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example: add audio_sound_loading
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@ -207,6 +207,11 @@ pub fn build(b: *std.Build) !void {
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.path = "examples/audio/music_stream.zig",
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.desc = "Use music stream to play an audio file",
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},
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.{
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.name = "sound_loading",
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.path = "examples/audio/sound_loading.zig",
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.desc = "Load and play a song",
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},
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.{
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.name = "basic_screen_manager",
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.path = "examples/core/basic_screen_manager.zig",
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46
examples/audio/sound_loading.zig
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46
examples/audio/sound_loading.zig
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@ -0,0 +1,46 @@
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const rl = @import("raylib");
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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pub fn main() !void {
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// Initialization
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//--------------------------------------------------------------------------------------
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const screenWidth = 800;
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const screenHeight = 450;
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rl.initWindow(screenWidth, screenHeight, "raylib [audio] example - sound loading and playing");
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defer rl.closeWindow(); // Close window and OpenGL context
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rl.initAudioDevice(); // Initialize audio device
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defer rl.closeAudioDevice(); // Close audio device
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const fxWav: rl.Sound = try rl.loadSound("resources/audio/sound.wav"); // Load WAV audio file
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const fxOgg: rl.Sound = try rl.loadSound("resources/audio/target.ogg"); // Load OGG audio file
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defer rl.unloadSound(fxWav); // Unload sound data
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defer rl.unloadSound(fxOgg); // Unload sound data
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rl.setTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!rl.windowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (rl.isKeyPressed(rl.KeyboardKey.space)) rl.playSound(fxWav); // Play WAV sound
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if (rl.isKeyPressed(rl.KeyboardKey.enter)) rl.playSound(fxOgg); // Play OGG sound
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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rl.beginDrawing();
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defer rl.endDrawing();
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rl.clearBackground(rl.Color.white);
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rl.drawText("Press SPACE to PLAY the WAV sound!", 200, 180, 20, rl.Color.light_gray);
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rl.drawText("Press ENTER to PLAY the OGG sound!", 200, 220, 20, rl.Color.light_gray);
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//----------------------------------------------------------------------------------
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}
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}
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BIN
resources/audio/sound.wav
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BIN
resources/audio/sound.wav
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Binary file not shown.
BIN
resources/audio/target.ogg
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BIN
resources/audio/target.ogg
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Binary file not shown.
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