern fn DrawLineStrip(points: [*c]Vector2, numPoints: i32, color: Color) void;
|
pub extern fn DrawLineStrip(points: [*c]Vector2, numPoints: c_int, color: Color) void;
|
||||||
pub extern fn DrawCircle(centerX: i32, centerY: i32, radius: f32, color: Color) void;
|
pub extern fn DrawCircle(centerX: c_int, centerY: c_int, radius: f32, color: Color) void;
|
||||||
pub extern fn DrawCircleSector(center: Vector2, radius: f32, startAngle: i32, endAngle: i32, segments: i32, color: Color) void;
|
pub extern fn DrawCircleSector(center: Vector2, radius: f32, startAngle: c_int, endAngle: c_int, segments: c_int, color: Color) void;
|
||||||
pub extern fn DrawCircleSectorLines(center: Vector2, radius: f32, startAngle: i32, endAngle: i32, segments: i32, color: Color) void;
|
pub extern fn DrawCircleSectorLines(center: Vector2, radius: f32, startAngle: c_int, endAngle: c_int, segments: c_int, color: Color) void;
|
||||||
pub extern fn DrawCircleGradient(centerX: i32, centerY: i32, radius: f32, color1: Color, color2: Color) void;
|
pub extern fn DrawCircleGradient(centerX: c_int, centerY: c_int, radius: f32, color1: Color, color2: Color) void;
|
||||||
pub extern fn DrawCircleV(center: Vector2, radius: f32, color: Color) void;
|
pub extern fn DrawCircleV(center: Vector2, radius: f32, color: Color) void;
|
||||||
pub extern fn DrawCircleLines(centerX: i32, centerY: i32, radius: f32, color: Color) void;
|
pub extern fn DrawCircleLines(centerX: c_int, centerY: c_int, radius: f32, color: Color) void;
|
||||||
pub extern fn DrawRing(center: Vector2, innerRadius: f32, outerRadius: f32, startAngle: i32, endAngle: i32, segments: i32, color: Color) void;
|
pub extern fn DrawRing(center: Vector2, innerRadius: f32, outerRadius: f32, startAngle: c_int, endAngle: c_int, segments: c_int, color: Color) void;
|
||||||
pub extern fn DrawRingLines(center: Vector2, innerRadius: f32, outerRadius: f32, startAngle: i32, endAngle: i32, segments: i32, color: Color) void;
|
pub extern fn DrawRingLines(center: Vector2, innerRadius: f32, outerRadius: f32, startAngle: c_int, endAngle: c_int, segments: c_int, color: Color) void;
|
||||||
pub extern fn DrawRectangle(posX: i32, posY: i32, width: i32, height: i32, color: Color) void;
|
pub extern fn DrawRectangle(posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void;
|
||||||
pub extern fn DrawRectangleV(position: Vector2, size: Vector2, color: Color) void;
|
pub extern fn DrawRectangleV(position: Vector2, size: Vector2, color: Color) void;
|
||||||
pub extern fn DrawRectangleRec(rec: Rectangle, color: Color) void;
|
pub extern fn DrawRectangleRec(rec: Rectangle, color: Color) void;
|
||||||
pub extern fn DrawRectanglePro(rec: Rectangle, origin: Vector2, rotation: f32, color: Color) void;
|
pub extern fn DrawRectanglePro(rec: Rectangle, origin: Vector2, rotation: f32, color: Color) void;
|
||||||
pub extern fn DrawRectangleGradientV(posX: i32, posY: i32, width: i32, height: i32, color1: Color, color2: Color) void;
|
pub extern fn DrawRectangleGradientV(posX: c_int, posY: c_int, width: c_int, height: c_int, color1: Color, color2: Color) void;
|
||||||
pub extern fn DrawRectangleGradientH(posX: i32, posY: i32, width: i32, height: i32, color1: Color, color2: Color) void;
|
pub extern fn DrawRectangleGradientH(posX: c_int, posY: c_int, width: c_int, height: c_int, color1: Color, color2: Color) void;
|
||||||
pub extern fn DrawRectangleGradientEx(rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) void;
|
pub extern fn DrawRectangleGradientEx(rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) void;
|
||||||
pub extern fn DrawRectangleLines(posX: i32, posY: i32, width: i32, height: i32, color: Color) void;
|
pub extern fn DrawRectangleLines(posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void;
|
||||||
pub extern fn DrawRectangleLinesEx(rec: Rectangle, lineThick: i32, color: Color) void;
|
pub extern fn DrawRectangleLinesEx(rec: Rectangle, lineThick: c_int, color: Color) void;
|
||||||
pub extern fn DrawRectangleRounded(rec: Rectangle, roundness: f32, segments: i32, color: Color) void;
|
pub extern fn DrawRectangleRounded(rec: Rectangle, roundness: f32, segments: c_int, color: Color) void;
|
||||||
pub extern fn DrawRectangleRoundedLines(rec: Rectangle, roundness: f32, segments: i32, lineThick: i32, color: Color) void;
|
pub extern fn DrawRectangleRoundedLines(rec: Rectangle, roundness: f32, segments: c_int, lineThick: c_int, color: Color) void;
|
||||||
pub extern fn DrawTriangle(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void;
|
pub extern fn DrawTriangle(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void;
|
||||||
pub extern fn DrawTriangleLines(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void;
|
pub extern fn DrawTriangleLines(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void;
|
||||||
pub extern fn DrawTriangleFan(points: [*c]Vector2, numPoints: i32, color: Color) void;
|
pub extern fn DrawTriangleFan(points: [*c]Vector2, numPoints: c_int, color: Color) void;
|
||||||
pub extern fn DrawPoly(center: Vector2, sides: i32, radius: f32, rotation: f32, color: Color) void;
|
pub extern fn DrawPoly(center: Vector2, sides: c_int, radius: f32, rotation: f32, color: Color) void;
|
||||||
pub extern fn SetShapesTexture(texture: Texture2D, source: Rectangle) void;
|
pub extern fn SetShapesTexture(texture: Texture2D, source: Rectangle) void;
|
||||||
pub extern fn CheckCollisionRecs(rec1: Rectangle, rec2: Rectangle) bool;
|
pub extern fn CheckCollisionRecs(rec1: Rectangle, rec2: Rectangle) bool;
|
||||||
pub extern fn CheckCollisionCircles(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) bool;
|
pub extern fn CheckCollisionCircles(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) bool;
|
||||||
@ -765,44 +766,44 @@ pub extern fn CheckCollisionPointRec(point: Vector2, rec: Rectangle) bool;
|
|||||||
pub extern fn CheckCollisionPointCircle(point: Vector2, center: Vector2, radius: f32) bool;
|
pub extern fn CheckCollisionPointCircle(point: Vector2, center: Vector2, radius: f32) bool;
|
||||||
pub extern fn CheckCollisionPointTriangle(point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) bool;
|
pub extern fn CheckCollisionPointTriangle(point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) bool;
|
||||||
pub extern fn LoadImage(fileName: [*c]const u8) Image;
|
pub extern fn LoadImage(fileName: [*c]const u8) Image;
|
||||||
pub extern fn LoadImageEx(pixels: [*c]Color, width: i32, height: i32) Image;
|
pub extern fn LoadImageEx(pixels: [*c]Color, width: c_int, height: c_int) Image;
|
||||||
pub extern fn LoadImagePro(data: ?*c_void, width: i32, height: i32, format: i32) Image;
|
pub extern fn LoadImagePro(data: ?*c_void, width: c_int, height: c_int, format: c_int) Image;
|
||||||
pub extern fn LoadImageRaw(fileName: [*c]const u8, width: i32, height: i32, format: i32, headerSize: i32) Image;
|
pub extern fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: c_int, headerSize: c_int) Image;
|
||||||
pub extern fn ExportImage(image: Image, fileName: [*c]const u8) void;
|
pub extern fn ExportImage(image: Image, fileName: [*c]const u8) void;
|
||||||
pub extern fn ExportImageAsCode(image: Image, fileName: [*c]const u8) void;
|
pub extern fn ExportImageAsCode(image: Image, fileName: [*c]const u8) void;
|
||||||
pub extern fn LoadTexture(fileName: [*c]const u8) Texture2D;
|
pub extern fn LoadTexture(fileName: [*c]const u8) Texture2D;
|
||||||
pub extern fn LoadTextureFromImage(image: Image) Texture2D;
|
pub extern fn LoadTextureFromImage(image: Image) Texture2D;
|
||||||
pub extern fn LoadTextureCubemap(image: Image, layoutType: i32) TextureCubemap;
|
pub extern fn LoadTextureCubemap(image: Image, layoutType: c_int) TextureCubemap;
|
||||||
pub extern fn LoadRenderTexture(width: i32, height: i32) RenderTexture2D;
|
pub extern fn LoadRenderTexture(width: c_int, height: c_int) RenderTexture2D;
|
||||||
pub extern fn UnloadImage(image: Image) void;
|
pub extern fn UnloadImage(image: Image) void;
|
||||||
pub extern fn UnloadTexture(texture: Texture2D) void;
|
pub extern fn UnloadTexture(texture: Texture2D) void;
|
||||||
pub extern fn UnloadRenderTexture(target: RenderTexture2D) void;
|
pub extern fn UnloadRenderTexture(target: RenderTexture2D) void;
|
||||||
pub extern fn GetImageData(image: Image) [*c]Color;
|
pub extern fn GetImageData(image: Image) [*c]Color;
|
||||||
pub extern fn GetImageDataNormalized(image: Image) [*c]Vector4;
|
pub extern fn GetImageDataNormalized(image: Image) [*c]Vector4;
|
||||||
pub extern fn GetPixelDataSize(width: i32, height: i32, format: i32) i32;
|
pub extern fn GetPixelDataSize(width: c_int, height: c_int, format: c_int) c_int;
|
||||||
pub extern fn GetTextureData(texture: Texture2D) Image;
|
pub extern fn GetTextureData(texture: Texture2D) Image;
|
||||||
pub extern fn GetScreenData() Image;
|
pub extern fn GetScreenData() Image;
|
||||||
pub extern fn UpdateTexture(texture: Texture2D, pixels: ?*c_void) void;
|
pub extern fn UpdateTexture(texture: Texture2D, pixels: ?*const c_void) void;
|
||||||
pub extern fn ImageCopy(image: Image) Image;
|
pub extern fn ImageCopy(image: Image) Image;
|
||||||
pub extern fn ImageToPOT(image: [*c]Image, fillColor: Color) void;
|
pub extern fn ImageToPOT(image: [*c]Image, fillColor: Color) void;
|
||||||
pub extern fn ImageFormat(image: [*c]Image, newFormat: i32) void;
|
pub extern fn ImageFormat(image: [*c]Image, newFormat: c_int) void;
|
||||||
pub extern fn ImageAlphaMask(image: [*c]Image, alphaMask: Image) void;
|
pub extern fn ImageAlphaMask(image: [*c]Image, alphaMask: Image) void;
|
||||||
pub extern fn ImageAlphaClear(image: [*c]Image, color: Color, threshold: f32) void;
|
pub extern fn ImageAlphaClear(image: [*c]Image, color: Color, threshold: f32) void;
|
||||||
pub extern fn ImageAlphaCrop(image: [*c]Image, threshold: f32) void;
|
pub extern fn ImageAlphaCrop(image: [*c]Image, threshold: f32) void;
|
||||||
pub extern fn ImageAlphaPremultiply(image: [*c]Image) void;
|
pub extern fn ImageAlphaPremultiply(image: [*c]Image) void;
|
||||||
pub extern fn ImageCrop(image: [*c]Image, crop: Rectangle) void;
|
pub extern fn ImageCrop(image: [*c]Image, crop: Rectangle) void;
|
||||||
pub extern fn ImageResize(image: [*c]Image, newWidth: i32, newHeight: i32) void;
|
pub extern fn ImageResize(image: [*c]Image, newWidth: c_int, newHeight: c_int) void;
|
||||||
pub extern fn ImageResizeNN(image: [*c]Image, newWidth: i32, newHeight: i32) void;
|
pub extern fn ImageResizeNN(image: [*c]Image, newWidth: c_int, newHeight: c_int) void;
|
||||||
pub extern fn ImageResizeCanvas(image: [*c]Image, newWidth: i32, newHeight: i32, offsetX: i32, offsetY: i32, color: Color) void;
|
pub extern fn ImageResizeCanvas(image: [*c]Image, newWidth: c_int, newHeight: c_int, offsetX: c_int, offsetY: c_int, color: Color) void;
|
||||||
pub extern fn ImageMipmaps(image: [*c]Image) void;
|
pub extern fn ImageMipmaps(image: [*c]Image) void;
|
||||||
pub extern fn ImageDither(image: [*c]Image, rBpp: i32, gBpp: i32, bBpp: i32, aBpp: i32) void;
|
pub extern fn ImageDither(image: [*c]Image, rBpp: c_int, gBpp: c_int, bBpp: c_int, aBpp: c_int) void;
|
||||||
pub extern fn ImageExtractPalette(image: Image, maxPaletteSize: i32, extractCount: [*c]i32) [*c]Color;
|
pub extern fn ImageExtractPalette(image: Image, maxPaletteSize: c_int, extractCount: [*c]c_int) [*c]Color;
|
||||||
pub extern fn ImageText(text: [*c]const u8, fontSize: i32, color: Color) Image;
|
pub extern fn ImageText(text: [*c]const u8, fontSize: c_int, color: Color) Image;
|
||||||
pub extern fn ImageTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32, tint: Color) Image;
|
pub extern fn ImageTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32, tint: Color) Image;
|
||||||
pub extern fn ImageDraw(dst: [*c]Image, src: Image, srcRec: Rectangle, dstRec: Rectangle) void;
|
pub extern fn ImageDraw(dst: [*c]Image, src: Image, srcRec: Rectangle, dstRec: Rectangle) void;
|
||||||
pub extern fn ImageDrawRectangle(dst: [*c]Image, rec: Rectangle, color: Color) void;
|
pub extern fn ImageDrawRectangle(dst: [*c]Image, rec: Rectangle, color: Color) void;
|
||||||
pub extern fn ImageDrawRectangleLines(dst: [*c]Image, rec: Rectangle, thick: i32, color: Color) void;
|
pub extern fn ImageDrawRectangleLines(dst: [*c]Image, rec: Rectangle, thick: c_int, color: Color) void;
|
||||||
pub extern fn ImageDrawText(dst: [*c]Image, position: Vector2, text: [*c]const u8, fontSize: i32, color: Color) void;
|
pub extern fn ImageDrawText(dst: [*c]Image, position: Vector2, text: [*c]const u8, fontSize: c_int, color: Color) void;
|
||||||
pub extern fn ImageDrawTextEx(dst: [*c]Image, position: Vector2, font: Font, text: [*c]const u8, fontSize: f32, spacing: f32, color: Color) void;
|
pub extern fn ImageDrawTextEx(dst: [*c]Image, position: Vector2, font: Font, text: [*c]const u8, fontSize: f32, spacing: f32, color: Color) void;
|
||||||
pub extern fn ImageFlipVertical(image: [*c]Image) void;
|
pub extern fn ImageFlipVertical(image: [*c]Image) void;
|
||||||
pub extern fn ImageFlipHorizontal(image: [*c]Image) void;
|
pub extern fn ImageFlipHorizontal(image: [*c]Image) void;
|
||||||
@ -812,20 +813,20 @@ pub extern fn ImageColorTint(image: [*c]Image, color: Color) void;
|
|||||||
pub extern fn ImageColorInvert(image: [*c]Image) void;
|
pub extern fn ImageColorInvert(image: [*c]Image) void;
|
||||||
pub extern fn ImageColorGrayscale(image: [*c]Image) void;
|
pub extern fn ImageColorGrayscale(image: [*c]Image) void;
|
||||||
pub extern fn ImageColorContrast(image: [*c]Image, contrast: f32) void;
|
pub extern fn ImageColorContrast(image: [*c]Image, contrast: f32) void;
|
||||||
pub extern fn ImageColorBrightness(image: [*c]Image, brightness: i32) void;
|
pub extern fn ImageColorBrightness(image: [*c]Image, brightness: c_int) void;
|
||||||
pub extern fn ImageColorReplace(image: [*c]Image, color: Color, replace: Color) void;
|
pub extern fn ImageColorReplace(image: [*c]Image, color: Color, replace: Color) void;
|
||||||
pub extern fn GenImageColor(width: i32, height: i32, color: Color) Image;
|
pub extern fn GenImageColor(width: c_int, height: c_int, color: Color) Image;
|
||||||
pub extern fn GenImageGradientV(width: i32, height: i32, top: Color, bottom: Color) Image;
|
pub extern fn GenImageGradientV(width: c_int, height: c_int, top: Color, bottom: Color) Image;
|
||||||
pub extern fn GenImageGradientH(width: i32, height: i32, left: Color, right: Color) Image;
|
pub extern fn GenImageGradientH(width: c_int, height: c_int, left: Color, right: Color) Image;
|
||||||
pub extern fn GenImageGradientRadial(width: i32, height: i32, density: f32, inner: Color, outer: Color) Image;
|
pub extern fn GenImageGradientRadial(width: c_int, height: c_int, density: f32, inner: Color, outer: Color) Image;
|
||||||
pub extern fn GenImageChecked(width: i32, height: i32, checksX: i32, checksY: i32, col1: Color, col2: Color) Image;
|
pub extern fn GenImageChecked(width: c_int, height: c_int, checksX: c_int, checksY: c_int, col1: Color, col2: Color) Image;
|
||||||
pub extern fn GenImageWhiteNoise(width: i32, height: i32, factor: f32) Image;
|
pub extern fn GenImageWhiteNoise(width: c_int, height: c_int, factor: f32) Image;
|
||||||
pub extern fn GenImagePerlinNoise(width: i32, height: i32, offsetX: i32, offsetY: i32, scale: f32) Image;
|
pub extern fn GenImagePerlinNoise(width: c_int, height: c_int, offsetX: c_int, offsetY: c_int, scale: f32) Image;
|
||||||
pub extern fn GenImageCellular(width: i32, height: i32, tileSize: i32) Image;
|
pub extern fn GenImageCellular(width: c_int, height: c_int, tileSize: c_int) Image;
|
||||||
pub extern fn GenTextureMipmaps(texture: [*c]Texture2D) void;
|
pub extern fn GenTextureMipmaps(texture: [*c]Texture2D) void;
|
||||||
pub extern fn SetTextureFilter(texture: Texture2D, filterMode: i32) void;
|
pub extern fn SetTextureFilter(texture: Texture2D, filterMode: c_int) void;
|
||||||
pub extern fn SetTextureWrap(texture: Texture2D, wrapMode: i32) void;
|
pub extern fn SetTextureWrap(texture: Texture2D, wrapMode: c_int) void;
|
||||||
pub extern fn DrawTexture(texture: Texture2D, posX: i32, posY: i32, tint: Color) void;
|
pub extern fn DrawTexture(texture: Texture2D, posX: c_int, posY: c_int, tint: Color) void;
|
||||||
pub extern fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color) void;
|
pub extern fn DrawTextureV(texture: Texture2D, position: Vector2, tint: Color) void;
|
||||||
pub extern fn DrawTextureEx(texture: Texture2D, position: Vector2, rotation: f32, scale: f32, tint: Color) void;
|
pub extern fn DrawTextureEx(texture: Texture2D, position: Vector2, rotation: f32, scale: f32, tint: Color) void;
|
||||||
pub extern fn DrawTextureRec(texture: Texture2D, sourceRec: Rectangle, position: Vector2, tint: Color) void;
|
pub extern fn DrawTextureRec(texture: Texture2D, sourceRec: Rectangle, position: Vector2, tint: Color) void;
|
||||||
@ -834,35 +835,35 @@ pub extern fn DrawTexturePro(texture: Texture2D, sourceRec: Rectangle, destRec:
|
|||||||
pub extern fn DrawTextureNPatch(texture: Texture2D, nPatchInfo: NPatchInfo, destRec: Rectangle, origin: Vector2, rotation: f32, tint: Color) void;
|
pub extern fn DrawTextureNPatch(texture: Texture2D, nPatchInfo: NPatchInfo, destRec: Rectangle, origin: Vector2, rotation: f32, tint: Color) void;
|
||||||
pub extern fn GetFontDefault() Font;
|
pub extern fn GetFontDefault() Font;
|
||||||
pub extern fn LoadFont(fileName: [*c]const u8) Font;
|
pub extern fn LoadFont(fileName: [*c]const u8) Font;
|
||||||
pub extern fn LoadFontEx(fileName: [*c]const u8, fontSize: i32, fontChars: [*c]i32, charsCount: i32) Font;
|
pub extern fn LoadFontEx(fileName: [*c]const u8, fontSize: c_int, fontChars: [*c]c_int, charsCount: c_int) Font;
|
||||||
pub extern fn LoadFontFromImage(image: Image, key: Color, firstChar: i32) Font;
|
pub extern fn LoadFontFromImage(image: Image, key: Color, firstChar: c_int) Font;
|
||||||
pub extern fn LoadFontData(fileName: [*c]const u8, fontSize: i32, fontChars: [*c]i32, charsCount: i32, type_0: i32) [*c]CharInfo;
|
pub extern fn LoadFontData(fileName: [*c]const u8, fontSize: c_int, fontChars: [*c]c_int, charsCount: c_int, type_0: c_int) [*c]CharInfo;
|
||||||
pub extern fn GenImageFontAtlas(chars: [*c]CharInfo, charsCount: i32, fontSize: i32, padding: i32, packMethod: i32) Image;
|
pub extern fn GenImageFontAtlas(chars: [*c]CharInfo, charsCount: c_int, fontSize: c_int, padding: c_int, packMethod: c_int) Image;
|
||||||
pub extern fn UnloadFont(font: Font) void;
|
pub extern fn UnloadFont(font: Font) void;
|
||||||
pub extern fn DrawFPS(posX: i32, posY: i32) void;
|
pub extern fn DrawFPS(posX: c_int, posY: c_int) void;
|
||||||
pub extern fn DrawText(text: [*c]const u8, posX: i32, posY: i32, fontSize: i32, color: Color) void;
|
pub extern fn DrawText(text: [*c]const u8, posX: c_int, posY: c_int, fontSize: c_int, color: Color) void;
|
||||||
pub extern fn DrawTextEx(font: Font, text: [*c]const u8, position: Vector2, fontSize: f32, spacing: f32, tint: Color) void;
|
pub extern fn DrawTextEx(font: Font, text: [*c]const u8, position: Vector2, fontSize: f32, spacing: f32, tint: Color) void;
|
||||||
pub extern fn DrawTextRec(font: Font, text: [*c]const u8, rec: Rectangle, fontSize: f32, spacing: f32, wordWrap: bool, tint: Color) void;
|
pub extern fn DrawTextRec(font: Font, text: [*c]const u8, rec: Rectangle, fontSize: f32, spacing: f32, wordWrap: bool, tint: Color) void;
|
||||||
pub extern fn DrawTextRecEx(font: Font, text: [*c]const u8, rec: Rectangle, fontSize: f32, spacing: f32, wordWrap: bool, tint: Color, selectStart: i32, selectLength: i32, selectText: Color, selectBack: Color) void;
|
pub extern fn DrawTextRecEx(font: Font, text: [*c]const u8, rec: Rectangle, fontSize: f32, spacing: f32, wordWrap: bool, tint: Color, selectStart: c_int, selectLength: c_int, selectText: Color, selectBack: Color) void;
|
||||||
pub extern fn MeasureText(text: [*c]const u8, fontSize: i32) i32;
|
pub extern fn MeasureText(text: [*c]const u8, fontSize: c_int) c_int;
|
||||||
pub extern fn MeasureTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32) Vector2;
|
pub extern fn MeasureTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32) Vector2;
|
||||||
pub extern fn GetGlyphIndex(font: Font, character: i32) i32;
|
pub extern fn GetGlyphIndex(font: Font, character: c_int) c_int;
|
||||||
pub extern fn GetNextCodepoint(text: [*c]const u8, count: [*c]i32) i32;
|
pub extern fn GetNextCodepoint(text: [*c]const u8, count: [*c]c_int) c_int;
|
||||||
pub extern fn TextIsEqual(text1: [*c]const u8, text2: [*c]const u8) bool;
|
pub extern fn TextIsEqual(text1: [*c]const u8, text2: [*c]const u8) bool;
|
||||||
pub extern fn TextLength(text: [*c]const u8) ui32;
|
pub extern fn TextLength(text: [*c]const u8) c_uint;
|
||||||
pub extern fn TextCountCodepoints(text: [*c]const u8) ui32;
|
pub extern fn TextCountCodepoints(text: [*c]const u8) c_uint;
|
||||||
pub extern fn TextFormat(text: [*c]const u8, ...) [*c]const u8;
|
pub extern fn TextFormat(text: [*c]const u8, ...) [*c]const u8;
|
||||||
pub extern fn TextSubtext(text: [*c]const u8, position: i32, length: i32) [*c]const u8;
|
pub extern fn TextSubtext(text: [*c]const u8, position: c_int, length: c_int) [*c]const u8;
|
||||||
pub extern fn TextReplace(text: [*c]u8, replace: [*c]const u8, by: [*c]const u8) [*c]const u8;
|
pub extern fn TextReplace(text: [*c]u8, replace: [*c]const u8, by: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn TextInsert(text: [*c]const u8, insert: [*c]const u8, position: i32) [*c]const u8;
|
pub extern fn TextInsert(text: [*c]const u8, insert: [*c]const u8, position: c_int) [*c]const u8;
|
||||||
pub extern fn TextJoin(textList: [*c]([*c]const u8), count: i32, delimiter: [*c]const u8) [*c]const u8;
|
pub extern fn TextJoin(textList: [*c]([*c]const u8), count: c_int, delimiter: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn TextSplit(text: [*c]const u8, delimiter: u8, count: [*c]i32) [*c]([*c]const u8);
|
pub extern fn TextSplit(text: [*c]const u8, delimiter: u8, count: [*c]c_int) [*c]([*c]const u8);
|
||||||
pub extern fn TextAppend(text: [*c]u8, append: [*c]const u8, position: [*c]i32) void;
|
pub extern fn TextAppend(text: [*c]u8, append: [*c]const u8, position: [*c]c_int) void;
|
||||||
pub extern fn TextFindIndex(text: [*c]const u8, find: [*c]const u8) i32;
|
pub extern fn TextFindIndex(text: [*c]const u8, find: [*c]const u8) c_int;
|
||||||
pub extern fn TextToUpper(text: [*c]const u8) [*c]const u8;
|
pub extern fn TextToUpper(text: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn TextToLower(text: [*c]const u8) [*c]const u8;
|
pub extern fn TextToLower(text: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn TextToPascal(text: [*c]const u8) [*c]const u8;
|
pub extern fn TextToPascal(text: [*c]const u8) [*c]const u8;
|
||||||
pub extern fn TextToInteger(text: [*c]const u8) i32;
|
pub extern fn TextToInteger(text: [*c]const u8) c_int;
|
||||||
pub extern fn DrawLine3D(startPos: Vector3, endPos: Vector3, color: Color) void;
|
pub extern fn DrawLine3D(startPos: Vector3, endPos: Vector3, color: Color) void;
|
||||||
pub extern fn DrawCircle3D(center: Vector3, radius: f32, rotationAxis: Vector3, rotationAngle: f32, color: Color) void;
|
pub extern fn DrawCircle3D(center: Vector3, radius: f32, rotationAxis: Vector3, rotationAngle: f32, color: Color) void;
|
||||||
pub extern fn DrawCube(position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
|
pub extern fn DrawCube(position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
|
||||||
@ -871,37 +872,37 @@ pub extern fn DrawCubeWires(position: Vector3, width: f32, height: f32, length:
|
|||||||
pub extern fn DrawCubeWiresV(position: Vector3, size: Vector3, color: Color) void;
|
pub extern fn DrawCubeWiresV(position: Vector3, size: Vector3, color: Color) void;
|
||||||
pub extern fn DrawCubeTexture(texture: Texture2D, position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
|
pub extern fn DrawCubeTexture(texture: Texture2D, position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
|
||||||
pub extern fn DrawSphere(centerPos: Vector3, radius: f32, color: Color) void;
|
pub extern fn DrawSphere(centerPos: Vector3, radius: f32, color: Color) void;
|
||||||
pub extern fn DrawSphereEx(centerPos: Vector3, radius: f32, rings: i32, slices: i32, color: Color) void;
|
pub extern fn DrawSphereEx(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void;
|
||||||
pub extern fn DrawSphereWires(centerPos: Vector3, radius: f32, rings: i32, slices: i32, color: Color) void;
|
pub extern fn DrawSphereWires(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void;
|
||||||
pub extern fn DrawCylinder(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: i32, color: Color) void;
|
pub extern fn DrawCylinder(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void;
|
||||||
pub extern fn DrawCylinderWires(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: i32, color: Color) void;
|
pub extern fn DrawCylinderWires(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void;
|
||||||
pub extern fn DrawPlane(centerPos: Vector3, size: Vector2, color: Color) void;
|
pub extern fn DrawPlane(centerPos: Vector3, size: Vector2, color: Color) void;
|
||||||
pub extern fn DrawRay(ray: Ray, color: Color) void;
|
pub extern fn DrawRay(ray: Ray, color: Color) void;
|
||||||
pub extern fn DrawGrid(slices: i32, spacing: f32) void;
|
pub extern fn DrawGrid(slices: c_int, spacing: f32) void;
|
||||||
pub extern fn DrawGizmo(position: Vector3) void;
|
pub extern fn DrawGizmo(position: Vector3) void;
|
||||||
pub extern fn LoadModel(fileName: [*c]const u8) Model;
|
pub extern fn LoadModel(fileName: [*c]const u8) Model;
|
||||||
pub extern fn LoadModelFromMesh(mesh: Mesh) Model;
|
pub extern fn LoadModelFromMesh(mesh: Mesh) Model;
|
||||||
pub extern fn UnloadModel(model: Model) void;
|
pub extern fn UnloadModel(model: Model) void;
|
||||||
pub extern fn LoadMeshes(fileName: [*c]const u8, meshCount: [*c]i32) [*c]Mesh;
|
pub extern fn LoadMeshes(fileName: [*c]const u8, meshCount: [*c]c_int) [*c]Mesh;
|
||||||
pub extern fn ExportMesh(mesh: Mesh, fileName: [*c]const u8) void;
|
pub extern fn ExportMesh(mesh: Mesh, fileName: [*c]const u8) void;
|
||||||
pub extern fn UnloadMesh(mesh: [*c]Mesh) void;
|
pub extern fn UnloadMesh(mesh: [*c]Mesh) void;
|
||||||
pub extern fn LoadMaterials(fileName: [*c]const u8, materialCount: [*c]i32) [*c]Material;
|
pub extern fn LoadMaterials(fileName: [*c]const u8, materialCount: [*c]c_int) [*c]Material;
|
||||||
pub extern fn LoadMaterialDefault() Material;
|
pub extern fn LoadMaterialDefault() Material;
|
||||||
pub extern fn UnloadMaterial(material: Material) void;
|
pub extern fn UnloadMaterial(material: Material) void;
|
||||||
pub extern fn SetMaterialTexture(material: [*c]Material, mapType: i32, texture: Texture2D) void;
|
pub extern fn SetMaterialTexture(material: [*c]Material, mapType: c_int, texture: Texture2D) void;
|
||||||
pub extern fn SetModelMeshMaterial(model: [*c]Model, meshId: i32, materialId: i32) void;
|
pub extern fn SetModelMeshMaterial(model: [*c]Model, meshId: c_int, materialId: c_int) void;
|
||||||
pub extern fn LoadModelAnimations(fileName: [*c]const u8, animsCount: [*c]i32) [*c]ModelAnimation;
|
pub extern fn LoadModelAnimations(fileName: [*c]const u8, animsCount: [*c]c_int) [*c]ModelAnimation;
|
||||||
pub extern fn UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: i32) void;
|
pub extern fn UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: c_int) void;
|
||||||
pub extern fn UnloadModelAnimation(anim: ModelAnimation) void;
|
pub extern fn UnloadModelAnimation(anim: ModelAnimation) void;
|
||||||
pub extern fn IsModelAnimationValid(model: Model, anim: ModelAnimation) bool;
|
pub extern fn IsModelAnimationValid(model: Model, anim: ModelAnimation) bool;
|
||||||
pub extern fn GenMeshPoly(sides: i32, radius: f32) Mesh;
|
pub extern fn GenMeshPoly(sides: c_int, radius: f32) Mesh;
|
||||||
pub extern fn GenMeshPlane(width: f32, length: f32, resX: i32, resZ: i32) Mesh;
|
pub extern fn GenMeshPlane(width: f32, length: f32, resX: c_int, resZ: c_int) Mesh;
|
||||||
pub extern fn GenMeshCube(width: f32, height: f32, length: f32) Mesh;
|
pub extern fn GenMeshCube(width: f32, height: f32, length: f32) Mesh;
|
||||||
pub extern fn GenMeshSphere(radius: f32, rings: i32, slices: i32) Mesh;
|
pub extern fn GenMeshSphere(radius: f32, rings: c_int, slices: c_int) Mesh;
|
||||||
pub extern fn GenMeshHemiSphere(radius: f32, rings: i32, slices: i32) Mesh;
|
pub extern fn GenMeshHemiSphere(radius: f32, rings: c_int, slices: c_int) Mesh;
|
||||||
pub extern fn GenMeshCylinder(radius: f32, height: f32, slices: i32) Mesh;
|
pub extern fn GenMeshCylinder(radius: f32, height: f32, slices: c_int) Mesh;
|
||||||
pub extern fn GenMeshTorus(radius: f32, size: f32, radSeg: i32, sides: i32) Mesh;
|
pub extern fn GenMeshTorus(radius: f32, size: f32, radSeg: c_int, sides: c_int) Mesh;
|
||||||
pub extern fn GenMeshKnot(radius: f32, size: f32, radSeg: i32, sides: i32) Mesh;
|
pub extern fn GenMeshKnot(radius: f32, size: f32, radSeg: c_int, sides: c_int) Mesh;
|
||||||
pub extern fn GenMeshHeightmap(heightmap: Image, size: Vector3) Mesh;
|
pub extern fn GenMeshHeightmap(heightmap: Image, size: Vector3) Mesh;
|
||||||
pub extern fn GenMeshCubicmap(cubicmap: Image, cubeSize: Vector3) Mesh;
|
pub extern fn GenMeshCubicmap(cubicmap: Image, cubeSize: Vector3) Mesh;
|
||||||
pub extern fn MeshBoundingBox(mesh: Mesh) BoundingBox;
|
pub extern fn MeshBoundingBox(mesh: Mesh) BoundingBox;
|
||||||
@ -929,23 +930,23 @@ pub extern fn LoadShaderCode(vsCode: [*c]u8, fsCode: [*c]u8) Shader;
|
|||||||
pub extern fn UnloadShader(shader: Shader) void;
|
pub extern fn UnloadShader(shader: Shader) void;
|
||||||
pub extern fn GetShaderDefault() Shader;
|
pub extern fn GetShaderDefault() Shader;
|
||||||
pub extern fn GetTextureDefault() Texture2D;
|
pub extern fn GetTextureDefault() Texture2D;
|
||||||
pub extern fn GetShaderLocation(shader: Shader, uniformName: [*c]const u8) i32;
|
pub extern fn GetShaderLocation(shader: Shader, uniformName: [*c]const u8) c_int;
|
||||||
pub extern fn SetShaderValue(shader: Shader, uniformLoc: i32, value: ?*c_void, uniformType: i32) void;
|
pub extern fn SetShaderValue(shader: Shader, uniformLoc: c_int, value: ?*const c_void, uniformType: c_int) void;
|
||||||
pub extern fn SetShaderValueV(shader: Shader, uniformLoc: i32, value: ?*c_void, uniformType: i32, count: i32) void;
|
pub extern fn SetShaderValueV(shader: Shader, uniformLoc: c_int, value: ?*const c_void, uniformType: c_int, count: c_int) void;
|
||||||
pub extern fn SetShaderValueMatrix(shader: Shader, uniformLoc: i32, mat: Matrix) void;
|
pub extern fn SetShaderValueMatrix(shader: Shader, uniformLoc: c_int, mat: Matrix) void;
|
||||||
pub extern fn SetShaderValueTexture(shader: Shader, uniformLoc: i32, texture: Texture2D) void;
|
pub extern fn SetShaderValueTexture(shader: Shader, uniformLoc: c_int, texture: Texture2D) void;
|
||||||
pub extern fn SetMatrixProjection(proj: Matrix) void;
|
pub extern fn SetMatrixProjection(proj: Matrix) void;
|
||||||
pub extern fn SetMatrixModelview(view: Matrix) void;
|
pub extern fn SetMatrixModelview(view: Matrix) void;
|
||||||
pub extern fn GetMatrixModelview() Matrix;
|
pub extern fn GetMatrixModelview() Matrix;
|
||||||
pub extern fn GenTextureCubemap(shader: Shader, skyHDR: Texture2D, size: i32) Texture2D;
|
pub extern fn GenTextureCubemap(shader: Shader, skyHDR: Texture2D, size: c_int) Texture2D;
|
||||||
pub extern fn GenTextureIrradiance(shader: Shader, cubemap: Texture2D, size: i32) Texture2D;
|
pub extern fn GenTextureIrradiance(shader: Shader, cubemap: Texture2D, size: c_int) Texture2D;
|
||||||
pub extern fn GenTexturePrefilter(shader: Shader, cubemap: Texture2D, size: i32) Texture2D;
|
pub extern fn GenTexturePrefilter(shader: Shader, cubemap: Texture2D, size: c_int) Texture2D;
|
||||||
pub extern fn GenTextureBRDF(shader: Shader, size: i32) Texture2D;
|
pub extern fn GenTextureBRDF(shader: Shader, size: c_int) Texture2D;
|
||||||
pub extern fn BeginShaderMode(shader: Shader) void;
|
pub extern fn BeginShaderMode(shader: Shader) void;
|
||||||
pub extern fn EndShaderMode() void;
|
pub extern fn EndShaderMode() void;
|
||||||
pub extern fn BeginBlendMode(mode: i32) void;
|
pub extern fn BeginBlendMode(mode: c_int) void;
|
||||||
pub extern fn EndBlendMode() void;
|
pub extern fn EndBlendMode() void;
|
||||||
pub extern fn BeginScissorMode(x: i32, y: i32, width: i32, height: i32) void;
|
pub extern fn BeginScissorMode(x: c_int, y: c_int, width: c_int, height: c_int) void;
|
||||||
pub extern fn EndScissorMode() void;
|
pub extern fn EndScissorMode() void;
|
||||||
pub extern fn InitVrSimulator() void;
|
pub extern fn InitVrSimulator() void;
|
||||||
pub extern fn CloseVrSimulator() void;
|
pub extern fn CloseVrSimulator() void;
|
||||||
@ -960,10 +961,10 @@ pub extern fn CloseAudioDevice() void;
|
|||||||
pub extern fn IsAudioDeviceReady() bool;
|
pub extern fn IsAudioDeviceReady() bool;
|
||||||
pub extern fn SetMasterVolume(volume: f32) void;
|
pub extern fn SetMasterVolume(volume: f32) void;
|
||||||
pub extern fn LoadWave(fileName: [*c]const u8) Wave;
|
pub extern fn LoadWave(fileName: [*c]const u8) Wave;
|
||||||
pub extern fn LoadWaveEx(data: ?*c_void, sampleCount: i32, sampleRate: i32, sampleSize: i32, channels: i32) Wave;
|
pub extern fn LoadWaveEx(data: ?*c_void, sampleCount: c_int, sampleRate: c_int, sampleSize: c_int, channels: c_int) Wave;
|
||||||
pub extern fn LoadSound(fileName: [*c]const u8) Sound;
|
pub extern fn LoadSound(fileName: [*c]const u8) Sound;
|
||||||
pub extern fn LoadSoundFromWave(wave: Wave) Sound;
|
pub extern fn LoadSoundFromWave(wave: Wave) Sound;
|
||||||
pub extern fn UpdateSound(sound: Sound, data: ?*c_void, samplesCount: i32) void;
|
pub extern fn UpdateSound(sound: Sound, data: ?*const c_void, samplesCount: c_int) void;
|
||||||
pub extern fn UnloadWave(wave: Wave) void;
|
pub extern fn UnloadWave(wave: Wave) void;
|
||||||
pub extern fn UnloadSound(sound: Sound) void;
|
pub extern fn UnloadSound(sound: Sound) void;
|
||||||
pub extern fn ExportWave(wave: Wave, fileName: [*c]const u8) void;
|
pub extern fn ExportWave(wave: Wave, fileName: [*c]const u8) void;
|
||||||
@ -975,9 +976,9 @@ pub extern fn StopSound(sound: Sound) void;
|
|||||||
pub extern fn IsSoundPlaying(sound: Sound) bool;
|
pub extern fn IsSoundPlaying(sound: Sound) bool;
|
||||||
pub extern fn SetSoundVolume(sound: Sound, volume: f32) void;
|
pub extern fn SetSoundVolume(sound: Sound, volume: f32) void;
|
||||||
pub extern fn SetSoundPitch(sound: Sound, pitch: f32) void;
|
pub extern fn SetSoundPitch(sound: Sound, pitch: f32) void;
|
||||||
pub extern fn WaveFormat(wave: [*c]Wave, sampleRate: i32, sampleSize: i32, channels: i32) void;
|
pub extern fn WaveFormat(wave: [*c]Wave, sampleRate: c_int, sampleSize: c_int, channels: c_int) void;
|
||||||
pub extern fn WaveCopy(wave: Wave) Wave;
|
pub extern fn WaveCopy(wave: Wave) Wave;
|
||||||
pub extern fn WaveCrop(wave: [*c]Wave, initSample: i32, finalSample: i32) void;
|
pub extern fn WaveCrop(wave: [*c]Wave, initSample: c_int, finalSample: c_int) void;
|
||||||
pub extern fn GetWaveData(wave: Wave) [*c]f32;
|
pub extern fn GetWaveData(wave: Wave) [*c]f32;
|
||||||
pub extern fn LoadMusicStream(fileName: [*c]const u8) Music;
|
pub extern fn LoadMusicStream(fileName: [*c]const u8) Music;
|
||||||
pub extern fn UnloadMusicStream(music: Music) void;
|
pub extern fn UnloadMusicStream(music: Music) void;
|
||||||
@ -989,11 +990,11 @@ pub extern fn ResumeMusicStream(music: Music) void;
|
|||||||
pub extern fn IsMusicPlaying(music: Music) bool;
|
pub extern fn IsMusicPlaying(music: Music) bool;
|
||||||
pub extern fn SetMusicVolume(music: Music, volume: f32) void;
|
pub extern fn SetMusicVolume(music: Music, volume: f32) void;
|
||||||
pub extern fn SetMusicPitch(music: Music, pitch: f32) void;
|
pub extern fn SetMusicPitch(music: Music, pitch: f32) void;
|
||||||
pub extern fn SetMusicLoopCount(music: Music, count: i32) void;
|
pub extern fn SetMusicLoopCount(music: Music, count: c_int) void;
|
||||||
pub extern fn GetMusicTimeLength(music: Music) f32;
|
pub extern fn GetMusicTimeLength(music: Music) f32;
|
||||||
pub extern fn GetMusicTimePlayed(music: Music) f32;
|
pub extern fn GetMusicTimePlayed(music: Music) f32;
|
||||||
pub extern fn InitAudioStream(sampleRate: ui32, sampleSize: ui32, channels: ui32) AudioStream;
|
pub extern fn InitAudioStream(sampleRate: c_uint, sampleSize: c_uint, channels: c_uint) AudioStream;
|
||||||
pub extern fn UpdateAudioStream(stream: AudioStream, data: ?*c_void, samplesCount: i32) void;
|
pub extern fn UpdateAudioStream(stream: AudioStream, data: ?*const c_void, samplesCount: c_int) void;
|
||||||
pub extern fn CloseAudioStream(stream: AudioStream) void;
|
pub extern fn CloseAudioStream(stream: AudioStream) void;
|
||||||
pub extern fn IsAudioBufferProcessed(stream: AudioStream) bool;
|
pub extern fn IsAudioBufferProcessed(stream: AudioStream) bool;
|
||||||
pub extern fn PlayAudioStream(stream: AudioStream) void;
|
pub extern fn PlayAudioStream(stream: AudioStream) void;
|
||||||
|
Loading…
x
Reference in New Issue
Block a user