mirror of
https://github.com/Not-Nik/raylib-zig.git
synced 2025-09-09 03:57:29 +00:00
Merge pull request #4 from jessrud/raylib-submodule
add raylib submodule @ 3.0.0
This commit is contained in:
commit
1e2b7c892e
3
.gitmodules
vendored
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3
.gitmodules
vendored
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@ -0,0 +1,3 @@
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[submodule "raylib"]
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path = raylib
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url = https://github.com/raysan5/raylib
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95
build.zig
95
build.zig
@ -7,39 +7,72 @@
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const std = @import("std");
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const Builder = std.build.Builder;
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const raylib = @import("lib.zig").Pkg(".");
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pub fn createExe(b: *Builder, name: []const u8, source: []const u8, desc: []const u8) *std.build.LibExeObjStep
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{
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const Program = struct {
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name: []const u8,
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path: []const u8,
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desc: []const u8,
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};
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pub fn build(b: *Builder) void {
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const mode = b.standardReleaseOptions();
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const target = b.standardTargetOptions(.{});
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var exe = b.addExecutable(name, source);
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exe.setBuildMode(mode);
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exe.linkSystemLibrary("raylib");
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exe.addPackagePath("raylib", "lib/raylib-zig.zig");
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exe.addPackagePath("raylib-math", "lib/raylib-zig-math.zig");
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const examples = [_]Program{
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.{
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.name = "basic_window",
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.path = "examples/core/basic_window.zig",
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.desc = "Creates a basic window with text",
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},
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.{
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.name = "input_keys",
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.path = "examples/core/input_keys.zig",
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.desc = "Simple keyboard input",
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},
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.{
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.name = "input_mouse",
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.path = "examples/core/input_mouse.zig",
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.desc = "Simple mouse input",
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},
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.{
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.name = "input_mouse_wheel",
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.path = "examples/core/input_mouse_wheel.zig",
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.desc = "Mouse wheel input",
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},
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.{
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.name = "input_multitouch",
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.path = "examples/core/input_multitouch.zig",
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.desc = "Multitouch input",
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},
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.{
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.name = "2d_camera",
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.path = "examples/core/2d_camera.zig",
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.desc = "Shows the functionality of a 2D camera",
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},
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.{
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.name = "models_loading",
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.path = "examples/models/models_loading.zig",
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.desc = "Loads a model and renders it",
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},
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};
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const runExe = exe.run();
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const exeStep = b.step(name, desc);
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exeStep.dependOn(&runExe.step);
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return exe;
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}
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pub fn build(b: *Builder) void
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{
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var basicWindow = createExe(b, "basic_window" , "examples/core/basic_window.zig" , "Creates a basic window with text");
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var inputKeys = createExe(b, "input_keys" , "examples/core/input_keys.zig" , "Simple keyboard input");
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var inputMouse = createExe(b, "input_mouse" , "examples/core/input_mouse.zig" , "Simple mouse input");
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var inputMouseWheel = createExe(b, "input_mouse_wheel", "examples/core/input_mouse_wheel.zig", "Mouse wheel input");
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var inputMultitouch = createExe(b, "input_multitouch" , "examples/core/input_multitouch.zig" , "Multitouch input");
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var twoDCamera = createExe(b, "2d_camera" , "examples/core/2d_camera.zig" , "Shows the functionality of a 2D camera");
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var modelsLoading = createExe(b, "models_loading" , "examples/models/models_loading.zig" , "Loads a model and renders it");
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const examplesStep = b.step("examples", "Builds all the examples");
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examplesStep.dependOn(&basicWindow.step);
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examplesStep.dependOn(&inputKeys.step);
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examplesStep.dependOn(&inputMouse.step);
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examplesStep.dependOn(&inputMouseWheel.step);
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examplesStep.dependOn(&inputMultitouch.step);
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examplesStep.dependOn(&twoDCamera.step);
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examplesStep.dependOn(&modelsLoading.step);
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const examples_step = b.step("examples", "Builds all the examples");
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const system_lib = b.option(bool, "system-raylib", "link to preinstalled raylib libraries") orelse false;
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for (examples) |ex| {
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const exe = b.addExecutable(ex.name, ex.path);
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exe.setBuildMode(mode);
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exe.setTarget(target);
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raylib.link(exe, system_lib);
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raylib.addAsPackage("raylib", exe);
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raylib.math.addAsPackage("raylib-math", exe);
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const run_cmd = exe.run();
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const run_step = b.step(ex.name, ex.desc);
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run_step.dependOn(&run_cmd.step);
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examples_step.dependOn(&exe.step);
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}
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}
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117
lib.zig
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117
lib.zig
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@ -0,0 +1,117 @@
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const std = @import("std");
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const Builder = std.build.Builder;
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const LibExeObjStep = std.build.LibExeObjStep;
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pub fn Pkg(pkgdir: comptime []const u8) type {
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return struct {
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var ran_git = false;
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pub fn link(exe: *LibExeObjStep, system_lib: bool) void {
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const raylibFlags = &[_][]const u8{
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"-std=c99",
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"-DPLATFORM_DESKTOP",
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"-D_POSIX_C_SOURCE",
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"-DGL_SILENCE_DEPRECATION",
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};
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const target_os = exe.target.toTarget().os.tag;
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switch (target_os) {
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.windows => {
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exe.linkSystemLibrary("winmm");
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exe.linkSystemLibrary("gdi32");
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exe.linkSystemLibrary("opengl32");
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// build vendored glfw as well
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exe.addIncludeDir(pkgdir ++ "/raylib/src/external/glfw/include");
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exe.addIncludeDir(pkgdir ++ "/raylib/src/external/glfw/deps/mingw");
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exe.addCSourceFile(pkgdir ++ "/raylib/src/rglfw.c", raylibFlags);
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},
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.macosx => if (system_lib) {
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std.debug.warn("TODO: add libraries necessary for system_lib linking on macosx (maybe just glfw?)", .{});
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std.os.exit(1);
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} else {
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std.debug.warn("compiling raylib is unsupported on macosx\n", .{});
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std.os.exit(1);
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},
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.freebsd, .openbsd, .netbsd, .dragonfly => {
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exe.linkSystemLibrary("glfw");
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exe.linkSystemLibrary("GL");
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exe.linkSystemLibrary("rt");
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exe.linkSystemLibrary("dl");
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exe.linkSystemLibrary("m");
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exe.linkSystemLibrary("X11");
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exe.linkSystemLibrary("Xrandr");
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exe.linkSystemLibrary("Xinerama");
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exe.linkSystemLibrary("Xi");
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exe.linkSystemLibrary("Xxf86vm");
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exe.linkSystemLibrary("Xcursor");
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},
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else => { // linux and possibly others
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exe.linkSystemLibrary("glfw");
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exe.linkSystemLibrary("GL");
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exe.linkSystemLibrary("rt");
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exe.linkSystemLibrary("dl");
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exe.linkSystemLibrary("m");
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exe.linkSystemLibrary("X11");
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},
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}
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exe.linkLibC();
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if (system_lib) {
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exe.linkSystemLibrary("raylib");
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return;
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}
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fetchSubmodules(exe.builder) catch
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std.debug.warn(
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\\Warning:
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\\Unable to fetch git submodule(s) Assuming package folder is not under
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\\version control. If build fails, this is probably why.
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, .{});
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exe.addIncludeDir(pkgdir ++ "/raylib/src");
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exe.addCSourceFile(pkgdir ++ "/raylib/src/core.c", raylibFlags);
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exe.addCSourceFile(pkgdir ++ "/raylib/src/models.c", raylibFlags);
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exe.addCSourceFile(pkgdir ++ "/raylib/src/raudio.c", raylibFlags);
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exe.addCSourceFile(pkgdir ++ "/raylib/src/shapes.c", raylibFlags);
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exe.addCSourceFile(pkgdir ++ "/raylib/src/text.c", raylibFlags);
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exe.addCSourceFile(pkgdir ++ "/raylib/src/textures.c", raylibFlags);
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exe.addCSourceFile(pkgdir ++ "/raylib/src/utils.c", raylibFlags);
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}
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fn fetchSubmodules(b: *Builder) !void {
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if (ran_git) return;
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ran_git = true;
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std.debug.warn("attempting to fetch submodule(s)...\n", .{});
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const git_proc = std.ChildProcess.init(
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&[_][]const u8{ "git", "submodule", "update", "--init" },
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b.allocator,
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) catch {
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std.debug.warn("unable to create child process for git. build interrupted\n", .{});
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std.os.exit(1);
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};
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git_proc.cwd = pkgdir;
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const term = git_proc.spawnAndWait() catch {
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std.debug.warn("unable to spawn child process for git. build interrupted\n", .{});
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std.os.exit(1);
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};
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switch (term) {
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.Exited => |code| if (code != 0) return error.GitFail,
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else => {
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std.debug.warn("git terminated unexpectedly. build interrupted\n", .{});
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std.os.exit(1);
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},
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}
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}
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pub fn addAsPackage(name: comptime []const u8, to: *LibExeObjStep) void {
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to.addPackagePath(name, pkgdir ++ "/lib/raylib-zig.zig");
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}
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pub const math = struct {
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pub fn addAsPackage(name: comptime []const u8, to: *LibExeObjStep) void {
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to.addPackagePath(name, pkgdir ++ "/lib/raylib-zig-math.zig");
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}
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};
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};
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}
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@ -6,27 +6,35 @@ fi
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mkdir "$PROJECT_NAME" && cd "$PROJECT_NAME" || exit
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touch build.zig
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echo "generating project files..."
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echo 'const std = @import("std");
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const Builder = std.build.Builder;
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const raylib = @import("raylib-zig/lib.zig").Pkg("raylib-zig"); //call .Pkg() with the folder raylib-zig is in relative to project build.zig
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echo 'const Builder = @import("std").build.Builder;
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pub fn build(b: *Builder) void {
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const mode = b.standardReleaseOptions();
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const exe = b.addExecutable("'"$PROJECT_NAME"'", "src/main.zig");
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const target = b.standardTargetOptions(.{});
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const system_lib = b.option(bool, "system-raylib", "link to preinstalled raylib libraries") orelse false;
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const exe = b.addExecutable("'$PROJECT_NAME'", "src/main.zig");
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exe.setBuildMode(mode);
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exe.linkSystemLibrary("raylib");
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exe.addPackagePath("raylib", "raylib-zig/raylib-zig.zig");
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exe.install();
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exe.setTarget(target);
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raylib.link(exe, system_lib);
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raylib.addAsPackage("raylib", exe);
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raylib.math.addAsPackage("raylib-math", exe);
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const run_cmd = exe.run();
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run_cmd.step.dependOn(b.getInstallStep());
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const run_step = b.step("run", "Run the app");
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const run_step = b.step("run", "run '$PROJECT_NAME'");
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run_step.dependOn(&run_cmd.step);
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exe.install();
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}
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' >> build.zig
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mkdir src
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mkdir raylib-zig
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cp ../lib/* raylib-zig
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cp ../examples/core/basic_window.zig src
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mv src/basic_window.zig src/main.zig
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cp ../examples/core/basic_window.zig src/main.zig
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echo "cloning raylib-zig inside of project..."
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git clone ../ raylib-zig
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1
raylib
Submodule
1
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Submodule
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Subproject commit 7ef114d1da2c34a70bba5442497103441647d8f3
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