add raylib logo animation example

This commit is contained in:
Josh Lankford 2025-01-05 17:29:16 -06:00 committed by Nikolas
parent 2a569ea2ef
commit 21e7bb8cd3

View File

@ -0,0 +1,128 @@
const rl = @import("raylib");
pub fn main() anyerror!void {
// Initialization
//--------------------------------------------------------------------------------------
const screenWidth = 800;
const screenHeight = 450;
rl.initWindow(screenWidth, screenHeight, "raylib-zig [shapes] example - raylib logo animation");
defer rl.closeWindow(); // Close window and OpenGL context
const logoPositionX = (screenWidth / 2) - 128;
const logoPositionY = (screenHeight / 2) - 128;
var framesCounter: u8 = 0;
var lettersCount: u8 = 0;
var topSideRecWidth: i32 = 16;
var leftSideRecHeight: i32 = 16;
var bottomSideRecWidth: i32 = 16;
var rightSideRecHeight: i32 = 16;
var state: u8 = 0;
var alpha: f32 = 1.0;
rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!rl.windowShouldClose()) { // Detect window close button or ESC key
// Update
//----------------------------------------------------------------------------------
if (state == 0) {
framesCounter += 1;
if (framesCounter == 120) {
state = 1;
framesCounter = 0;
}
} else if (state == 1) {
topSideRecWidth += 4;
leftSideRecHeight += 4;
if (topSideRecWidth == 256) state = 2;
} else if (state == 2) // State 2: Bottom and right bars growing
{
bottomSideRecWidth += 4;
rightSideRecHeight += 4;
if (bottomSideRecWidth == 256) state = 3;
} else if (state == 3) // State 3: Letters appearing (one by one)
{
framesCounter += 1;
if (@mod(framesCounter, 12) == 0) // Every 12 frames, one more letter!
{
lettersCount += 1;
framesCounter = 0;
}
if (lettersCount >= 10) // When all letters have appeared, just fade out everything
{
alpha -= 0.02;
if (alpha <= 0.0) {
alpha = 0.0;
state = 4;
}
}
} else if (state == 4) // State 4: Reset and Replay
{
if (rl.isKeyPressed(.r)) {
framesCounter = 0;
lettersCount = 0;
topSideRecWidth = 16;
leftSideRecHeight = 16;
bottomSideRecWidth = 16;
rightSideRecHeight = 16;
alpha = 1.0;
state = 0; // Return to State 0
}
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
rl.beginDrawing();
defer rl.endDrawing();
rl.clearBackground(rl.Color.ray_white);
if (state == 0) {
if (@mod(framesCounter, @as(u8, 15)) == 0) rl.drawRectangle(logoPositionX, logoPositionY, 16, 16, rl.Color.black);
} else if (state == 1) {
rl.drawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Color.black);
rl.drawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, rl.Color.black);
} else if (state == 2) {
rl.drawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.Color.black);
rl.drawRectangle(logoPositionX, logoPositionY, 16, leftSideRecHeight, rl.Color.black);
rl.drawRectangle(logoPositionX + 240, logoPositionY, 16, rightSideRecHeight, rl.Color.black);
rl.drawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, rl.Color.black);
} else if (state == 3) {
rl.drawRectangle(logoPositionX, logoPositionY, topSideRecWidth, 16, rl.fade(rl.Color.black, alpha));
rl.drawRectangle(logoPositionX, logoPositionY + 16, 16, leftSideRecHeight - 32, rl.fade(rl.Color.black, alpha));
rl.drawRectangle(logoPositionX + 240, logoPositionY + 16, 16, rightSideRecHeight - 32, rl.fade(rl.Color.black, alpha));
rl.drawRectangle(logoPositionX, logoPositionY + 240, bottomSideRecWidth, 16, rl.fade(rl.Color.black, alpha));
rl.drawRectangle(
(@divFloor(rl.getScreenWidth(), @as(i32, 2))) - 112,
(@divFloor(rl.getScreenHeight(), @as(i32, 2))) - 112,
224,
224,
rl.fade(rl.Color.ray_white, alpha),
);
rl.drawText(rl.textSubtext("raylib", 0, lettersCount), @divFloor(rl.getScreenWidth(), @as(i32, 2)) - 44, @divFloor(rl.getScreenHeight(), @as(i32, 2)) + 48, 50, rl.fade(rl.Color.black, alpha));
} else if (state == 4) {
rl.drawText("[R] REPLAY", 340, 200, 20, rl.Color.gray);
}
//----------------------------------------------------------------------------------
}
}