Add raylib 4.0.0 and macos compilation support

This commit is contained in:
Not-Nik 2022-01-08 23:07:54 +01:00
parent 3c94160c6f
commit 28bd276606
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GPG Key ID: 08BB71E672DB3BFD
6 changed files with 92 additions and 222 deletions

3
.gitignore vendored
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@ -7,4 +7,5 @@ Project/*
**/.DS_Store
**/CMakeLists.txt
**/cmake-build-debug
examples/**/**.c
examples/**/**.c
libraylib.a

64
lib.zig
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@ -1,6 +1,7 @@
const std = @import("std");
const Builder = std.build.Builder;
const LibExeObjStep = std.build.LibExeObjStep;
const rl = @import("raylib/src/build.zig").Pkg("raylib/src");
pub fn Pkg(pkgdir: []const u8) type {
return struct {
@ -9,24 +10,16 @@ pub fn Pkg(pkgdir: []const u8) type {
if (system_lib) {
exe.linkSystemLibrary("raylib");
return;
} else {
exe.linkLibrary(rl.addRaylib(exe.builder, exe.target));
}
const raylibFlags = &[_][]const u8{
"-std=c99",
"-DPLATFORM_DESKTOP",
"-D_POSIX_C_SOURCE=199309L",
"-DGL_SILENCE_DEPRECATION",
};
exe.linkSystemLibrary("c");
const target_os = exe.target.toTarget().os.tag;
switch (target_os) {
.windows => {
exe.linkSystemLibrary("winmm");
exe.linkSystemLibrary("gdi32");
exe.linkSystemLibrary("opengl32");
exe.addIncludeDir(pkgdir ++ "/raylib/src/external/glfw/deps/mingw");
},
.macos => {
exe.linkFramework("OpenGL");
@ -34,10 +27,8 @@ pub fn Pkg(pkgdir: []const u8) type {
exe.linkFramework("IOKit");
exe.linkFramework("CoreAudio");
exe.linkFramework("CoreVideo");
exe.addIncludeDir(pkgdir ++ "/raylib/src/external/glfw/include");
},
.freebsd, .openbsd, .netbsd, .dragonfly => {
exe.linkSystemLibrary("glfw");
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("dl");
@ -50,7 +41,6 @@ pub fn Pkg(pkgdir: []const u8) type {
exe.linkSystemLibrary("Xcursor");
},
else => { // linux and possibly others
exe.linkSystemLibrary("glfw");
exe.linkSystemLibrary("GL");
exe.linkSystemLibrary("rt");
exe.linkSystemLibrary("dl");
@ -58,54 +48,6 @@ pub fn Pkg(pkgdir: []const u8) type {
exe.linkSystemLibrary("X11");
},
}
exe.linkLibC();
fetchSubmodules(exe.builder) catch
std.debug.print(
\\Warning:
\\Unable to fetch git submodule(s) Assuming package folder is not under
\\version control. If build fails, this is probably why.
, .{});
exe.addIncludeDir(pkgdir ++ "/raylib/src");
exe.addIncludeDir(pkgdir ++ "/raylib/src/external/glfw/include");
exe.addCSourceFile(pkgdir ++ "/raylib/src/core.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/models.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/raudio.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/shapes.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/text.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/textures.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/utils.c", raylibFlags);
exe.addCSourceFile(pkgdir ++ "/raylib/src/rglfw.c", raylibFlags);
}
fn fetchSubmodules(b: *Builder) !void {
if (ran_git) return;
ran_git = true;
std.debug.print("attempting to fetch submodule(s)...\n", .{});
const git_proc = std.ChildProcess.init(
&[_][]const u8{ "git", "submodule", "update", "--init" },
b.allocator,
) catch {
std.debug.print("unable to create child process for git. build interrupted\n", .{});
std.os.exit(1);
};
git_proc.cwd = pkgdir;
const term = git_proc.spawnAndWait() catch {
std.debug.print("unable to spawn child process for git. build interrupted\n", .{});
std.os.exit(1);
};
switch (term) {
.Exited => |code| if (code != 0) return error.GitFail,
else => {
std.debug.print("git terminated unexpectedly. build interrupted\n", .{});
std.os.exit(1);
},
}
}
pub fn addAsPackage(name: []const u8, to: *LibExeObjStep) void {

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@ -7,10 +7,10 @@ const Camera = rl.Camera;
const Camera2D = rl.Camera2D;
const Camera3D = rl.Camera3D;
const CameraMode = rl.CameraMode;
const CharInfo = rl.CharInfo;
const Color = rl.Color;
const Font = rl.Font;
const Gestures = rl.Gestures;
const GlyphInfo = rl.GlyphInfo;
const Image = rl.Image;
const KeyboardKey = rl.KeyboardKey;
const LoadFileDataCallback = rl.LoadFileDataCallback;
@ -26,7 +26,7 @@ const Music = rl.Music;
const NPatchInfo = rl.NPatchInfo;
const Quaternion = rl.Quaternion;
const Ray = rl.Ray;
const RayHitInfo = rl.RayHitInfo;
const RayCollision = rl.RayCollision;
const Rectangle = rl.Rectangle;
const RenderTexture = rl.RenderTexture;
const RenderTexture2D = rl.RenderTexture2D;
@ -70,9 +70,12 @@ pub extern fn SetWindowPosition(x: c_int, y: c_int) void;
pub extern fn SetWindowMonitor(monitor: c_int) void;
pub extern fn SetWindowMinSize(width: c_int, height: c_int) void;
pub extern fn SetWindowSize(width: c_int, height: c_int) void;
pub extern fn SetWindowOpacity(opacity: f32) void;
pub extern fn GetWindowHandle() *const anyopaque;
pub extern fn GetScreenWidth() c_int;
pub extern fn GetScreenHeight() c_int;
pub extern fn GetRenderWidth() c_int;
pub extern fn GetRenderHeight() c_int;
pub extern fn GetMonitorCount() c_int;
pub extern fn GetCurrentMonitor() c_int;
pub extern fn GetMonitorPosition(monitor: c_int) Vector2;
@ -86,6 +89,9 @@ pub extern fn GetWindowScaleDPI() Vector2;
pub extern fn GetMonitorName(monitor: c_int) [*c]const u8;
pub extern fn SetClipboardText(text: [*c]const u8) void;
pub extern fn GetClipboardText() [*c]const u8;
pub extern fn SwapScreenBuffer() void;
pub extern fn PollInputEvents() void;
pub extern fn WaitTime(ms: f32) void;
pub extern fn ShowCursor() void;
pub extern fn HideCursor() void;
pub extern fn IsCursorHidden() bool;
@ -132,6 +138,7 @@ pub extern fn GetFPS() c_int;
pub extern fn GetFrameTime() f32;
pub extern fn GetTime() f64;
pub extern fn GetRandomValue(min: c_int, max: c_int) c_int;
pub extern fn SetRandomSeed(seed: c_uint) void;
pub extern fn TakeScreenshot(fileName: [*c]const u8) void;
pub extern fn SetConfigFlags(flags: c_uint) void;
pub extern fn TraceLog(logLevel: c_int, text: [*c]const u8, ...) void;
@ -159,6 +166,7 @@ pub extern fn GetFileNameWithoutExt(filePath: [*c]const u8) [*c]const u8;
pub extern fn GetDirectoryPath(filePath: [*c]const u8) [*c]const u8;
pub extern fn GetPrevDirectoryPath(dirPath: [*c]const u8) [*c]const u8;
pub extern fn GetWorkingDirectory() [*c]const u8;
pub extern fn GetApplicationDirectory() [*c]const u8;
pub extern fn GetDirectoryFiles(dirPath: [*c]const u8, count: [*c]const c_int) [*c][*c]const u8;
pub extern fn ClearDirectoryFiles() void;
pub extern fn ChangeDirectory(dir: [*c]const u8) bool;
@ -168,6 +176,8 @@ pub extern fn ClearDroppedFiles() void;
pub extern fn GetFileModTime(fileName: [*c]const u8) c_long;
pub extern fn CompressData(data: [*c]const u8, dataLength: c_int, compDataLength: [*c]const c_int) [*c]const u8;
pub extern fn DecompressData(compData: [*c]const u8, compDataLength: c_int, dataLength: [*c]const c_int) [*c]const u8;
pub extern fn EncodeDataBase64(data: [*c]const u8, dataLength: c_int, outputLength: [*c]const c_int) [*c]const u8;
pub extern fn DecodeDataBase64(data: [*c]const u8, outputLength: [*c]const c_int) [*c]const u8;
pub extern fn SaveStorageValue(position: c_uint, value: c_int) bool;
pub extern fn LoadStorageValue(position: c_uint) c_int;
pub extern fn OpenURL(url: [*c]const u8) void;
@ -179,7 +189,6 @@ pub extern fn SetExitKey(key: KeyboardKey) void;
pub extern fn GetKeyPressed() c_int;
pub extern fn GetCharPressed() c_int;
pub extern fn IsGamepadAvailable(gamepad: c_int) bool;
pub extern fn IsGamepadName(gamepad: c_int, name: [*c]const u8) bool;
pub extern fn GetGamepadName(gamepad: c_int) [*c]const u8;
pub extern fn IsGamepadButtonPressed(gamepad: c_int, button: MouseButton) bool;
pub extern fn IsGamepadButtonDown(gamepad: c_int, button: MouseButton) bool;
@ -196,6 +205,7 @@ pub extern fn IsMouseButtonUp(button: MouseButton) bool;
pub extern fn GetMouseX() c_int;
pub extern fn GetMouseY() c_int;
pub extern fn GetMousePosition() Vector2;
pub extern fn GetMouseDelta() Vector2;
pub extern fn SetMousePosition(x: c_int, y: c_int) void;
pub extern fn SetMouseOffset(offsetX: c_int, offsetY: c_int) void;
pub extern fn SetMouseScale(scaleX: f32, scaleY: f32) void;
@ -204,10 +214,11 @@ pub extern fn SetMouseCursor(cursor: c_int) void;
pub extern fn GetTouchX() c_int;
pub extern fn GetTouchY() c_int;
pub extern fn GetTouchPosition(index: c_int) Vector2;
pub extern fn GetTouchPointId(index: c_int) c_int;
pub extern fn GetTouchPointCount() c_int;
pub extern fn SetGesturesEnabled(flags: c_uint) void;
pub extern fn IsGestureDetected(gesture: Gestures) bool;
pub extern fn GetGestureDetected() c_int;
pub extern fn GetTouchPointsCount() c_int;
pub extern fn GetGestureHoldDuration() f32;
pub extern fn GetGestureDragVector() Vector2;
pub extern fn GetGestureDragAngle() f32;
@ -227,7 +238,8 @@ pub extern fn DrawLineV(startPos: Vector2, endPos: Vector2, color: Color) void;
pub extern fn DrawLineEx(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void;
pub extern fn DrawLineBezier(startPos: Vector2, endPos: Vector2, thick: f32, color: Color) void;
pub extern fn DrawLineBezierQuad(startPos: Vector2, endPos: Vector2, controlPos: Vector2, thick: f32, color: Color) void;
pub extern fn DrawLineStrip(points: [*c]const Vector2, pointsCount: c_int, color: Color) void;
pub extern fn DrawLineBezierCubic(startPos: Vector2, endPos: Vector2, startControlPos: Vector2, endControlPos: Vector2, thick: f32, color: Color) void;
pub extern fn DrawLineStrip(points: [*c]const Vector2, pointCount: c_int, color: Color) void;
pub extern fn DrawCircle(centerX: c_int, centerY: c_int, radius: f32, color: Color) void;
pub extern fn DrawCircleSector(center: Vector2, radius: f32, startAngle: f32, endAngle: f32, segments: c_int, color: Color) void;
pub extern fn DrawCircleSectorLines(center: Vector2, radius: f32, startAngle: f32, endAngle: f32, segments: c_int, color: Color) void;
@ -246,15 +258,16 @@ pub extern fn DrawRectangleGradientV(posX: c_int, posY: c_int, width: c_int, hei
pub extern fn DrawRectangleGradientH(posX: c_int, posY: c_int, width: c_int, height: c_int, color1: Color, color2: Color) void;
pub extern fn DrawRectangleGradientEx(rec: Rectangle, col1: Color, col2: Color, col3: Color, col4: Color) void;
pub extern fn DrawRectangleLines(posX: c_int, posY: c_int, width: c_int, height: c_int, color: Color) void;
pub extern fn DrawRectangleLinesEx(rec: Rectangle, lineThick: c_int, color: Color) void;
pub extern fn DrawRectangleLinesEx(rec: Rectangle, lineThick: f32, color: Color) void;
pub extern fn DrawRectangleRounded(rec: Rectangle, roundness: f32, segments: c_int, color: Color) void;
pub extern fn DrawRectangleRoundedLines(rec: Rectangle, roundness: f32, segments: c_int, lineThick: c_int, color: Color) void;
pub extern fn DrawRectangleRoundedLines(rec: Rectangle, roundness: f32, segments: c_int, lineThick: f32, color: Color) void;
pub extern fn DrawTriangle(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void;
pub extern fn DrawTriangleLines(v1: Vector2, v2: Vector2, v3: Vector2, color: Color) void;
pub extern fn DrawTriangleFan(points: [*c]const Vector2, pointsCount: c_int, color: Color) void;
pub extern fn DrawTriangleStrip(points: [*c]const Vector2, pointsCount: c_int, color: Color) void;
pub extern fn DrawTriangleFan(points: [*c]const Vector2, pointCount: c_int, color: Color) void;
pub extern fn DrawTriangleStrip(points: [*c]const Vector2, pointCount: c_int, color: Color) void;
pub extern fn DrawPoly(center: Vector2, sides: c_int, radius: f32, rotation: f32, color: Color) void;
pub extern fn DrawPolyLines(center: Vector2, sides: c_int, radius: f32, rotation: f32, color: Color) void;
pub extern fn DrawPolyLinesEx(center: Vector2, sides: c_int, radius: f32, rotation: f32, lineThick: f32, color: Color) void;
pub extern fn CheckCollisionRecs(rec1: Rectangle, rec2: Rectangle) bool;
pub extern fn CheckCollisionCircles(center1: Vector2, radius1: f32, center2: Vector2, radius2: f32) bool;
pub extern fn CheckCollisionCircleRec(center: Vector2, radius: f32, rec: Rectangle) bool;
@ -262,11 +275,14 @@ pub extern fn CheckCollisionPointRec(point: Vector2, rec: Rectangle) bool;
pub extern fn CheckCollisionPointCircle(point: Vector2, center: Vector2, radius: f32) bool;
pub extern fn CheckCollisionPointTriangle(point: Vector2, p1: Vector2, p2: Vector2, p3: Vector2) bool;
pub extern fn CheckCollisionLines(startPos1: Vector2, endPos1: Vector2, startPos2: Vector2, endPos2: Vector2, collisionPoint: [*c]const Vector2) bool;
pub extern fn CheckCollisionPointLine(point: Vector2, p1: Vector2, p2: Vector2, threshold: c_int) bool;
pub extern fn GetCollisionRec(rec1: Rectangle, rec2: Rectangle) Rectangle;
pub extern fn LoadImage(fileName: [*c]const u8) Image;
pub extern fn LoadImageRaw(fileName: [*c]const u8, width: c_int, height: c_int, format: c_int, headerSize: c_int) Image;
pub extern fn LoadImageAnim(fileName: [*c]const u8, frames: [*c]const c_int) Image;
pub extern fn LoadImageFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int) Image;
pub extern fn LoadImageFromTexture(texture: Texture2D) Image;
pub extern fn LoadImageFromScreen() Image;
pub extern fn UnloadImage(image: Image) void;
pub extern fn ExportImage(image: Image, fileName: [*c]const u8) bool;
pub extern fn ExportImageAsCode(image: Image, fileName: [*c]const u8) bool;
@ -276,7 +292,6 @@ pub extern fn GenImageGradientH(width: c_int, height: c_int, left: Color, right:
pub extern fn GenImageGradientRadial(width: c_int, height: c_int, density: f32, inner: Color, outer: Color) Image;
pub extern fn GenImageChecked(width: c_int, height: c_int, checksX: c_int, checksY: c_int, col1: Color, col2: Color) Image;
pub extern fn GenImageWhiteNoise(width: c_int, height: c_int, factor: f32) Image;
pub extern fn GenImagePerlinNoise(width: c_int, height: c_int, offsetX: c_int, offsetY: c_int, scale: f32) Image;
pub extern fn GenImageCellular(width: c_int, height: c_int, tileSize: c_int) Image;
pub extern fn ImageCopy(image: Image) Image;
pub extern fn ImageFromImage(image: Image, rec: Rectangle) Image;
@ -305,10 +320,11 @@ pub extern fn ImageColorContrast(image: [*c]const Image, contrast: f32) void;
pub extern fn ImageColorBrightness(image: [*c]const Image, brightness: c_int) void;
pub extern fn ImageColorReplace(image: [*c]const Image, color: Color, replace: Color) void;
pub extern fn LoadImageColors(image: Image) [*c]const Color;
pub extern fn LoadImagePalette(image: Image, maxPaletteSize: c_int, colorsCount: [*c]const c_int) [*c]const Color;
pub extern fn LoadImagePalette(image: Image, maxPaletteSize: c_int, colorCount: [*c]const c_int) [*c]const Color;
pub extern fn UnloadImageColors(colors: [*c]const Color) void;
pub extern fn UnloadImagePalette(colors: [*c]const Color) void;
pub extern fn GetImageAlphaBorder(image: Image, threshold: f32) Rectangle;
pub extern fn GetImageColor(image: Image, x: c_int, y: c_int) Color;
pub extern fn ImageClearBackground(dst: [*c]const Image, color: Color) void;
pub extern fn ImageDrawPixel(dst: [*c]const Image, posX: c_int, posY: c_int, color: Color) void;
pub extern fn ImageDrawPixelV(dst: [*c]const Image, position: Vector2, color: Color) void;
@ -331,8 +347,6 @@ pub extern fn UnloadTexture(texture: Texture2D) void;
pub extern fn UnloadRenderTexture(target: RenderTexture2D) void;
pub extern fn UpdateTexture(texture: Texture2D, pixels: *const anyopaque) void;
pub extern fn UpdateTextureRec(texture: Texture2D, rec: Rectangle, pixels: *const anyopaque) void;
pub extern fn GetTextureData(texture: Texture2D) Image;
pub extern fn GetScreenData() Image;
pub extern fn GenTextureMipmaps(texture: [*c]const Texture2D) void;
pub extern fn SetTextureFilter(texture: Texture2D, filter: c_int) void;
pub extern fn SetTextureWrap(texture: Texture2D, wrap: c_int) void;
@ -344,7 +358,7 @@ pub extern fn DrawTextureQuad(texture: Texture2D, tiling: Vector2, offset: Vecto
pub extern fn DrawTextureTiled(texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: f32, scale: f32, tint: Color) void;
pub extern fn DrawTexturePro(texture: Texture2D, source: Rectangle, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) void;
pub extern fn DrawTextureNPatch(texture: Texture2D, nPatchInfo: NPatchInfo, dest: Rectangle, origin: Vector2, rotation: f32, tint: Color) void;
pub extern fn DrawTexturePoly(texture: Texture2D, center: Vector2, points: [*c]const Vector2, texcoords: [*c]const Vector2, pointsCount: c_int, tint: Color) void;
pub extern fn DrawTexturePoly(texture: Texture2D, center: Vector2, points: [*c]const Vector2, texcoords: [*c]const Vector2, pointCount: c_int, tint: Color) void;
pub extern fn Fade(color: Color, alpha: f32) Color;
pub extern fn ColorToInt(color: Color) c_int;
pub extern fn ColorNormalize(color: Color) Vector4;
@ -353,27 +367,36 @@ pub extern fn ColorToHSV(color: Color) Vector3;
pub extern fn ColorFromHSV(hue: f32, saturation: f32, value: f32) Color;
pub extern fn ColorAlpha(color: Color, alpha: f32) Color;
pub extern fn ColorAlphaBlend(dst: Color, src: Color, tint: Color) Color;
pub extern fn GetColor(hexValue: c_int) Color;
pub extern fn GetColor(hexValue: c_uint) Color;
pub extern fn GetPixelColor(srcPtr: *const anyopaque, format: c_int) Color;
pub extern fn SetPixelColor(dstPtr: *const anyopaque, color: Color, format: c_int) void;
pub extern fn GetPixelDataSize(width: c_int, height: c_int, format: c_int) c_int;
pub extern fn GetFontDefault() Font;
pub extern fn LoadFont(fileName: [*c]const u8) Font;
pub extern fn LoadFontEx(fileName: [*c]const u8, fontSize: c_int, fontChars: [*c]const c_int, charsCount: c_int) Font;
pub extern fn LoadFontEx(fileName: [*c]const u8, fontSize: c_int, fontChars: [*c]const c_int, glyphCount: c_int) Font;
pub extern fn LoadFontFromImage(image: Image, key: Color, firstChar: c_int) Font;
pub extern fn LoadFontFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, fontChars: [*c]const c_int, charsCount: c_int) Font;
pub extern fn LoadFontData(fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, fontChars: [*c]const c_int, charsCount: c_int, type: c_int) [*c]const CharInfo;
pub extern fn GenImageFontAtlas(chars: [*c]const CharInfo, recs: [*c][*c]const Rectangle, charsCount: c_int, fontSize: c_int, padding: c_int, packMethod: c_int) Image;
pub extern fn UnloadFontData(chars: [*c]const CharInfo, charsCount: c_int) void;
pub extern fn LoadFontFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, fontChars: [*c]const c_int, glyphCount: c_int) Font;
pub extern fn LoadFontData(fileData: [*c]const u8, dataSize: c_int, fontSize: c_int, fontChars: [*c]const c_int, glyphCount: c_int, type: c_int) [*c]const GlyphInfo;
pub extern fn GenImageFontAtlas(chars: [*c]const GlyphInfo, recs: [*c][*c]const Rectangle, glyphCount: c_int, fontSize: c_int, padding: c_int, packMethod: c_int) Image;
pub extern fn UnloadFontData(chars: [*c]const GlyphInfo, glyphCount: c_int) void;
pub extern fn UnloadFont(font: Font) void;
pub extern fn ExportFontAsCode(font: Font, fileName: [*c]const u8) bool;
pub extern fn DrawFPS(posX: c_int, posY: c_int) void;
pub extern fn DrawText(text: [*c]const u8, posX: c_int, posY: c_int, fontSize: c_int, color: Color) void;
pub extern fn DrawTextEx(font: Font, text: [*c]const u8, position: Vector2, fontSize: f32, spacing: f32, tint: Color) void;
pub extern fn DrawTextRec(font: Font, text: [*c]const u8, rec: Rectangle, fontSize: f32, spacing: f32, wordWrap: bool, tint: Color) void;
pub extern fn DrawTextPro(font: Font, text: [*c]const u8, position: Vector2, origin: Vector2, rotation: f32, fontSize: f32, spacing: f32, tint: Color) void;
pub extern fn DrawTextCodepoint(font: Font, codepoint: c_int, position: Vector2, fontSize: f32, tint: Color) void;
pub extern fn MeasureText(text: [*c]const u8, fontSize: c_int) c_int;
pub extern fn MeasureTextEx(font: Font, text: [*c]const u8, fontSize: f32, spacing: f32) Vector2;
pub extern fn GetGlyphIndex(font: Font, codepoint: c_int) c_int;
pub extern fn GetGlyphInfo(font: Font, codepoint: c_int) GlyphInfo;
pub extern fn GetGlyphAtlasRec(font: Font, codepoint: c_int) Rectangle;
pub extern fn LoadCodepoints(text: [*c]const u8, count: [*c]const c_int) [*c]const c_int;
pub extern fn UnloadCodepoints(codepoints: [*c]const c_int) void;
pub extern fn GetCodepointCount(text: [*c]const u8) c_int;
pub extern fn GetCodepoint(text: [*c]const u8, bytesProcessed: [*c]const c_int) c_int;
pub extern fn CodepointToUTF8(codepoint: c_int, byteSize: [*c]const c_int) [*c]const u8;
pub extern fn TextCodepointsToUTF8(codepoints: [*c]const c_int, length: c_int) [*c]const u8;
pub extern fn TextCopy(dst: [*c]const u8, src: [*c]const u8) c_int;
pub extern fn TextIsEqual(text1: [*c]const u8, text2: [*c]const u8) bool;
pub extern fn TextLength(text: [*c]const u8) c_uint;
@ -389,26 +412,24 @@ pub extern fn TextToUpper(text: [*c]const u8) [*c]const u8;
pub extern fn TextToLower(text: [*c]const u8) [*c]const u8;
pub extern fn TextToPascal(text: [*c]const u8) [*c]const u8;
pub extern fn TextToInteger(text: [*c]const u8) c_int;
pub extern fn TextToUtf8(codepoints: [*c]const c_int, length: c_int) [*c]const u8;
pub extern fn GetCodepoints(text: [*c]const u8, count: [*c]const c_int) [*c]const c_int;
pub extern fn GetCodepointsCount(text: [*c]const u8) c_int;
pub extern fn GetNextCodepoint(text: [*c]const u8, bytesProcessed: [*c]const c_int) c_int;
pub extern fn CodepointToUtf8(codepoint: c_int, byteLength: [*c]const c_int) [*c]const u8;
pub extern fn DrawLine3D(startPos: Vector3, endPos: Vector3, color: Color) void;
pub extern fn DrawPoint3D(position: Vector3, color: Color) void;
pub extern fn DrawCircle3D(center: Vector3, radius: f32, rotationAxis: Vector3, rotationAngle: f32, color: Color) void;
pub extern fn DrawTriangle3D(v1: Vector3, v2: Vector3, v3: Vector3, color: Color) void;
pub extern fn DrawTriangleStrip3D(points: [*c]const Vector3, pointsCount: c_int, color: Color) void;
pub extern fn DrawTriangleStrip3D(points: [*c]const Vector3, pointCount: c_int, color: Color) void;
pub extern fn DrawCube(position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawCubeV(position: Vector3, size: Vector3, color: Color) void;
pub extern fn DrawCubeWires(position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawCubeWiresV(position: Vector3, size: Vector3, color: Color) void;
pub extern fn DrawCubeTexture(texture: Texture2D, position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawCubeTextureRec(texture: Texture2D, source: Rectangle, position: Vector3, width: f32, height: f32, length: f32, color: Color) void;
pub extern fn DrawSphere(centerPos: Vector3, radius: f32, color: Color) void;
pub extern fn DrawSphereEx(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void;
pub extern fn DrawSphereWires(centerPos: Vector3, radius: f32, rings: c_int, slices: c_int, color: Color) void;
pub extern fn DrawCylinder(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void;
pub extern fn DrawCylinderEx(startPos: Vector3, endPos: Vector3, startRadius: f32, endRadius: f32, sides: c_int, color: Color) void;
pub extern fn DrawCylinderWires(position: Vector3, radiusTop: f32, radiusBottom: f32, height: f32, slices: c_int, color: Color) void;
pub extern fn DrawCylinderWiresEx(startPos: Vector3, endPos: Vector3, startRadius: f32, endRadius: f32, sides: c_int, color: Color) void;
pub extern fn DrawPlane(centerPos: Vector3, size: Vector2, color: Color) void;
pub extern fn DrawRay(ray: Ray, color: Color) void;
pub extern fn DrawGrid(slices: c_int, spacing: f32) void;
@ -416,52 +437,54 @@ pub extern fn LoadModel(fileName: [*c]const u8) Model;
pub extern fn LoadModelFromMesh(mesh: Mesh) Model;
pub extern fn UnloadModel(model: Model) void;
pub extern fn UnloadModelKeepMeshes(model: Model) void;
pub extern fn GetModelBoundingBox(model: Model) BoundingBox;
pub extern fn DrawModel(model: Model, position: Vector3, scale: f32, tint: Color) void;
pub extern fn DrawModelEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void;
pub extern fn DrawModelWires(model: Model, position: Vector3, scale: f32, tint: Color) void;
pub extern fn DrawModelWiresEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void;
pub extern fn DrawBoundingBox(box: BoundingBox, color: Color) void;
pub extern fn DrawBillboard(camera: Camera, texture: Texture2D, position: Vector3, size: f32, tint: Color) void;
pub extern fn DrawBillboardRec(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, size: Vector2, tint: Color) void;
pub extern fn DrawBillboardPro(camera: Camera, texture: Texture2D, source: Rectangle, position: Vector3, up: Vector3, size: Vector2, origin: Vector2, rotation: f32, tint: Color) void;
pub extern fn UploadMesh(mesh: [*c]const Mesh, dynamic: bool) void;
pub extern fn UpdateMeshBuffer(mesh: Mesh, index: c_int, data: *const anyopaque, dataSize: c_int, offset: c_int) void;
pub extern fn UnloadMesh(mesh: Mesh) void;
pub extern fn DrawMesh(mesh: Mesh, material: Material, transform: Matrix) void;
pub extern fn DrawMeshInstanced(mesh: Mesh, material: Material, transforms: [*c]const Matrix, instances: c_int) void;
pub extern fn UnloadMesh(mesh: Mesh) void;
pub extern fn ExportMesh(mesh: Mesh, fileName: [*c]const u8) bool;
pub extern fn LoadMaterials(fileName: [*c]const u8, materialCount: [*c]const c_int) [*c]const Material;
pub extern fn LoadMaterialDefault() Material;
pub extern fn UnloadMaterial(material: Material) void;
pub extern fn SetMaterialTexture(material: [*c]const Material, mapType: c_int, texture: Texture2D) void;
pub extern fn SetModelMeshMaterial(model: [*c]const Model, meshId: c_int, materialId: c_int) void;
pub extern fn LoadModelAnimations(fileName: [*c]const u8, animsCount: [*c]const c_int) [*c]const ModelAnimation;
pub extern fn UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: c_int) void;
pub extern fn UnloadModelAnimation(anim: ModelAnimation) void;
pub extern fn UnloadModelAnimations(animations: [*c]const ModelAnimation, count: c_uint) void;
pub extern fn IsModelAnimationValid(model: Model, anim: ModelAnimation) bool;
pub extern fn GetMeshBoundingBox(mesh: Mesh) BoundingBox;
pub extern fn GenMeshTangents(mesh: [*c]const Mesh) void;
pub extern fn GenMeshBinormals(mesh: [*c]const Mesh) void;
pub extern fn GenMeshPoly(sides: c_int, radius: f32) Mesh;
pub extern fn GenMeshPlane(width: f32, length: f32, resX: c_int, resZ: c_int) Mesh;
pub extern fn GenMeshCube(width: f32, height: f32, length: f32) Mesh;
pub extern fn GenMeshSphere(radius: f32, rings: c_int, slices: c_int) Mesh;
pub extern fn GenMeshHemiSphere(radius: f32, rings: c_int, slices: c_int) Mesh;
pub extern fn GenMeshCylinder(radius: f32, height: f32, slices: c_int) Mesh;
pub extern fn GenMeshCone(radius: f32, height: f32, slices: c_int) Mesh;
pub extern fn GenMeshTorus(radius: f32, size: f32, radSeg: c_int, sides: c_int) Mesh;
pub extern fn GenMeshKnot(radius: f32, size: f32, radSeg: c_int, sides: c_int) Mesh;
pub extern fn GenMeshHeightmap(heightmap: Image, size: Vector3) Mesh;
pub extern fn GenMeshCubicmap(cubicmap: Image, cubeSize: Vector3) Mesh;
pub extern fn MeshBoundingBox(mesh: Mesh) BoundingBox;
pub extern fn MeshTangents(mesh: [*c]const Mesh) void;
pub extern fn MeshBinormals(mesh: [*c]const Mesh) void;
pub extern fn DrawModel(model: Model, position: Vector3, scale: f32, tint: Color) void;
pub extern fn DrawModelEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void;
pub extern fn DrawModelWires(model: Model, position: Vector3, scale: f32, tint: Color) void;
pub extern fn DrawModelWiresEx(model: Model, position: Vector3, rotationAxis: Vector3, rotationAngle: f32, scale: Vector3, tint: Color) void;
pub extern fn DrawBoundingBox(box: BoundingBox, color: Color) void;
pub extern fn DrawBillboard(camera: Camera, texture: Texture2D, center: Vector3, size: f32, tint: Color) void;
pub extern fn DrawBillboardRec(camera: Camera, texture: Texture2D, source: Rectangle, center: Vector3, size: f32, tint: Color) void;
pub extern fn LoadMaterials(fileName: [*c]const u8, materialCount: [*c]const c_int) [*c]const Material;
pub extern fn LoadMaterialDefault() Material;
pub extern fn UnloadMaterial(material: Material) void;
pub extern fn SetMaterialTexture(material: [*c]const Material, mapType: c_int, texture: Texture2D) void;
pub extern fn SetModelMeshMaterial(model: [*c]const Model, meshId: c_int, materialId: c_int) void;
pub extern fn LoadModelAnimations(fileName: [*c]const u8, animCount: [*c]const c_uint) [*c]const ModelAnimation;
pub extern fn UpdateModelAnimation(model: Model, anim: ModelAnimation, frame: c_int) void;
pub extern fn UnloadModelAnimation(anim: ModelAnimation) void;
pub extern fn UnloadModelAnimations(animations: [*c]const ModelAnimation, count: c_uint) void;
pub extern fn IsModelAnimationValid(model: Model, anim: ModelAnimation) bool;
pub extern fn CheckCollisionSpheres(center1: Vector3, radius1: f32, center2: Vector3, radius2: f32) bool;
pub extern fn CheckCollisionBoxes(box1: BoundingBox, box2: BoundingBox) bool;
pub extern fn CheckCollisionBoxSphere(box: BoundingBox, center: Vector3, radius: f32) bool;
pub extern fn CheckCollisionRaySphere(ray: Ray, center: Vector3, radius: f32) bool;
pub extern fn CheckCollisionRaySphereEx(ray: Ray, center: Vector3, radius: f32, collisionPoint: [*c]const Vector3) bool;
pub extern fn CheckCollisionRayBox(ray: Ray, box: BoundingBox) bool;
pub extern fn GetCollisionRayMesh(ray: Ray, mesh: Mesh, transform: Matrix) RayHitInfo;
pub extern fn GetCollisionRayModel(ray: Ray, model: Model) RayHitInfo;
pub extern fn GetCollisionRayTriangle(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) RayHitInfo;
pub extern fn GetCollisionRayGround(ray: Ray, groundHeight: f32) RayHitInfo;
pub extern fn GetRayCollisionSphere(ray: Ray, center: Vector3, radius: f32) RayCollision;
pub extern fn GetRayCollisionBox(ray: Ray, box: BoundingBox) RayCollision;
pub extern fn GetRayCollisionModel(ray: Ray, model: Model) RayCollision;
pub extern fn GetRayCollisionMesh(ray: Ray, mesh: Mesh, transform: Matrix) RayCollision;
pub extern fn GetRayCollisionTriangle(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3) RayCollision;
pub extern fn GetRayCollisionQuad(ray: Ray, p1: Vector3, p2: Vector3, p3: Vector3, p4: Vector3) RayCollision;
pub extern fn InitAudioDevice() void;
pub extern fn CloseAudioDevice() void;
pub extern fn IsAudioDeviceReady() bool;
@ -470,7 +493,7 @@ pub extern fn LoadWave(fileName: [*c]const u8) Wave;
pub extern fn LoadWaveFromMemory(fileType: [*c]const u8, fileData: [*c]const u8, dataSize: c_int) Wave;
pub extern fn LoadSound(fileName: [*c]const u8) Sound;
pub extern fn LoadSoundFromWave(wave: Wave) Sound;
pub extern fn UpdateSound(sound: Sound, data: *const anyopaque, samplesCount: c_int) void;
pub extern fn UpdateSound(sound: Sound, data: *const anyopaque, sampleCount: c_int) void;
pub extern fn UnloadWave(wave: Wave) void;
pub extern fn UnloadSound(sound: Sound) void;
pub extern fn ExportWave(wave: Wave, fileName: [*c]const u8) bool;
@ -494,18 +517,19 @@ pub extern fn LoadMusicStream(fileName: [*c]const u8) Music;
pub extern fn LoadMusicStreamFromMemory(fileType: [*c]const u8, data: [*c]const u8, dataSize: c_int) Music;
pub extern fn UnloadMusicStream(music: Music) void;
pub extern fn PlayMusicStream(music: Music) void;
pub extern fn IsMusicPlaying(music: Music) bool;
pub extern fn IsMusicStreamPlaying(music: Music) bool;
pub extern fn UpdateMusicStream(music: Music) void;
pub extern fn StopMusicStream(music: Music) void;
pub extern fn PauseMusicStream(music: Music) void;
pub extern fn ResumeMusicStream(music: Music) void;
pub extern fn SeekMusicStream(music: Music, position: f32) void;
pub extern fn SetMusicVolume(music: Music, volume: f32) void;
pub extern fn SetMusicPitch(music: Music, pitch: f32) void;
pub extern fn GetMusicTimeLength(music: Music) f32;
pub extern fn GetMusicTimePlayed(music: Music) f32;
pub extern fn InitAudioStream(sampleRate: c_uint, sampleSize: c_uint, channels: c_uint) AudioStream;
pub extern fn UpdateAudioStream(stream: AudioStream, data: *const anyopaque, samplesCount: c_int) void;
pub extern fn CloseAudioStream(stream: AudioStream) void;
pub extern fn LoadAudioStream(sampleRate: c_uint, sampleSize: c_uint, channels: c_uint) AudioStream;
pub extern fn UnloadAudioStream(stream: AudioStream) void;
pub extern fn UpdateAudioStream(stream: AudioStream, data: *const anyopaque, frameCount: c_int) void;
pub extern fn IsAudioStreamProcessed(stream: AudioStream) bool;
pub extern fn PlayAudioStream(stream: AudioStream) void;
pub extern fn PauseAudioStream(stream: AudioStream) void;

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@ -4,103 +4,10 @@ const Matrix = rl.Matrix;
const Quaternion = rl.Quaternion;
const Vector2 = rl.Vector2;
const Vector3 = rl.Vector3;
const Vector4 = rl.Vector4;
const float16 = rl.float16;
const float3 = rl.float3;
pub extern fn Clamp(value: f32, min: f32, max: f32) f32;
pub extern fn Lerp(start: f32, end: f32, amount: f32) f32;
pub extern fn Normalize(value: f32, start: f32, end: f32) f32;
pub extern fn Remap(value: f32, inputStart: f32, inputEnd: f32, outputStart: f32, outputEnd: f32) f32;
pub extern fn Vector2Zero() Vector2;
pub extern fn Vector2One() Vector2;
pub extern fn Vector2Add(v1: Vector2, v2: Vector2) Vector2;
pub extern fn Vector2AddValue(v: Vector2, add: f32) Vector2;
pub extern fn Vector2Subtract(v1: Vector2, v2: Vector2) Vector2;
pub extern fn Vector2SubtractValue(v: Vector2, sub: f32) Vector2;
pub extern fn Vector2Length(v: Vector2) f32;
pub extern fn Vector2LengthSqr(v: Vector2) f32;
pub extern fn Vector2DotProduct(v1: Vector2, v2: Vector2) f32;
pub extern fn Vector2Distance(v1: Vector2, v2: Vector2) f32;
pub extern fn Vector2Angle(v1: Vector2, v2: Vector2) f32;
pub extern fn Vector2Scale(v: Vector2, scale: f32) Vector2;
pub extern fn Vector2Multiply(v1: Vector2, v2: Vector2) Vector2;
pub extern fn Vector2Negate(v: Vector2) Vector2;
pub extern fn Vector2Divide(v1: Vector2, v2: Vector2) Vector2;
pub extern fn Vector2Normalize(v: Vector2) Vector2;
pub extern fn Vector2Lerp(v1: Vector2, v2: Vector2, amount: f32) Vector2;
pub extern fn Vector2Reflect(v: Vector2, normal: Vector2) Vector2;
pub extern fn Vector2Rotate(v: Vector2, degs: f32) Vector2;
pub extern fn Vector2MoveTowards(v: Vector2, target: Vector2, maxDistance: f32) Vector2;
pub extern fn Vector3Zero() Vector3;
pub extern fn Vector3One() Vector3;
pub extern fn Vector3Add(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3AddValue(v: Vector3, add: f32) Vector3;
pub extern fn Vector3Subtract(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3SubtractValue(v: Vector3, sub: f32) Vector3;
pub extern fn Vector3Scale(v: Vector3, scalar: f32) Vector3;
pub extern fn Vector3Multiply(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3CrossProduct(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3Perpendicular(v: Vector3) Vector3;
pub extern fn Vector3Length(v: Vector3) f32;
pub extern fn Vector3LengthSqr(v: Vector3) f32;
pub extern fn Vector3DotProduct(v1: Vector3, v2: Vector3) f32;
pub extern fn Vector3Distance(v1: Vector3, v2: Vector3) f32;
pub extern fn Vector3Negate(v: Vector3) Vector3;
pub extern fn Vector3Divide(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3Normalize(v: Vector3) Vector3;
pub extern fn Vector3OrthoNormalize(v1: [*c]const Vector3, v2: [*c]const Vector3) void;
pub extern fn Vector3Transform(v: Vector3, mat: Matrix) Vector3;
pub extern fn Vector3RotateByQuaternion(v: Vector3, q: Quaternion) Vector3;
pub extern fn Vector3Lerp(v1: Vector3, v2: Vector3, amount: f32) Vector3;
pub extern fn Vector3Reflect(v: Vector3, normal: Vector3) Vector3;
pub extern fn Vector3Min(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3Max(v1: Vector3, v2: Vector3) Vector3;
pub extern fn Vector3Barycenter(p: Vector3, a: Vector3, b: Vector3, c: Vector3) Vector3;
pub extern fn Vector3ToFloatV(v: Vector3) float3;
pub extern fn MatrixDeterminant(mat: Matrix) f32;
pub extern fn MatrixTrace(mat: Matrix) f32;
pub extern fn MatrixTranspose(mat: Matrix) Matrix;
pub extern fn MatrixInvert(mat: Matrix) Matrix;
pub extern fn MatrixNormalize(mat: Matrix) Matrix;
pub extern fn MatrixIdentity() Matrix;
pub extern fn MatrixAdd(left: Matrix, right: Matrix) Matrix;
pub extern fn MatrixSubtract(left: Matrix, right: Matrix) Matrix;
pub extern fn MatrixMultiply(left: Matrix, right: Matrix) Matrix;
pub extern fn MatrixTranslate(x: f32, y: f32, z: f32) Matrix;
pub extern fn MatrixRotate(axis: Vector3, angle: f32) Matrix;
pub extern fn MatrixRotateX(angle: f32) Matrix;
pub extern fn MatrixRotateY(angle: f32) Matrix;
pub extern fn MatrixRotateZ(angle: f32) Matrix;
pub extern fn MatrixRotateXYZ(ang: Vector3) Matrix;
pub extern fn MatrixRotateZYX(ang: Vector3) Matrix;
pub extern fn MatrixScale(x: f32, y: f32, z: f32) Matrix;
pub extern fn MatrixFrustum(left: f64, right: f64, bottom: f64, top: f64, near: f64, far: f64) Matrix;
pub extern fn MatrixPerspective(fovy: f64, aspect: f64, near: f64, far: f64) Matrix;
pub extern fn MatrixOrtho(left: f64, right: f64, bottom: f64, top: f64, near: f64, far: f64) Matrix;
pub extern fn MatrixLookAt(eye: Vector3, target: Vector3, up: Vector3) Matrix;
pub extern fn MatrixToFloatV(mat: Matrix) float16;
pub extern fn QuaternionAdd(q1: Quaternion, q2: Quaternion) Quaternion;
pub extern fn QuaternionAddValue(q: Quaternion, add: f32) Quaternion;
pub extern fn QuaternionSubtract(q1: Quaternion, q2: Quaternion) Quaternion;
pub extern fn QuaternionSubtractValue(q: Quaternion, sub: f32) Quaternion;
pub extern fn QuaternionIdentity() Quaternion;
pub extern fn QuaternionLength(q: Quaternion) f32;
pub extern fn QuaternionNormalize(q: Quaternion) Quaternion;
pub extern fn QuaternionInvert(q: Quaternion) Quaternion;
pub extern fn QuaternionMultiply(q1: Quaternion, q2: Quaternion) Quaternion;
pub extern fn QuaternionScale(q: Quaternion, mul: f32) Quaternion;
pub extern fn QuaternionDivide(q1: Quaternion, q2: Quaternion) Quaternion;
pub extern fn QuaternionLerp(q1: Quaternion, q2: Quaternion, amount: f32) Quaternion;
pub extern fn QuaternionNlerp(q1: Quaternion, q2: Quaternion, amount: f32) Quaternion;
pub extern fn QuaternionSlerp(q1: Quaternion, q2: Quaternion, amount: f32) Quaternion;
pub extern fn QuaternionFromVector3ToVector3(from: Vector3, to: Vector3) Quaternion;
pub extern fn QuaternionFromMatrix(mat: Matrix) Quaternion;
pub extern fn QuaternionToMatrix(q: Quaternion) Matrix;
pub extern fn QuaternionFromAxisAngle(axis: Vector3, angle: f32) Quaternion;
pub extern fn QuaternionToAxisAngle(q: Quaternion, outAxis: [*c]const Vector3, outAngle: [*c]const f32) void;
pub extern fn QuaternionFromEuler(pitch: f32, yaw: f32, roll: f32) Quaternion;
pub extern fn QuaternionToEuler(q: Quaternion) Vector3;
pub extern fn QuaternionTransform(q: Quaternion, mat: Matrix) Quaternion;
pub extern fn Vector3Unproject(source: Vector3, projection: Matrix, view: Matrix) Vector3;

View File

@ -144,10 +144,6 @@ pub const Image = extern struct {
return rl.GenImageWhiteNoise(width, height, factor);
}
pub fn GenPerlinNoise(width: c_int, height: c_int, offsetX: c_int, offsetY: c_int, scale: f32) Image {
return rl.GenImagePerlinNoise(width, height, offsetX, offsetY, scale);
}
pub fn GenCellular(width: c_int, height: c_int, tileSize: c_int) Image {
return rl.GenImageCellular(width, height, tileSize);
}

2
raylib

@ -1 +1 @@
Subproject commit b6c8d343dca2ef19c23c50975328a028124cf3cb
Subproject commit a6aa5a1e4c34e7d8dfbede6d17ee40f7648265bb